Commit Graph

28840 Commits

Author SHA1 Message Date
hobogenized 22df7df76a Renamed shadowed variables to reduce confusion when reading source code 2015-04-20 22:57:55 -04:00
minggo 7a1a021974 Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
minggo fa6735e68f Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
minggo 3e9fd67ab2 Merge pull request #11520 from super626/v3
Improve Animate3D
2015-04-21 09:30:43 +08:00
yangxiao 7c37123dbd remove fade in animation if no running animation 2015-04-20 19:45:31 +08:00
yangxiao e8b21589fc avoid some remap 2015-04-20 19:33:16 +08:00
minggo fd3e38be1a Merge pull request #11519 from htlxyz/fix_win32_app_retun_code
fixed win32 application return code
2015-04-20 18:32:17 +08:00
htl 2476f2b52d fixed win32 application return code 2015-04-20 18:27:21 +08:00
yangxiao 1a50610c00 Merge branch 'newcode' into v3 2015-04-20 18:21:07 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
andyque 484153aff7 remove ui shaders in windows platform 2015-04-20 17:54:49 +08:00
yangxiao bc62338b36 map use node instead of sprite 2015-04-20 17:49:01 +08:00
minggo 15fe283c2e Merge pull request #11515 from xiaofeng11/v3
update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
andyque 6fb29ad1b0 remove uishader settings 2015-04-20 17:04:49 +08:00
andyque e02dad3489 fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
xiaofeng11 2c0350c1a6 Merge pull request #20 from pipu/parse_Node3DReader_position
Modify that parse position for Node3DReader.
2015-04-20 16:11:31 +08:00
minggo cdf00408a7 Merge pull request #11513 from andyque/fix-wp8.1-include-path
fix freetype include path on win-8.1
2015-04-20 16:01:55 +08:00
minggo d87b175167 Merge pull request #11512 from CocosRobot/update_cocosfiles_1429516413
[AUTO][ci skip]: updating cocos2dx_files.json
2015-04-20 16:00:34 +08:00
pipu 388e4b3a93 Modify that parse position for Node3DReader. 2015-04-20 15:56:36 +08:00
andyque 1e514f0a2b fix freetype include path on win-8.1 2015-04-20 15:54:31 +08:00
CocosRobot ebd76defe6 [AUTO][ci skip]: updating cocos2dx_files.json 2015-04-20 07:53:34 +00:00
minggo 76613fc85f Merge pull request #11506 from CocosRobot/update_lua_bindings_1429508341
[AUTO]: updating luabinding automatically
2015-04-20 15:51:57 +08:00
minggo 8f88afa123 Merge pull request #11510 from xiaofeng11/v3
Bug fix
2015-04-20 15:50:44 +08:00
xiaofeng11 829da53773 Merge pull request #19 from pipu/fixed_shadow_outline
Modify that parse text shadow and outline.
2015-04-20 15:04:33 +08:00
CocosRobot 87e29db218 [AUTO]: updating luabinding automatically 2015-04-20 05:40:58 +00:00
minggo 6ec3930bcb Merge pull request #11505 from CocosRobot/update_cocosfiles_1429508263
[AUTO][ci skip]: updating cocos2dx_files.json
2015-04-20 13:39:08 +08:00
CocosRobot 9b09fb1f6a [AUTO][ci skip]: updating cocos2dx_files.json 2015-04-20 05:37:44 +00:00
minggo e55e19923b [ci skip]update CHANGELOG 2015-04-20 13:37:19 +08:00
minggo fc16bc6154 Merge pull request #11501 from samuele3hu/v3_studio2
Add Lua bindings for WebView and related test case
2015-04-20 13:36:08 +08:00
samuele3hu 9477e89723 Fix the compile error on the win32 2015-04-20 11:46:48 +08:00
pipu 4b320a1677 Modify that parse text shadow and outline. 2015-04-20 11:39:43 +08:00
minggo bb4e749a93 Merge pull request #11489 from dumganhar/clean-order
[Director FIX]: Clean all schedulers and remove all eventlisteners after exiting scene
2015-04-20 10:47:37 +08:00
minggo e7e6a4c8ff Merge pull request #11503 from CocosRobot/update_cocosfiles_1429497502
[AUTO][ci skip]: updating cocos2dx_files.json
2015-04-20 10:40:10 +08:00
CocosRobot fb9cdc28e3 [AUTO][ci skip]: updating cocos2dx_files.json 2015-04-20 02:38:23 +00:00
minggo d792e3dc94 [ci skip]update AUTHORS 2015-04-20 10:38:19 +08:00
minggo 707c7170b1 [ci skip]update CHANGELOG 2015-04-20 10:37:40 +08:00
minggo c7fe7704d4 Merge pull request #11499 from perminovVS/v3-dev-user-default-only-delegate
UserDefault::setDelegate
2015-04-20 10:36:56 +08:00
minggo 5e79f79b4a Merge pull request #11500 from andyque/update-deps-v3-to-42
update deps to 42
2015-04-20 10:35:04 +08:00
samuele3hu 4f22a1470b Update the project setting 2015-04-20 10:11:39 +08:00
samuele3hu 067ad6ad60 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
Conflicts:
	cocos/scripting/lua-bindings/proj.android/Android.mk
	cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
minggo 133ca38513 [ci skip]update CHANGELOG 2015-04-20 09:56:10 +08:00
andyque 5f030c4c4c update deps to 42 2015-04-20 09:55:38 +08:00
minggo 1a9febcbed [ci skip]update CHANGELOG 2015-04-20 09:54:45 +08:00
minggo 5b5d9f1337 Merge pull request #11498 from perminovVS/v3-dev-optimize-vec2
Optimize Vec2
2015-04-20 09:53:28 +08:00
minggo 0c2059bfe0 Merge pull request #11485 from MSOpenTech/v3-winrt-wic
V3 WinRT fixes for WIC image encode
2015-04-20 09:36:16 +08:00
Vladimir Perminov 87d0d4f677 UserDefault::setDelegate
UserDefault very slow, each call need read / write and parse xml file.
Delegate makes it possible to use other variants.
2015-04-19 22:07:48 +03:00
Dale Stammen 178c241cdd added back buttom function 2015-04-19 11:36:14 -07:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
James Chen 6864a4a7bb [Director FIX]: Clean all scheduler and remove all eventlisteners after exiting scene 2015-04-18 15:06:09 +08:00
Dale Stammen f1f0c5a653 start of back button support 2015-04-17 15:47:52 -07:00