James Chen
22ebf3a5e5
Merge remote-tracking branch 'cocos2d-x/gles20' into iss1649-return-const
2013-01-14 15:52:42 +08:00
James Chen
6565fa92cc
fixed #1649 : Changed return type to const reference for member variable access.
2013-01-14 15:51:53 +08:00
minggo
c08c982f89
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1468-ccpoint
2013-01-14 15:07:21 +08:00
minggo
984b304ec5
issue #1468:change CCPoint CCSize CCRect from class to struct
2013-01-14 14:45:16 +08:00
James Chen
0fd16e7b31
Merge pull request #1827 from folecr/assert_fix
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fixed #1654 : Assert fix for android.
2013-01-13 22:15:11 -08:00
johnangel
a1155f52e6
Merge remote branch 'upstream/gles20' into gles20
2013-01-11 21:48:47 +01:00
folecr
58874dc7a5
CCAssert uses CC_ASSERT directly
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* ... after call to cc_assert_script_compatible()
* CCAssert will now report the correct line number
2013-01-10 12:26:12 -08:00
johnangel
16269d952d
Detect VS2012 Update 1
2013-01-10 11:55:30 +01:00
James Chen
9f322d9646
fix a typo.
2013-01-10 15:58:52 +08:00
folecr
e3cf517f32
Assert implementation for Android
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* __android_log_assert is not stable
* Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr
c0ecad31fe
Consistent use of CCAssert
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* Remove @
* Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
johnangel
e32a193561
Setting Windows app title for non-Debug mode, also.
2013-01-07 12:17:50 +01:00
johnangel
674bb8e728
Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
2013-01-07 11:51:05 +01:00
James Chen
b662d5c569
fixed #1620 : Added license. Removed LocalStorage.h from cocos-ext.h.
2013-01-07 18:06:53 +08:00
James Chen
3fa771f0c4
fixed #1620 : Using sqlite3 to implement sys.LocalStorage for iOS and android.
2013-01-07 17:22:06 +08:00
James Chen
266e6e8acc
fixed #1641 : The coins in Watermelon Me fail to animate in cocos2d-x JS binding.
2013-01-05 18:54:08 +08:00
James Chen
9ef74bef80
fixed #1636 : Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
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Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
minggo
539bb56256
Merge pull request #1799 from tks2shimizu/gles20
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Added CCFloat, CCDouble and CCBool
2013-01-03 19:32:35 -08:00
James Chen
f95d1677df
Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into iss-blackberry
2013-01-04 09:52:01 +08:00
James Chen
b50bf716a2
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2013-01-03 19:58:10 +08:00
James Chen
760a8c1d39
fix a compilation error for android.
2013-01-03 19:56:34 +08:00
Dale Ducharme
611db78b39
Removing grskia dependancy and adding in freetype support to the builds.
2013-01-02 18:53:31 -05:00
fape
29a2f273b1
reorganize third party libs
2012-12-29 23:56:14 +01:00
fape
4421b6bf7a
remove unused libs
2012-12-29 23:53:39 +01:00
James Chen
d2ad820a48
fixed #1627 : Adding view name for sample applications.
2012-12-29 14:50:00 +08:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
James Chen
b120874a87
fix compilation errors.
2012-12-29 11:23:31 +08:00
Tomoaki Shimizu
1293c8a6c2
added licence
2012-12-29 11:32:27 +09:00
James Chen
f2f3aa55bf
Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
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Conflicts:
samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
scripting/javascript/bindings/generated
scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
Tomoaki Shimizu
b4edd167af
The variable name was changed.The check of pRet was added.
2012-12-28 12:24:28 +09:00
Tomoaki Shimizu
87146d82e1
Added CCFloat, CCDouble and CCBool
2012-12-27 23:15:13 +09:00
James Chen
f159df2e13
Compilation warning fix for CCAssert macro.
2012-12-27 16:48:02 +08:00
minggo
4cdc984b0e
Merge pull request #1797 from dumganhar/gles20
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fixed #1597 : TestCpp crashes when running ActionEaseTest after running ParticlesTest.
2012-12-27 00:10:53 -08:00
James Chen
b62d254f63
fixed #1597 : Added return pointer check.
2012-12-27 16:07:48 +08:00
James Chen
ac7755e68b
fixed #1597 : TestCpp crashes when running ActionEaseTest after running ParticlesTest
2012-12-27 15:42:55 +08:00
minggo
0adc6abe30
Merge pull request #1776 from dualface/make_ccassert_compatible_lua
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[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen
f07987418c
Merge pull request #1794 from dumganhar/sync
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fixed #1625 : Added stackable action support. Exchanged the order of parameter for 3d actions.
2012-12-26 20:50:32 -08:00
James Chen
7d9f06b48c
fixed #1625 : Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests.
2012-12-27 10:55:25 +08:00
James Chen
bb486af6a7
Added stackable action support. Exchanged the order of action.
2012-12-26 18:59:31 +08:00
dualface
09b1d9f520
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into make_ccassert_compatible_lua
2012-12-26 18:37:51 +08:00
dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
fape
3550550568
marmalade acceleromater improvement
2012-12-24 17:24:10 +01:00
johnangel
08cd9e37fc
Setting PlatformToolSet to v110_xp for Visual Studio 2012 only.
2012-12-24 10:27:56 +01:00
minggo
df73cd12a6
fixed #1623:use file descriptor instead of file path to create media player
2012-12-24 17:20:44 +08:00
minggo
0f669114fc
Merge pull request #1775 from mingulov/music
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CocosDenshion Android - missing sound effects with some conditions
2012-12-23 22:45:47 -08:00
ivzave
fcce930188
repair linux eclipse build & add 64-bit project configurations
2012-12-22 07:14:59 +04:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
Denis Mingulov
ca00d50259
CocosDenshion Android - missing sound effects with some conditions
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Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).
Use case:
1) On the game loading - preload all possible sound effects
(to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
later in a separate thread.
3) Application tries to play sound effects as usual, when needed.
So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
James Chen
d94a0cf4c7
issue #1603 : fixed a warning in unzip.cpp.
2012-12-20 18:39:29 +08:00
James Chen
9a0a5e6b31
issue #1603 : fixed some warnings.
2012-12-20 17:18:49 +08:00