minggo
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6aedc258b4
|
fixed #838: tests and HelloLua support x86
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2011-11-23 15:51:30 +08:00 |
Phenix Yu
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786feb6a8d
|
Merge remote-tracking branch 'remotes/upstream/master'
Conflicts:
HelloLua/Classes/AppDelegate.cpp
HelloLua/Resource/hello.lua
HelloLua/ios/HelloLua.xcodeproj/project.pbxproj
HelloLua/win32/HelloLua.win32.vcproj
HelloLua/win32/HelloLua.win32.vcxproj.filters
cocos2dx/include/ccMacros.h
cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm
lua/cocos2dx_support/LuaCocos2d.cpp
lua/cocos2dx_support/LuaEngineImpl.cpp
template/xcode3/cocos2d-x_lua_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode4/cocos2dx_lua.xctemplate/Resources/hello.lua
template/xcode4/cocos2dx_lua.xctemplate/TemplateInfo.plist
tests/test.win32/test.win32.vcxproj.filters
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2011-11-15 14:43:55 +08:00 |
Phenix Yu
|
441f8e6da9
|
Merge branch 'master' of https://github.com/jbyu/cocos2d-x
Conflicts:
cocos2dx/CCScheduler.cpp
lua/cocos2dx_support/LuaEngine.cpp
lua/cocos2dx_support/LuaEngine.h
|
2011-11-15 14:00:52 +08:00 |
minggo
|
464fd19e59
|
avoid memory leak for lua and invoke unscheduleScriptFunc
|
2011-09-28 17:27:43 +08:00 |
minggo
|
d6cc12ffe4
|
issue #707: require works ok on android
|
2011-09-05 17:13:52 +08:00 |
Phenix Yu
|
ed42bc388c
|
fixed lua memory leak
|
2011-08-18 12:26:33 +08:00 |
Walzer
|
a8835649fe
|
preload sound effect in HelloLua
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2011-08-17 17:08:06 +08:00 |
Walzer
|
375faa09e6
|
add archs i386 to HelloLua.xcodeproj, and don't playEffect repeatly in hello.lua (so noisy...)
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2011-08-17 11:23:50 +08:00 |
sunzhuoshi
|
9a9cb02405
|
Added CocsDenshion lua support and tested with HelloLua on iOS
The test music and sound effect come from "tests" project
|
2011-08-16 23:56:41 +08:00 |
minggo
|
c6cb8f4980
|
make HelloLua work ok on win32
|
2011-08-15 16:23:23 +08:00 |
minggo
|
fe6aa7ed13
|
modify unneeded codes in hello.lua
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2011-08-04 10:36:50 +08:00 |
Walzer
|
3e8f084624
|
[lua] fix a bug calling CCLuaLog with multiple params in hello.lua
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2011-07-04 19:04:21 +08:00 |
Walzer
|
e606027b59
|
fixed #528, Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now.
|
2011-06-24 21:03:33 +08:00 |
Walzer
|
a88aa00526
|
improve HelloLua, rename images, add error msg in LuaEngine, refactor hello.lua, add RootViewController. issue #540 #528
|
2011-06-24 17:00:14 +08:00 |
minggo
|
968779912a
|
fixed #528: add copyright & modify pop menu position
|
2011-06-21 15:50:47 +08:00 |
minggo
|
80e618f6ed
|
issue #528: fix some bug & complete hello.lua
|
2011-06-21 11:47:57 +08:00 |
minggo
|
022e2b9998
|
issue #528: refactor ok on win32
|
2011-06-20 17:31:38 +08:00 |
minggo
|
b087984acc
|
add HelloLua
|
2011-06-15 11:11:13 +08:00 |