James Chen
b770010c41
issue #1310 : Updated LabelTest. Added init method for CCLabelBMFont. Fixed a bug in CCLabelAtlas::initWithString.
...
In CCSpriteBatchNode::initWithTexture, when capacity is equal to 0, set it to default value.
2012-06-12 14:33:53 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
Nicolas Gramlich
15ef23bac8
Removed assert which prevented CCSpriteBatchNode from being used as a root node. (Discussed this with Ricardo Quesada)
2012-05-21 17:38:24 -07:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
d7aed75942
issue #1056 : Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode.
2012-03-29 14:30:13 +08:00
James Chen
56d5c496e9
issue #1056 : Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject.
2012-03-29 11:25:08 +08:00
James Chen
7d04254855
issue #1056 : Updated some files.
2012-03-26 22:37:09 +08:00
James Chen
0f5efaffd2
issue #1056 : Check bugs of SpriteTest.
2012-03-26 18:44:28 +08:00
James Chen
9c9230a43f
#issue #1056 : Updated SpriteTest.
2012-03-23 17:31:28 +08:00
James Chen
e021ae9821
#1056 : issue #1056 : synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 17:56:19 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
8aa3f7f9ae
issue #1056 : TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 18:11:25 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
minggo
09dc164fff
issue #645 : update to v1.0.1
2011-08-02 15:45:27 +08:00
natural-law
bf44d13bc9
fixed #644 , m_bUseBatchNode of all sprite drawn by CCSpriteBatchNode should be false after CCSpriteBatchNode::removeAllChildrenWithCleanup() invoked.
2011-08-01 10:44:18 +08:00
minggo
d48c3fdfb1
upgrade to 1.0.0-final 07-11
2011-07-12 11:20:41 +08:00
natural-law
7d7f3a9241
fixed #562 , Upgrade folder sprite_nodes to rc3.
2011-07-01 16:11:31 +08:00
liswei
91326028ec
fixed #516 Undefined Behaviour in ccCArray.h (signed / unsigned conversion)
2011-06-13 16:58:55 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
natural-law
15ef0b9105
issue #428 , fix the bug created by issue 428. Have some loop in wrong arrays.
2011-04-28 10:16:58 +08:00
natural-law
5d2ac1fc0c
fixed #428 , Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren.
2011-04-21 14:46:15 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
yangws
1e67709e34
fixed #392 CC_SPRITE_DEBUG_DRAW OK.
2011-03-12 15:20:26 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
f3e8665387
remove the usage of YES and NO
2010-12-31 16:37:00 +08:00
minggo
d0a16a246e
fixed comipling error and link error of upto-0.99.5
2010-12-31 14:56:24 +08:00
natural-law
35d611155b
add functions:
...
void CCSpriteBatchNode::addQuadFromSprite(CCSprite *sprite, unsigned int index);
CCSpriteBatchNode * CCSpriteBatchNode::addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag);
2010-12-28 17:42:23 +08:00
minggo
4cd3e59e2b
fixed #278
2010-12-27 10:26:56 +08:00