halx99
479047361d
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
9baf39823e
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
b32b9b75e9
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
998335b8af
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
d147190d8a
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
32549195cf
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
8f448b517c
fix ci
2020-08-28 17:26:30 +08:00
halx99
2197bb52cd
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
4674b1e89d
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
81b038c18d
Code improvement
2020-08-28 15:01:25 +08:00
minggo
1934eb5ac9
close keyboard when Done is pressed ( #20341 )
...
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
2a234afc3d
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
e75a29a393
fix #179
2020-08-28 11:04:14 +08:00
halx99
7ce3f4ab34
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
53b1da1bf9
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
b6f2d775a9
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
f583ec6300
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
6345cca301
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
ea1cb45ba3
Refine code style
2020-08-27 10:19:21 +08:00
halx99
6ac06d8571
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
c9d6c5afdf
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
d0c01ea688
Merge: 6be52c29e7
9d7d1e40fb
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6df5f91142
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
8d7a5ab3c6
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
6fe10e8809
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
halx99
0e0a28e033
Merge: 1740c444f8
5c850e00ac
...
Merge pull request #171 from halx99/feature-170
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
feb4e1783a
fix warning
2020-08-25 14:47:51 +08:00
halx99
0545a471cb
fix ci
2020-08-25 14:08:17 +08:00
halx99
d39f803459
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
c8a665da40
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
3b770e4519
Improve engine CMakeLists.txt for ios
...
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
34c51f5596
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
e348312baa
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
eaaeeea27f
Refine code
2020-08-19 12:10:29 +08:00
halx99
98fab08a6c
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
7ff2ffa0b3
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
aa3f12628a
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
b594cda5e3
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
9eb32b634f
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
c9882c195a
Update README_CN.md
2020-08-18 12:11:04 +08:00
halx99
641b2e40f3
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
d084d9f61a
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
bda3a720b4
Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123'
2020-08-17 14:56:53 +08:00
halx99
b090664084
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
08e3b65b9a
More clearly check supported pcm format by alsoft extends
2020-08-15 17:48:57 +08:00
halx99
2e4499b6d0
Add ios framework required by SDL2, check whether SDL2 support strip it later
2020-08-15 17:47:40 +08:00
halx99
072deafeae
Adapte zlib licensed AL library: mojoal
2020-08-14 18:58:44 +08:00
halx99
f72f6e8cac
Cleanup unused code for min support iOS
2020-08-13 23:03:55 +08:00
halx99
a09253c7a2
fix-157
2020-08-13 22:35:41 +08:00
halx99
a3b208075b
fix compile issue without alsoft
2020-08-13 00:41:30 +08:00
halx99
da2ec96fd8
fix ci android build issue.
2020-08-12 18:53:33 +08:00
halx99
5732e20789
Tidy code
2020-08-12 18:40:04 +08:00
halx99
d9ef1e238f
Simplify audio source again, merge audio sources
2020-08-12 17:00:07 +08:00
halx99
37d4be2152
FreeType: Output missing char in .ttf at _DEBUG compiling mode
2020-08-12 14:24:06 +08:00
halx99
9fef6a8720
Sync macro
2020-08-07 23:55:25 +08:00
halx99
7e7fba9649
By default, make cocos2d::log multi-threading safe
2020-08-07 23:52:41 +08:00
aismann
63e7c6e4dc
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
d424be2a80
Naming style
2020-08-07 00:39:55 +08:00
halx99
77b3290226
Make CCValue compatible official cocos2d-x v3/v4
2020-08-06 19:39:50 +08:00
halx99
9c92a5e4ab
Sync optimize code from v3
2020-08-06 17:37:34 +08:00
halx99
b781a25e16
Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application
2020-08-06 13:30:35 +08:00
halx99
8af53505c1
Merge: 3cf637418f
137ded73a5
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-05 18:12:31 +08:00
halx99
4713580381
Update features [skip appveyor] [skip travis]
2020-08-05 18:11:52 +08:00
halx99
ff5ec02d77
Merge: bda1fce2b1
f38f76c1a1
...
Merge pull request #145 from halx99/spine-3.8
Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99
03816cd0c0
fix console output error on win32, see #144
2020-08-05 17:30:30 +08:00
halx99
e8765c88f8
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
4214ed6add
Add missing optimize from v3
2020-08-05 13:10:37 +08:00
halx99
df2073f1e5
win32 cover wide API use, remove unused long getFieSize(const std::string&)
2020-08-05 12:24:31 +08:00
halx99
9f66d7dce0
utf-8 file path
2020-08-05 12:17:57 +08:00
halx99
205d6e5fb9
fix lua compile issue
2020-08-04 22:38:57 +08:00
halx99
94a2a6994c
Macro and engine name alias
2020-08-04 14:53:59 +08:00
halx99
2add0272a3
Add ENGINEX_VERSION and improve ABI compatiable
2020-08-04 12:11:36 +08:00
halx99
d2d656e83d
Update CCColorizer.cpp
2020-08-04 01:31:32 +08:00
halx99
2e4b573e8c
Update CCColorizer.cpp
2020-08-04 01:01:05 +08:00
halx99
d3cb044df2
Update CCColorizer.h
2020-08-04 00:59:02 +08:00
halx99
57a1e88533
fix compile issue
2020-08-04 00:39:48 +08:00
halx99
e638e0bd68
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
8b9a6bbbf1
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
1e392c9dfe
Refine readme [skip appveyor][skip travis]
2020-08-03 19:12:07 +08:00
halx99
3049b8f751
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
halx99
8f541a61a7
Merge: 5f96ce8981
3e95b8ccf3
...
Merge pull request #135 from halx99/unify-plist-ops
Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99
588e977ef0
Merge: 8cc189fb4d
6fd4d6e4ab
...
Merge pull request #134 from halx99/fullscreen-mode
Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99
d6958498d4
Unify plist implementation, remove apple specific sources.
2020-08-03 10:48:26 +08:00
halx99
8024b9b2e9
Adapte multi monitors
2020-08-03 10:33:04 +08:00
halx99
1c59ba423c
Unnecessary space lilne [skip appveyor] [skip travis]
2020-08-02 17:00:35 +08:00
halx99
996f303eb7
Optimize param use.
2020-08-02 16:48:19 +08:00
halx99
b12cde7c19
vidMode need moniter
2020-08-02 16:36:58 +08:00
halx99
049a7e58ba
Update comment [skip appveyor] [skip travis]
2020-08-02 16:24:30 +08:00
halx99
76d246ce54
check isFullscreen
2020-08-02 16:22:41 +08:00
halx99
2bd0a48e02
Provide more useful for setFullscreen with width,height,refreshRate.
2020-08-02 16:18:39 +08:00
halx99
7c816dae8d
Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times
2020-08-02 11:54:46 +08:00
halx99
bd9a409dd7
Add wav testcase
2020-08-01 19:25:39 +08:00
halx99
f807981d80
fix #129
2020-08-01 11:23:13 +08:00
halx99
247cb83b18
fix #127
2020-07-31 17:23:03 +08:00
halx99
2a2b397f27
Add alconfig.h to choose whether use openal-soft
2020-07-31 17:03:58 +08:00
halx99
65bb368cc2
Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform
2020-07-31 16:36:45 +08:00
halx99
c17ea9fdd5
Update comment [skip appveyor] [skip travis]
2020-07-31 15:49:50 +08:00
halx99
bcd1c17aa5
Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h
2020-07-31 14:32:08 +08:00
halx99
bef47490e0
Refine message output [skip travis] [skip appveyor]
2020-07-31 11:35:52 +08:00
halx99
14e090f9bf
fix option order
2020-07-31 11:22:42 +08:00
halx99
77f9757d4d
[Audio] Use apple system decoder for non .ogg audio files
2020-07-31 00:31:39 +08:00
halx99
9345f18159
Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF
2020-07-31 00:06:59 +08:00
halx99
3608150968
Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm
2020-07-30 18:09:50 +08:00
halx99
72dcc33747
Fix dead-lock when play/stopAll immidiately
2020-07-30 17:26:54 +08:00
halx99
a2800e0144
Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240
2020-07-30 17:07:38 +08:00
halx99
4ff88cc55c
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
1d53eaf3ff
Take care _programState use
2020-07-21 23:11:03 +08:00
halx99
818842671f
fix compile issue on iOS
2020-07-21 23:05:25 +08:00
halx99
6d88adb7f9
fix lua link error
2020-07-20 17:00:48 +08:00
halx99
16a0fd73c3
Merge: db0ed5bd59
a3a65b0320
...
Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
halx99
e9fa3b4dac
Merge: 7624df74f3
d20d3fd241
...
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99
67ab691c30
fix compile issue
2020-07-10 16:00:21 +08:00
halx99
3df478d5e1
Merge: 851d301574
7b82d47fcf
...
Merge pull request #110 from halx99/fix-angle
Correct feature test when use angle backend
2020-07-10 15:56:41 +08:00
halx99
26da430a2f
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 15:55:31 +08:00
halx99
c93a443f18
Correct feature test when use angle backend
2020-07-10 15:16:44 +08:00
halx99
d61534e359
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 15:14:16 +08:00
halx99
a76af60dbb
Adapte glfw-3.4
2020-07-03 11:08:39 +08:00
halx99
44276b824a
Merge: 58403292cd
bfd1709ab7
...
Merge pull request #108 from halx99/master
Optimzie writeStringToFile
2020-06-14 16:29:40 +08:00
halx99
8f3c82a287
Merge: 80f33f376c
208bc9fe6f
...
Merge pull request #107 from halx99/master
Auto copy angle lib to target bin directory
2020-06-14 16:23:58 +08:00
halx99
7cd562750e
Optimzie writeStringToFile
2020-06-14 15:54:55 +08:00
halx99
ef9b96de58
ios don't support thread local storage
2020-06-14 15:52:15 +08:00
halx99
98cb60f8bb
fix ios compile error
2020-06-14 13:58:29 +08:00
halx99
489fb1a50a
finish angle dependencies auto copy for win32, make flatbuffers dep header only
2020-06-14 12:50:20 +08:00
halx99
e58b7c292a
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
halx99
7ce113d7e5
fix label not rendering
2020-06-12 11:34:02 +08:00
halx99
8a20c6e2db
Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531
2020-06-12 11:24:10 +08:00
halx99
9b57ed3781
[Audio] Improve mutex use
2020-06-04 23:11:24 +08:00
halx99
3a75843131
Remove unused macro
2020-06-04 12:55:22 +08:00
halx99
56407a9efe
[WAV] Finished MSADPCM & IMA4 compress format support.
2020-06-04 12:26:25 +08:00
halx99
bbd7b82bc7
Provide framesToBytes instead getBytesPerFrame
2020-06-03 23:09:45 +08:00
halx99
552ee8a9a6
fix enum.
2020-06-02 12:18:12 +08:00
halx99
c79bc38dca
Use store bitsPerFrame as-is instead bytesPerFrame.
2020-06-02 12:09:51 +08:00
halx99
54e390ef9f
Optimize, avoid include self.
...
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99
3e3097202a
Merge: 5d29919586
7676fe2c6c
...
Merge pull request #95 from halx99/master
Fix play some .wav file have tail noise
2020-05-19 14:18:39 +08:00
halx99
bc777089fe
Merge: 661d471b37
b65c4ddadc
...
Merge pull request #93 from halx99/master
Fix wav decoder when Format chunk have EXT info
2020-05-19 13:39:07 +08:00
halx99
d8a56aab52
Update copyright
2020-05-19 12:52:34 +08:00
halx99
194ff5f0d3
Merge: 8cb24b066f
b65c4ddadc
...
Merge branch 'master' of https://github.com/halx99/engine-x
2020-05-19 12:50:25 +08:00
halx99
8cb5ebfa86
Fix ci compile issue.
2020-05-19 12:49:34 +08:00
halx99
590185b9f8
Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame.
2020-05-19 12:19:29 +08:00
halx99
e22155ea0a
Remove win32 spec include.
2020-05-19 12:13:34 +08:00
halx99
82f53e2fed
Fix wav decoder when Format chunck have EXT info
2020-05-19 11:42:54 +08:00
halx99
a6c342231b
Apple platform no alext.h
2020-05-18 18:36:21 +08:00
halx99
e2ceefd3aa
Add all audio source format supported by OpenAL
2020-05-18 17:30:42 +08:00
halx99
c37bc0ac8e
Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL
2020-05-18 14:56:13 +08:00
halx99
e77b0eb4be
Fix compile error
2020-05-18 10:13:57 +08:00
halx99
f26fbf2843
fix missing include header file
2020-05-18 09:21:52 +08:00
halx99
fd6868da79
fix #89
2020-05-17 17:15:10 +08:00
halx99
4db4562d27
Optimize wav decoder code
2020-05-17 16:58:54 +08:00
halx99
d2cb808160
Improve StringUtils::format reuseable, see #88
2020-05-15 22:57:33 +08:00
halx99
5b18408c96
fix typo
2020-05-11 23:00:02 +08:00
halx99
0fef6018c0
fix #86
2020-05-06 16:28:34 +08:00
halx99
04a460705d
finish issue: #85
2020-05-06 15:42:25 +08:00
halx99
cccb66f1ae
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
e2ac139a62
Remove unused src
2020-03-05 20:47:11 +08:00
halx99
b30af83018
Remove unused Android.mk files
2020-03-04 22:59:33 +08:00
halx99
db6399f792
Merge: 313d4dc2a1
04ac727c8e
...
Merge branch 'master' of https://github.com/halx99/engine-x
2020-03-03 23:18:14 +08:00
halx99
ecd988d324
Update deps to v33
2020-03-03 23:17:38 +08:00
halx99
f6ff10a8e9
fix ios compile error
2020-03-03 20:05:56 +08:00
halx99
52058861a0
Refactor CCValue.
2020-03-03 19:24:07 +08:00
halx99
331fa9542e
Use original c lib minizip-1.2.0
2020-02-28 13:55:25 +08:00
halx99
8822faae98
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
04cce8b7e5
Optimize & sync sources
2020-02-28 02:15:33 +08:00
halx99
9d797b6998
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
halx99
48007c67c9
Merge: b350a7abf8
d9e6cb8e33
...
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99
88b7b95b73
Merge: 0c291dd470
f5eac1eede
...
Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99
810397ebfe
Merge: f0d60d4a85
a7e118ec0b
...
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99
825ec25a6b
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
57dd626e39
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
77b1f41c85
Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
2020-02-24 16:22:40 +08:00
halx99
07bbbe6095
Remove unused shader
2020-02-24 16:13:49 +08:00
halx99
d0c0872dd9
Add missing header
2020-02-23 21:36:36 +08:00
halx99
d0ddafb424
fix indent
2020-02-23 21:31:55 +08:00
halx99
734b5bd44f
fix #41
2020-02-23 21:27:14 +08:00
halx99
82808a321d
Remove duplicated code
2020-02-17 20:21:43 +08:00
halx99
584ee96a89
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
ab322c8641
Sync for glad
2020-02-16 16:44:14 +08:00
halx99
d0a5839439
Use modern gl/gles loader 'glad' to instead 'glew'
2020-02-15 23:51:23 +08:00
halx99
0cb266cb57
Merge: d3162956e7
5416b4d34c
...
Merge pull request #60 from c4games/remove-xxtea
Remove xxtea, cleanup xxtea reference sources
2020-02-15 23:48:21 +08:00
halx99
78cd37f01a
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
halx99
853e6b92e2
Update features status
2020-02-15 21:20:22 +08:00
halx99
52d8799d64
Remove xxtea, cleanup xxtea reference sources
2020-02-15 20:54:33 +08:00
halx99
f46c9575a4
Merge: f7330a9b3c
e2c4b786b8
...
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99
bc343072ce
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
f45bcbc723
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8d0d83b2ee
fix ci error
2020-02-15 03:10:01 +08:00
halx99
e065f94aa4
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3ebacd33e9
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
be59a192c1
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
46c8fff152
Merge: 5a83d24b2f
a460438c3b
...
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99
67c153f589
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
55f96054b7
Update deps to v29
2020-02-14 19:14:39 +08:00
halx99
72eaf595b5
Make astc works on ios platform.
2020-02-14 19:10:01 +08:00
halx99
b108276f56
Refine extensions output.
2020-02-14 16:03:58 +08:00
halx99
35ca58fab2
fix compile error
2020-02-14 15:44:46 +08:00
halx99
f1df405e82
fix #53
2020-02-14 15:18:56 +08:00
halx99
bb441097e7
Merge: f6853a5852
f36d21c9bf
...
Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99
41f0869926
Merge: 2d3e162e21
5d7f58c3ad
...
Merge pull request #50 from weiwest/master
add astc support (Great Job)
2020-02-12 20:24:29 +08:00
halx99
53d784af8d
fix #51
2020-02-12 20:15:09 +08:00
weiwest
a998fe8c14
Merge: 2a02db76d8
2d3e162e21
...
Merge remote-tracking branch 'upstream/master'
2020-02-12 16:58:47 +08:00
weiwest
ee875efab0
remove test log
2020-02-12 15:52:08 +08:00
weiwest
33b9e8330b
add astc soft decode support
2020-02-11 23:54:17 +08:00
halx99
cae5a84c1b
fix ci error for PLATFORM_TARGET_MAC
2020-02-07 16:51:57 +08:00
halx99
9a5d6b4f5e
Sync lua bindings for UserDefault Refactor
2020-02-07 16:45:25 +08:00
halx99
d38b5a1310
fix comment.
2020-02-06 23:33:12 +08:00
halx99
b32d0b0afe
Refactor UserDefault, cbc128 encrypt support.
2020-02-06 23:30:33 +08:00
halx99
aa4d08eb3f
Merge: ffcb65fdaa
e10155bef4
...
Merge pull request #39 from halx99/master
Refactor UserDefault, add plain mode for win32.
2020-02-06 23:28:33 +08:00
weiwest
2acb59d377
add astc support 8x8 block size
2020-02-06 21:54:45 +08:00
halx99
277120ead1
Refactor UserDefault, add plain mode for win32.
...
plain mode: 760ms
binary mode: 11ms
2020-02-06 21:15:15 +08:00
halx99
062c99844e
Refactor UserDefault, handle error & fix can't enlarge problem.
2020-02-06 11:55:28 +08:00
halx99
a91953ac1a
Refactor UserDefault, optmize for huge entities.
2020-02-06 01:08:51 +08:00
weiwest
27927bbcb3
add astc support 2d 4x4 RGBA
2020-02-05 22:45:19 +08:00
halx99
29f3ffc66e
Merge: 8cb437601f
36f0d0b902
...
Merge pull request #35 from weiwest/master
add windows android start guide
2020-02-04 22:56:49 +08:00
halx99
7ad3f908b6
Refactor UserDefault, use file mapping & plain binary encode/decode for all platform
2020-02-04 22:28:54 +08:00
coulsonwang
95bb7d6b5a
fix drawnode line width issue ( #20442 )
2020-01-18 20:40:34 +08:00
coulsonwang
8c8280c7d6
fix memory leak issue ( #20440 )
2020-01-18 20:40:30 +08:00
CocosRobot
71da768d3c
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20438 )
2020-01-18 20:40:25 +08:00
RH
f1c58b23e2
V4 bmfont improved api ( #20406 )
...
* Merged improved BM font API from Cocos2d-x V3. Code based on #20309 and #20300
* Added missing test resources.
2020-01-18 20:40:17 +08:00
RH
1f7e7b238e
V4 uilayout scissorclipping fix ( #20415 )
...
* Fix for issue #19890
* Updated with better fix from the V3 PR #18651
* Formatting fix
* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.
* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
Arnold
1cd85b88d0
set attribute ( #20417 )
2020-01-18 20:40:09 +08:00
coulsonwang
69b1f6f8fd
fix memory leak ( #20423 )
2020-01-18 20:40:05 +08:00
halx99
34dfdde0d4
fix downloader impl
2020-01-06 02:36:36 +08:00
halx99
79825fafbc
fix compile issue
2020-01-05 04:22:41 +08:00
halx99
8cc7800ea8
[v4] spine v3.8
2020-01-05 03:09:32 +08:00
halx99
d4f6ac6482
Optimize downloader
2020-01-04 22:25:01 +08:00
coulsonwang
3541d06339
set gl framebuffer read and write back again ( #20403 )
...
* set gl framebuffer read and write back again
* update review
2019-12-29 23:07:19 +08:00
halx99
ed1e0744c4
fix luabindings 52/53 compat
2019-12-29 21:31:19 +08:00
RH
2b3c2872b7
Fix for issue #19890 ( #20407 )
2019-12-12 23:55:23 +08:00
coulsonwang
2ed3343bea
no need to convert to RGBA8888 when it is DEFAULT ( #20397 )
2019-12-12 23:49:08 +08:00
halx99
9553236c72
Initial adapter spine runtime.
2019-12-12 23:26:12 +08:00
halx99
bea629e5a6
Remove extension UI system deps
2019-12-12 23:24:50 +08:00
halx99
2a091cc86f
fix etc1 supported for android platform.
2019-12-02 23:01:06 +08:00
halx99
aaddb886c7
multi texture GPU handler for compressed image
2019-12-01 23:26:11 +08:00
halx99
a196b88075
Refactor audio, fix android compile issue since we remove SimpleAudio
2019-12-01 13:45:49 +08:00
halx99
a9776f7c49
Update javaactivity-android.cpp
2019-12-01 03:15:14 +08:00
halx99
ce48dfe27e
usedefault, fix compile issue for android
2019-12-01 02:32:37 +08:00
halx99
aef75961a7
fix compile issue
2019-12-01 01:38:30 +08:00
halx99
cc56e8e8ba
fix indent
2019-12-01 01:24:40 +08:00
halx99
3582e188f1
Add ZipFileStream support
2019-12-01 01:16:46 +08:00
halx99
410ceb8143
Update CCFileUtils-android.cpp
2019-11-30 23:57:35 +08:00
halx99
3c409df074
Remove namespace experimental AudioDecoderEXT.h
2019-11-30 17:30:48 +08:00
halx99
ee4ec1d8c3
Optimize audio sources
2019-11-30 17:27:51 +08:00
minggo
2b521922fa
fix flicker of fast tilemap ( #20387 )
2019-11-30 16:58:55 +08:00
CocosRobot
5c2f06ff55
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20378 )
2019-11-30 16:55:06 +08:00
coulsonwang
e45693de51
fix incorrect hash structure for RenderPipeline ( #20373 )
...
* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
Saber Haj Rabiee
b1120c870f
Fix to properly delete easingParams array ( #20375 )
2019-11-30 16:54:46 +08:00
halx99
0538506b05
update audio, deps-9, ci for windows
2019-11-30 16:20:25 +08:00
halx99
dbf2cbfd4d
fix compile issue
2019-11-30 14:32:18 +08:00