geron-cn
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c19adbdc3c
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fix bug: fix actiontimeline can not step to last frame when loop play
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2015-05-27 10:24:50 +08:00 |
geron-cn
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7b376fd384
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fix action timeline step over frame when no (loop play && timespeed>1)
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2015-04-15 13:32:04 +08:00 |
pipu
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c72c8e865d
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To reconstruct object extension data.
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2015-03-12 15:47:15 +08:00 |
geron-cn
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390c336a19
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FIX animationfio lost after actiontimeline clone
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2015-01-27 12:04:14 +08:00 |
pipu
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78b32332d3
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Parse InnerActionFrame, AlphaFrame, modify cocostudio editor version number.
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2015-01-12 10:55:15 +08:00 |
geron-cn
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70eef1f660
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fix play
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2014-12-25 17:45:14 +08:00 |
geron-cn
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490b33405d
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Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_actionline_animationlist
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2014-12-25 17:37:05 +08:00 |
youyou
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70052b2a3f
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support animation list
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2014-12-22 18:57:48 +08:00 |
joewanchen
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c2473b9b99
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fix.
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2014-12-21 01:03:30 +08:00 |
kaile.yin
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2a86677619
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fixed setCurrentFrame
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2014-11-24 10:49:22 +08:00 |
kaile.yin
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0f184a4982
|
add arriving last frame event
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2014-10-23 17:38:04 +08:00 |
kaile.yin
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7faf2fe1e6
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set tag for ActionTimeline
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2014-10-16 18:14:58 +08:00 |
Ricardo Quesada
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3dda35b4ef
|
Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
|
2014-08-27 16:31:57 -07:00 |
zhangcheng
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6cfc5b72dc
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1. CocosStudio adapt to cocos2d-x v3.2.
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2014-07-21 17:45:56 +08:00 |
zhangcheng
|
af0613cf32
|
1、fixes warning.
|
2014-07-09 00:09:35 +08:00 |
2youyou2
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b76127231c
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add gotoFrameAndPlay and setCurrentFrame interface
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2014-06-30 15:53:12 +08:00 |
yinkaile
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510bc23b16
|
1.fixed action may shake a little
2.fixed frame event will emit even they do not in current play section
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2014-06-20 11:23:26 +08:00 |
2youyou2
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719fdb712d
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add frame event test
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2014-06-18 11:22:38 +08:00 |
2youyou2
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806d74b6f9
|
add change play section test
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2014-06-17 15:57:30 +08:00 |
2youyou2
|
d2a6782a9e
|
fixed start frame not right
|
2014-06-17 11:45:57 +08:00 |
2youyou2
|
5bce6b87ea
|
change ActionTimeline to cocostudio ActionTimeline folder
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2014-06-13 18:51:32 +08:00 |