minggo
b42c2fc487
remove dependence of sdl
2013-09-17 13:39:16 +08:00
minggo
e4f8929898
Merge pull request #3606 from dabingnn/issue_2808_glfw_bug_enhancement
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Issue 2808 glfw bug enhancement
2013-09-15 20:18:02 -07:00
Huabing.Xu
9440aa7a99
issue #2808 : refractor setFrameZoomFactor() access, change init() parameter (linux windows version)
2013-09-14 22:48:14 +08:00
samuele3hu
d8bd65b2e8
issue #2784:Add class constructor js-binding document
2013-09-13 16:46:31 +08:00
samuele3hu
5ddd9ae23c
issue #2784:Delete class destuctor js-binding and lua-binding document
2013-09-13 13:52:42 +08:00
Huabing.Xu
99f88df8d2
issue #2460 : optimize EGLView interface
2013-08-29 11:36:16 +08:00
Huabing.Xu
29746d513a
issue #2640 : glfw linux version
2013-08-28 12:00:06 +08:00
Sergey Shambir
d23d486720
Linux: added SDL2 backend as replacement for GLFW.
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Initially planned as alternative, made replacement after discussion with
minggo.
Summary:
GLFW v.3 released in June. New version breaks API without real need:
http://cocos2d-x.org/boards/6/topics/31277
Meanwhile SDL2 is very stable. SDL2 used in Steam Runtime and will be
part of Ubuntu SDK, it's supported by other distributions.
Completed:
- OpenGL initialization and window handling with SDL
- Keyboard, IME emulation, mouse and touches support with SDL
- Window title now contains app name on Linux
- Backspace correctly handled with new backend
Note:
- SDL on X11 have no proper multitouch, but backend handles multitouch
events to support future Linux graphics.
2013-07-30 23:08:26 +04:00
James Chen
2c1b26acf8
issue #2397 : EGLView::sharedOpenGLView() --> EGLView::getInstance()
2013-07-12 13:11:21 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
c797af0fe9
fixed #1522 : CCEGLView class of desktop platforms should override CCEGLViewProtocol::setScissorInPoints.
2012-10-24 10:03:19 +08:00
James Chen
5751d82e6b
Renamed "setFrameZoom" to "setFrameZoomFactor", added 'getFrameZoomFactor'.
2012-10-19 17:39:55 +08:00
James Chen
41c784ec61
issue #1515 : [LINUX support] Adding a zoom function for debugging large resolution (e.g.new ipad) app on desktop.
2012-10-18 11:51:02 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
James Chen
48fa8a4e88
fixed #1419 : Update eclipse project configurations for linux port.
2012-08-16 18:09:01 +08:00
James Chen
de2c00b7ae
issue #1405 : fixed some compile error on win32 and linux.
2012-08-16 11:30:25 +08:00
James Chen
e9aa3743fa
issue #1405 : muti-resolution works ok on linux.
2012-08-03 13:56:18 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00