* Added non-breaking character check function
* Check for non-breaking characters in words when formatting label text
* Added nbsp again as space character (removed in previous PR https://github.com/cocos2d/cocos2d-x/pull/18147)
* fix mistake for ios lua template
* auto select headers depend on sources
* change cmake "cocos_build_app" from macro to function
* fix cmake dll repeat copy
* update travis srcipt
* add header list for cocos lib
* add header list in cmake files
* re-add include dir Classes
* improve template cpp var name
* remove func get_headers_by_sources
* cmake add simulator header list
* make source and header collect more clear
* improve macos app pkg
* improve ios pkg, run failed
* revert the ios pak logic, keep older
* expand var APP_BIN_DIR scope
* fix use sqlite3 error on linux
* fix win32 compile error
* remove multi-add mistake
* try to fix python install issue on travis
* fix js-tests build on android
* uninstall old python in travis
* add travis python print info
* fix command ll to ls -l
* remove useless link
* PYTHON_BIN adapt homebrew python
* Support Belarusian language
* Fixed code duplication - moved language convertion code to ccUtils
* added Belarusian language for all platforms
* Fix ios/mac build errors
* CMake build improvements
* android cmake support
* Enable proguard for cocos2d
* examples & test cmake support
* add android build type param to gradle.properties file
* less warnings
* update all android configs to recomended settings
* fix network cmake error
* fix js-tests cmake error
* android build config, add cmake
* android build config, add cmake
* add lua share lib
* android lua cmake build fix
* fix
* luajit test
* run fail, still
* fix js-warning
* correct lua main include
* lua test project cmake support android
* try to add lua-template cmake support
* lua template fix
* js_tests support cmake on android
* js-tests improve
* cmake support js-template
* test to realise prebuild
* cmake improve, no feature
* improve templates cmake
* refactor cmake struct
* correct cpp-tests cmake
* cpp-templates cmake improve
* typo fix
* cmake struct refator
* change default option
* adapt new project struct
* uniform cmake test style
* add_dependencies to support make -j
* little struct improve
* little fix
* adapt cmake bin dir
* little improve about cmake version
* change build all tests condition
* add source_group for Xcode
* add mark source files
* add more mark source code
* add template project to test
* add macos info.plist template
* add pak macos for all project
* lua test icon fix
* not consider lua project for now
* modify pak method
* add another ios toolchain
* add ios system library
* update ios toolchain, and reduce ios compile errors
* reduce error
* make ios engine lib compile pass
* cpp-empty-test ios bundle
* cpp-tests ios support
* js-tests ios support
* templates project support ios
* fix the way of lua-tests package
* try to fix lua-template on macOS
* comment lua-template sim file
* improve display on xcode
* update cmake readme
* check android compile again
* fix android compile error
* fix linux cmake res error
* update deps version, for cmake
* fix lua_template linux compile error
* close android cmake support for now
* review template android share library name
* change PROP_BUILD_TOOLS_VERSION version to 27.0.1
* change android compile version
* make `PROP_APP_PLATFORM` back, add comments for android native build
* Revert "make `PROP_APP_PLATFORM` back, add comments for android native build"
This reverts commit 272ddc19886891b9502cde070753a870c0fdb588.
* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* Fix a crash bug when the UserDefault.xml file is empty.
* Fix a crash bug when play multiple timeline animations.
* Fix a crash bug when loading .plist files.
* Fix code style.
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp
* Don't write 'using namespace std;' in header files.
* Uses std::unordered_map instead of std::map for Particle3D module.
* Updates external/config.json to v3-deps-141
* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.
* Updates CCConsole.h/.cpp to resolve the following issue on Android:
jni/../../../../../cocos/base/CCConsole.cpp:321:28: required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
is_move_assignable<first_type>::value &&
^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1
* Fixes a memory leak while addCommand and other minor changes.
* Updates tolua/cocos2dx.ini, don't bind Console::Command
* Adds CC_DLL for Console::Command
* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].
* Ignores Console::getCommand.
When compiling for Android, the preprocessor defines for byte order are
are not included in the sys/param.h chain. By including sys/endian.h we
we can ensure that the necessary macros are included.
It is especially important that endian-ness is correctly detected as the
node render order uses this information to sort #16262. Without this
fix, nodes will be rendered in the incorrect order on 64-bit Android
devices (on 32-bit, a different algorithm is used that is not
sensitive to byte order).
* fixed#18474: Provides an interface for getting SafeArea
* Adds getSafeAreaRect test demo in cpp-empty-test.
* @available(iOS 11.0, *) isn't supported in Xcode8. So we use the old way.
* Bug in mp3reader.cpp
This directive #include <string.h> is used for memset(b, c, l).
Without it the attemt to install .apk (ex. cocos run . -p android --android-studio) is creshed.
Found in the downloaded from http://cocos2d-x.org/download version cocos2d-x-3.16
* #include <string.h> added to avoid crash
The directive #include <string.h> is used for memset(b, c, l).
Without it the attempt to install .apk (ex. cocos run . -p android --android-studio) is crashed.
Found in the downloaded from http://cocos2d-x.org/download version cocos2d-x-3.16:
Here part of log:
In file included from C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorGlobalNewDelete.cpp:27:0:
C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorStrategyGlobalSmallBlock.h: In constructor 'cocos2d::allocator::AllocatorStrategyGlobalSmallBlock::AllocatorStrategyGlobalSmallBlock()':
C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorStrategyGlobalSmallBlock.h:96:75: error: 'memset' was not declared in this scope
memset(_smallBlockAllocators, 0, sizeof(_smallBlockAllocators));
^
make: *** [C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj/local/x86/objs-debug/cocos2dx_internal_static/base/allocator/CCAllocatorGlobalNewDelete.o] Error 1
make: *** Waiting for unfinished jobs....
:TestAndroidGame2:externalNativeBuildDebug (Thread[Task worker for ':',5,main]) completed. Took 16.425 secs.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':TestAndroidGame2:externalNativeBuildDebug'.
> Build command failed.
Error while executing process F:\android-ndk-r16\ndk-build.cmd with arguments {NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=C:\Users\Vadim\Documents\Cocos2d\TestAndroidGame2\frameworks\runtime-src\proj.android-studio\app\jni\Android.mk NDK_APPLICATION_MK=C:\Users\Vadim\Documents\Cocos2d\TestAndroidGame2\frameworks\runtime-src\proj.android-studio\app\jni\Application.mk APP_ABI=x86 NDK_ALL_ABIS=x86 NDK_DEBUG=1 APP_PLATFORM=android-21 NDK_OUT=C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj NDK_LIBS_OUT=C:\Users\Vadim\Documents\Cocos2d\TestAndroidGame2\frameworks\runtime-src\proj.android-studio\app\build\intermediates\ndkBuild\debug\lib NDK_TOOLCHAIN_VERSION=4.9 APP_PLATFORM=android-26 NDK_MODULE_PATH=C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x;C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos;C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/external -j4 NDK_DEBUG=1 C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj/local/x86/libcocos2djs.so}
[x86] Compile++ : audioengine_static <= mp3reader.cpp
[x86] Compile++ : cocos2dx_internal_static <= CCAllocatorGlobalNewDelete.cpp
In file included from C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorGlobalNewDelete.cpp:27:0:
C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorStrategyGlobalSmallBlock.h: In constructor 'cocos2d::allocator::AllocatorStrategyGlobalSmallBlock::AllocatorStrategyGlobalSmallBlock()':
C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/cocos2d-x/cocos/./base/allocator/CCAllocatorStrategyGlobalSmallBlock.h:96:75: error: 'memset' was not declared in this scope
memset(_smallBlockAllocators, 0, sizeof(_smallBlockAllocators));
^
make: *** [C:/Users/Vadim/Documents/Cocos2d/TestAndroidGame2/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj/local/x86/objs-debug/cocos2dx_internal_static/base/allocator/CCAllocatorGlobalNewDelete.o] Error 1
make: *** Waiting for unfinished jobs....
* 1. add 'const'
2. add range support for 'getAsCharSequence'
* remove default arguments
* use another variable to make it more clear
* rename isAnsi-> isASCII
* Make the sort behavior is same on 32bit and 64bit
* Update CCNode.h
* Update CCNode.cpp
* Update ccMacros.h
* Use std::int32_t to for zOrder
* Update CCNode.cpp
It's caused by `FileUtils::getContents` is invoked in different threads and we use EventDispatcher::dispatchCustomEvent in `FileUtilsAndroid::getContents` to send an event to EngineDataManager.
Since EngineDataManager class is only for internal use and EventDispatcher isn't thread-safe, we make `EngineDataManager::onBeforeReadFile` public and invoke it `FileUtilsAndroid::getContents`.
* remove APP_SHORT_COMMANDS setting (#17722)
some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.
* Particle font size should be a const value (#17676)
* Particle font size should be a const value
* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.
* JSB SocketIO.connect supports to pass a CA cert file (#17736)
* JSB SocketIO.connect supports to pass a CA cert file
* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
* The optimization for huawei. (#17832)
* The optimization for huawei.
* setAnimationInterval fix for all platforms.
* disable debug
* include fix.
* Uses better configuration for huawei optimization (#17838)
* Uses better configuration for huawei optimization
* Updates jar file and uncomment fps controlling code
* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#17840)
* update release not and version (#17845)
* [android] Removes an unused variable sRegistered in Cocos2dxActvity.java. (#17861)
* Updates jar to resolve warning while packaging APK file. (#17863)
* update release date (#17870)
* fix compiling error
* Changing CCAsyncTaskPool and CCScheduler to better leverage move semantics, to avoid several lambda copy constructor calls. Chaning call sites in the cocos engine to better leverage move semantics.
* Editing binding generator to not generate bindings for AsyncTaskPool::enqueue. Bindings were not previously generated for this function due to it's type signature involving a template parameter.
* Adding missing std::move call in AsyncTaskPool to skip a copy constructor call.
* fix reschedule issue
* correct code formatting
* Fix isScheduled
* improve a bit performance of executing functions in cocos thread
* added test to verify reschedule issue
* re-init timer in schedule if timer exists and alive
* Added function for calculating md5 hash from Data.
getFileMD5Hash now use getDataMD5Hash.
For example, AssetsManagerEx VerifyCallback.
Get Data from file, check equal size, if equal to get md5 hash.
* Data::isNull check size equal 0
* Build on linux and android.
* Adds libmd5-rfc library since the functions in <openssl/md5.h> aren’t exported in win10, plus <openssl/md5.h> seems to be private header.
* Adds libmd5-rfc library for win32 and win10.
* Removes json/msinttypes folder from xcode since it’s only needed for win32 | win10.
* Should not use fread to read file from assets, uses FileUtils::getDataFromFile instead.
* Client socket should not be closed immediatelly after ::send. Otherwise, sever may will receive “Connection reset by peer - Errno 104” error on some platforms. It could be 100% reproduced on Android.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file
* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.
* Changed extension of CCStencilStateManager.hpp to .h
If the delta time dt passed to cocos2d::Timer::update(float) is longer than the
interval of the timer, then the timer will be triggered several times even if
the selector is unscheduled during the call.
This commit adds a flag in cocos2d::Timer stop the update loop if the selector
has been unscheduled.
* 17357: Better encapsulate the definition of mouse buttons
Move definition of buttons from a list of #define's to an enum class and
make appropriate updates for successful compilation.
* 17357: Better encapsulate the definition of mouse buttons
Updates from code review:
* Removed changes to automatically generated files
* Removed std::ostream& convenience operator
* 17357: Fix mouse tests
* Fix various compilation issues.
Mostly errors on field initialization order but also missing files
in CMakeLists and missing include directives.
* Fix compilations issues with GCC 6.2
* Fix gitignore libs/ entry to not ignore the Android external libraries.
* Add EventDispatcher#hasEventListener (sync from creator)
* Fix function wrapper using js object during its gc
* Support more system languages
* Direct log/error for better understanding problems & add sys.now
* Synchronize Editbox APIs
* Synchronize Scheduler.PRIORITY_NON_SYSTEM const
* Upgrade web engine
* Upgrade test cases
* Manually bind EventDispatcher::addCustomEventListener to avoid memory issue
* Manual bind EventListeners’ create to avoid memory issue
* Fix compilation issue when COCOS_DEBUG = 2
* Unify function name of Texture2D::releaseTexture
* Fix compilation issues and update web & bindings-generator
* Fix lua compilation issue
* Use %ld instead of %zd
* Fixing issue where Scheduler::unscheduleAll() would not unschedule functions scheduled with Scheduler::performFunctionInCocosThread.
* Removing clear of _functionsToPerform from unscheduleAll, based on code review feedback. Adding a function removeAllFunctionsToBePerfomedInCocosThread, which will remove all pending functions scheduled with performFunctionOnCocosThread.
* Adding test case for Scheduler::removeAllFunctionsToBePerformedInCocosThread
* Adding proper cleanup code to Scheduler test for SchedulerRemoveAllFunctionsToBePerformedInCocosThread
* initialize Director::_invalid on first init
* fix: Setting the GLView should be done after creating the RootViewController
* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController
* remove old iOS js and lua templates
* copy actual iOS templates from cpp to js and lua
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
* Update js auto binding settings with new ndk version
* Remove unnecessary property from Ref
* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup
* Fix spine track entry circle referencing issue
* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB
* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey
* Update JS versions
* Add docs for web v3.13
* Improve ScriptingCore
* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone
* Fix auto bindings configurations
* Update web ref
Adds Director::isValid()
removes DisplayLinkDirector()
removes virtual functions from Director()
Director is no longer an abstract class
github issue #14276
* fix the return value when return null in java
fix the return value when return null in java
* fix getStringUTFCharsJNI
fix getStringUTFCharsJNI when srcjStr is null
* remove a word
remove a word added by mistake
* make a indention
line 233 utf8Str
* #improve node sort performance by std::sort + unsigned long long (_localZOrder)
* Use bit field for make _localZOrder storage more clearly.
* #Comment _localZOrder members for meaningful.
* fix issues
* #use explicit bits integer of localZOrder storage
* #Fix compile error, add include <cstdint> to CCNode.h
* use the optimization for 64bit and no optimization solution for 32bit
* Use the optimization for 64bit and no optimization solution for 32bit
* #Improve node sort performance 64-bit by std::sort + long long (_localZOrder)
* fix issues
* test case
* Revert "test case"
This reverts commit 85471d07a433f2b7f0265c3b7dd483fcc28e3e2f.
* fix issues
* use lambda, and any other sort issues.
* skip sotNodes
* fix compile error
* fix compile issue
* Audio latency fix for Android. Support preload effects on Android now.
Squashed commits:
[b6d80fe] log fix
[a0a918e] Fixes assetFd didn't be released while PcmData is returned from cache.
[4b956ba] Potential crash fix for PcmAudioPlayer while pause / resume.
[398ab8c] Updates LOG_TAG position in AudioEngine-inl.cpp
[e3634e7] include stdlib.h for posix_memalign
[9004074] fixes setVolume logical error.
[c96df46] Don't use another thread for mixing, enqueue is in a seperated thread, therefore doing mixing in another thread will waste more time.
[0a4c1a8] Adds setLoop, setVolume, setPostion support for Track
[c35fb20] Fixed include.
[cdd9d32] Do mixing by ourself. (TO BE POLISHED)
[6447025] µ -> u since µ could not be shown on some android devices.
[97be0c6] Don't send a silence clip.
[c1607ed] Make linter.py happy.
[0898b54] Puts enqueue & SetPlayState in PcmAudioPlayer::play to thread pool.
[b79fc01] Adds getDuration, getPosition support for PcmAudioPlayer
[80fa2ab] minor fix of the code position of resetting state to State::INITIALIZED
[d9c62f1] underrun fix for PcmAudioPlayer.
[9c2212a] UrlAudioPlayer, playOverMutex should be static, and should be used in update method.
[1519d2e] static variables
[19da936] _pcmAudioPlayer Null pointer check in AudioPlayerProvider.
[e6b0d14] Updates audio performance test.
[fc01dd4] Registers foreground & background event in AudioEngine-inl.cpp(android), the callback should invoke `provider`'s pause & resume method.
[e00a886] TBD: Pause & resume support for PcmAudioPlayerPool.
Since OpenSLES audio resources are expensive and device shared, we should delete all unused PcmAudioPlayers in pool while pause and re-create them while resume.
But this commit isn't finished yet, I don't find a better way to register pause&resume event in AudioEngine module.
[9e42ea3] Interleave mono audio to stereo audio. PcmAudioPlayerPool only contains PcmAudioPlayers with 2 channels.
[3f18d05] Adds a strategy for checking small size of different file formats.
[753ff49] Adds performance test for AudioEngine.
[09d3045] Releases an extra PcmAudioPlayer for UrlAudioPlayer while allocating PcmAudioPlayer fails.
[9dd4477] Using std::move for PcmData move constructor & move assignment.
[6ca3bcb] some fixes:
1) new -> new (std::nothrow)
2) break if allocate PcmAudioPlayer fails
3) renames 'initForPlayPcmData' to 'init'
4) PcmAudioPlayer destructor deadlock if 'init' failed
[54675b6] include path fix.
[a1903ca] More refactorings.
[19b9498] Makes linter.py happy. :)
[923c530] Fixes:
1) Avoid getFileInfo to be invoked twice
2) A critical bug fix for UrlAudioPlayer and adds detailed comments
3) __clang__ compiler option fix for AudioResamplerSinc.cpp.
[5ec4faf] minor fix.
[faaa0f3] output a log in the destructor of UrlAudioPlayer.
[9c20355] NewAudioEngineTest,TestControll crash fix.
[f114464] fixes an unused import.
[1dc5dab] Better algorithm for allocating PcmAudioPlayer.
[331a213] minor fix.
[e54084a] null -> nullptr
[f9a0389] Support uncache.
[89a364f] Removes unused update, and TODO uncache functionality.
[1732bf9] Supports AudioEngineImpl::setFinishCallback for android.
[43d1596] UrlAudioPlayer::stop fix.
[e2ee941] Test case fix in NewAudioEngineTest/AudioIssue11143Test
[5c5ba01] More fixes for making cpp-tests/New Audio Engine Test happy.
[8b554a3] Adds log while remove player from map.
[ed71322] If original file is larger than 30k bytes, consider it's a large audio file.
[fb1845a] Updates project.properties
[6f3839f] minor log output fix in AudioEngine-inl.cpp
[c68bc6c] Don't resample if the sample rate of the decoded pcm data matchs the device's.
[43ca45f] PcmAudioPlayers also need to be removed while they play over, but should not be deleted since their lifecycle is managed by PcmAudioPlayerPool.
[f5e63c9] Audio latency fix for Android. Support preload effects on Android now.
* Supports to loading audio files asynchronously.
* Crash fix for stop audio right after play2d.
* Minor fix for logic in AudioMixerController.cpp
* Adds missing files (CCThreadPool.h/.cpp).
* Minor fix for including.
* Minor fix for missing include <functional> in Track.h
* update license information in audio.h
* Don't use std::future/std::promise anymore since ndk counldn't support it well in armeabi arch.
* isSmallFile postion updated, fixes large audio file goto the checking logic of cache.
* std::atomic<int> isn't supported by ndk-r10e while compiling with `armeabi` arch, using a int with a mutex instead.
* fixes __isnanf & posix_memalign doesn't exist on low api (<=16) devices.
* namespace updated: cocos2d -> cocos2d::experimental
* Removes commented code in AudioMixerController.h/.cpp
* Removes unused code again, and fixes a memory leak of `Track` instance.
* Oops, namespace changed.
* Only outputs log in debug mode.
* Uses ALOGV for outputing logs in AudioEngine-inl.cpp
* const PcmData& -> PcmData for Track
* Fixes a protential crash in NewAudioEngineTest
* Adds `COCOS` prefix in header #ifndef COCOS_BALABALA #define COCOS_BALABALA
* Uses _ prefix for cocos code style instead of `m` prefix.
* Deletes AudioResamplerSinc related files.
* Bug fix from @minggo's reply on github.
* Don't need to invoke pause after in UrlAudioPlayer::prepare.
* Updates ThreadPool class, uses enum class and adds const keyword.
use reverse Camera iterator when traversing events (of course).
but somehow setAdditionalTransform() breaks
setNodeToParentTransform(). And since setAdditionalTransform is not
needed, we just don't use it.
Github issue #15909
use reverse Camera iterator when traversing events (of course).
but somehow `setAdditionalTransform()` breaks
`setNodeToParentTransform()`. And since `setAdditionalTransform` is not
needed, we just don't use it.
Github issue #15909
1) Reverts changes in #15443, the behavor of LuaEngine::handleCommonEvent should not be changed. empty eventName should be supported, otherwise it will break compatiblity.
2) Null pointer check in CommonScriptData initialization
3) No error callback in lua (fixed#15904)
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
- Added c++_shared (LLVM) to Android toolchain options. Fixed AndroidNdkGdb.cmake.
- Fixed includes when not using prebuilt libs. Added option to use sources in external when not using prebuilt libs.
- Added option in CMake to be able build Box2D without using it as physics library in cocos2d-x (similar to what is done in the Visual Studio solution).
* Add captureNode for cocos2d::utils
Add captureNode for cocos2d::utils and fix CC_DLL syntax.
* Add test case for utils::captureNode
Add test case for utils::captureNode.
* Store captured image to disk with RGB.
* Trigger jenkins check
* Add searchNode for cocos2d::utils
Add searchNode for cocos2d::utils
* fix compile error on win32_bak
* convert line terminates to unix sytle.
* Rename searchNode to findChild, and etc.
* fix compile error.
* Add OBB support.
OBB must be a zip file with audio and video files stored uncompressed.
* Use introspection to be able to build with Android API level 10.
Using the new audio engine to play sounds from the OBB will only work with API level 12 (Android 3.1) or above.
* Remove unnecessary memory copy in FileUtils::getFileData()
* Add Data::takeBuffer() to simplify FileUtils::getFileData() and CCFreeTypeFont::loadFont().
* Allow inherit form FileUtilsLinux, FileUtilsWin32 and FileUtilsWinRT.
* Removed objc from CCFileUtils-apple.h
define FILEUTILS_APPLE_ENABLE_OBJC to enable FileUtilsApple:setBundle() for compatibility.
* Smart pointers heal us all.
* Add config macro in ccConfig.h and prefix with CC_.
* enabled by default.
* use #if rather than #ifndef.
* Do not deprecate setBundle.
The order of integer arithmetic is important, the original code fail to
calculate the length correctly, e.g. inLength 20 for base64Encode should
output 28, not 30. It is fixed and simplified with this commit.
Copy constructor remove from StringUTF8
StringUTF8::set change to StringUTF8::replace
TextFieldTTF::setCursorUse change to TextFieldTTF::setCursorEnabled
TextFieldTTF::_cursorUsechange to TextFieldTTF::_cursorEnabled
If TextField active(focused input text) show text cursor( default '|',
change TextFieldTTF::setCursorChar ).
Show/Hide interval CURSOR_TIME_SHOW_HIDE
Change position text cursor control key: KEY_HOME, KEY_END,
KEY_LEFT_ARROW, KEY_RIGHT_ARROW
CC_PLATFORM_MAC, CC_PLATFORM_WIN32, CC_PLATFORM_LINUX default use
cursor( For change state TextFieldTTF::setCursorUse )
Text cursor worked only on LabelType::TTF
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729 de62924
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 14:08:49 2016 -0800
Merge branch 'v3' into uniform_matrix_auto
commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 13:54:07 2016 -0800
works ok...
commit 45c288631989ea735cc31ec5aa683d9d41aacab3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 12:58:34 2016 -0800
quad works!
commit 7137cff51df09adee7129738cea2b69da090756e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Feb 3 16:19:34 2016 -0800
more optimizations... WIP... doesn't work yet
commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 21:59:42 2016 -0800
compiles in release mode
more tests... better threshold
commit 884ffc756e7520fcbb9252260181538ec81b8368
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 17:21:32 2016 -0800
initial uniform_auto_matrix commit
Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.
Lot of things missing, though... like performance tests.
Supported tags:
- <small>: makes the font 20% smaller
- <big>: makes the font 25% bigger
- <img src="" />: to add an image
- <font face="path to font" size="size" color="#00ffaa">: font
attributes
- <i>: italics
- <b>: bold
- <u>: underline
- <del> strike-through
- </br>: new line
Also adds support for strikethrough, italics, bold and underlie to
`Label`
Contains tests for UIRichText and Label
Squashed commit of the following:
commit a0d6ae0513d40dbf414930210ab032a49d8984a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 19 20:39:21 2016 -0800
cleanup LabelTestNew
commit 0cf423af85d88a42fc1317207feeb3d05da7f8ab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 19 20:34:53 2016 -0800
adds maaaany tests
...and fixes width and height in <img src="">
commit e8ba6acd5d79bbc766d7aa02ef166e166c801d01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 15 19:41:37 2016 -0800
Label + URL working Ok
commit 36689e29ee3d77310e92264a09084cc06e30664c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 15 18:24:44 2016 -0800
adding this code just in case...
... should use a listener component instead
commit af03708950e74483b875d0baad593aa6ed242a04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Jan 14 20:23:36 2016 -0800
URL node
plus <de><u> and <a img
commit e3a4930b012c0b3756752dac6ffb5ad43d24ae99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jan 13 18:42:18 2016 -0800
strikethrough and underline implemented
they support multiline and horizontal alignment as well
includes test
however vertical alignment might not work
commit 640ccf39f56e153db46785a61be7000e898174c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 18:14:57 2016 -0800
bug fixes
commit 5e41fb76e91c571639585a609a255eb41797a302
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 16:47:20 2016 -0800
adds italics and bold "disable test"
commit 202c5a45bb9c8ea160b9f6880ef858874e07814b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jan 12 14:40:13 2016 -0800
adds italics test
commit d1a8b421445053cc36860fc376f52692a3672dfe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jan 11 20:53:23 2016 -0800
italics is working ok
commit fdd02087fce920c27c2409301ec88685fe68085b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jan 8 17:18:56 2016 -0800
color, size and face working
commit c01bdef6b1d49f8805b69d4c162b74cd00c8f5b3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Jan 7 19:02:16 2016 -0800
initial commit