Commit Graph

554 Commits

Author SHA1 Message Date
James Chen e56a4a7c00 Merge pull request #4567 from dumganhar/for_each-gone
All std::for_each has gone. uses for(const auto& ...) instead.
2013-12-19 18:50:50 -08:00
James Chen a53f00c579 #include <string> in CCComponentContainer.h to fix linux build failure. 2013-12-20 10:41:29 +08:00
minggo 756f8f7a11 Merge pull request #4482 from dabingnn/develop_gridNode
Develop grid node
2013-12-19 18:30:42 -08:00
James Chen 58772d7dec const love in CCFileUtils.cpp. 2013-12-20 10:11:41 +08:00
James Chen 34382b4a8a More std::for_each —> for(const auto& …) 2013-12-20 09:54:50 +08:00
Ricardo Quesada f5d0d1ce43 batched children work as expected
Fixed order in the multi matrix.
2013-12-19 16:33:47 -08:00
Ricardo Quesada 59fee6b8d2 replaces std::for_each with for()
replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
Huabing.Xu 61cf9e49eb change TransitionPageTurn::_outSceneProxy when class construction instead of onEnter 2013-12-19 22:01:32 +08:00
Huabing.Xu 517fec4de7 change TransitionTurnOffTiles::_outSceneProxy when class construction instead of onEnter 2013-12-19 21:49:21 +08:00
Huabing.Xu 034e1152e5 minor change accord to cocos2d coding style 2013-12-19 21:41:07 +08:00
Huabing.Xu 9fec597ff3 remove unreachable code 2013-12-19 21:36:44 +08:00
James Chen 3dc052db4f Fixes linux and windows building failure. 2013-12-19 20:32:22 +08:00
Huabing.Xu 44366c653c fix compile error 2013-12-19 17:20:36 +08:00
Huabing.Xu d51ad36613 Merge branch 'develop' into develop_gridNode
* develop: (67 commits)
  Adds const in ShaderTest2.h
  Skew works again!
  [AUTO] : updating submodule reference to latest autogenerated bindings
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Reverts submodule.
  Updates submodule of bindings-generator.
  Adds `std::for_each` test in invocation
  Reverts bindings-generator.
  fixed not render
  iterator in Sprite fixes
  update vs project for removes unneeded files
  getNodeToParentTransform fixes
  Node cleanup
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Improves SpriteTest
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Android and Linux fixes
  removes `using namespace std` from header file
  Removes unneeded files
  change play arguments
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
boyu0 ef54ed3c15 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
Conflicts:
	cocos/2d/CCLabel.cpp
	cocos/2d/CCLabel.h
	cocos/2d/CCLabelBMFont.cpp
	cocos/2d/CCLabelBMFont.h
	cocos/2d/CCLayer.cpp
	cocos/2d/CCLayer.h
	cocos/2d/CCNode.cpp
	extensions/GUI/CCControlExtension/CCControl.cpp
	extensions/GUI/CCControlExtension/CCControlButton.cpp
	extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
	tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Huabing.Xu 911e5b0bac fix bug : group command nesting will cause infinite loop 2013-12-19 16:55:22 +08:00
Huabing.Xu 1bc7250f7e node grid migrating to new renderer 2013-12-19 16:54:39 +08:00
Ricardo Quesada 1d3cc7a24c Skew works again! 2013-12-18 21:11:06 -08:00
James Chen d31c1457b1 Merge pull request #4546 from Dhilan007/update_vsProject
update vs project for removes unneeded files
2013-12-18 19:30:21 -08:00
Ricardo Quesada d138925aa0 Merge branch 'develop' into node_fixes 2013-12-18 18:33:56 -08:00
Ricardo Quesada b9a64725ab iterator in Sprite fixes
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
Dhilan007 ffa6ad3cb2 update vs project for removes unneeded files 2013-12-19 10:24:50 +08:00
minggo 9fc28e6c7d Merge pull request #4534 from boyu0/edit_hungarian_notation
Edit hungarian notation
2013-12-18 18:10:17 -08:00
Ricardo Quesada 89701f5006 getNodeToParentTransform fixes
Code is cleaner.
`Armature` calls parent to reduce code.

[]: Skew is still not working properly
2013-12-18 18:00:55 -08:00
boyu0 c6cc77e75b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation 2013-12-19 09:45:21 +08:00
Ricardo Quesada 8390e7eadb Node cleanup
Uses "normal" interation without the lambda to prevent another object in the stack.

removed unused code.
2013-12-18 16:56:59 -08:00
Ricardo Quesada 7616edd9f3 Improves SpriteTest
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).

Needed for the new renderer.

Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada b36d77b1c2 Android and Linux fixes 2013-12-18 12:07:51 -08:00
Ricardo Quesada 903844c7bd Removes unneeded files
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
boyu0 d0b039ceda fix compile errors. 2013-12-18 22:44:03 +08:00
boyu0 71be55a9aa revert AccelerometerSimulation.m 2013-12-18 19:02:49 +08:00
boyu0 f16384a105 fix more code with hungarian notation 2013-12-18 18:51:36 +08:00
boyu0 082c3d274a Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation 2013-12-18 18:05:30 +08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
Huabing.Xu 46d1d5bb91 add GridNode New renderer imp 2013-12-18 17:19:50 +08:00
James Chen 7719c692b8 More warning fixes. 2013-12-18 16:03:07 +08:00
James Chen 581ba49399 Diables CC_ENABLE_CACHE_TEXTURE_DATA in Renderer::initGLView since Renderer is not inherited from Object now. CCNotificationCenter will not be able to work.
Signed-off-by: James Chen <jianhua.chen@cocos2d-x.org>
2013-12-18 15:41:57 +08:00
Dhilan007 2d9b7ee4fc update vs project for new renderer and fix compiling fail on vs. 2013-12-18 14:36:49 +08:00
Ricardo Quesada 24f89ac45c Revert... android platform is 10 2013-12-17 19:07:28 -08:00
Ricardo Quesada 156f69c528 Renderer is subclass of Object again... needed for Android.
ouch
2013-12-17 19:06:22 -08:00
Ricardo Quesada 5c9b8db0cb Updates project files file Linux and Android 2013-12-17 18:47:46 -08:00
Ricardo Quesada 33c4f891a0 Adds 'CC' to renderer files 2013-12-17 18:41:09 -08:00
Ricardo Quesada f369a8eec3 Adds correct License to Renderer files 2013-12-17 18:12:15 -08:00
Ricardo Quesada 3f3071fbb6 Cleanup RenderCommand code
RenderCommand code is cleaner
2013-12-17 18:02:11 -08:00
Ricardo Quesada d6be81b7a8 The Renderer is not a singleton
In order to access, you have to get it from the Director

`Director::getInstance()->getRenderer()`
2013-12-17 17:50:17 -08:00
Ricardo Quesada 441cb6c282 fixes warnings in QuadCommand 2013-12-17 10:35:15 -08:00
Ricardo Quesada ff106ed070 fixes warning on Label Fragment shader 2013-12-17 10:01:38 -08:00
Huabing.Xu 25fc3d3c2a Merge branch 'develop' into develop_gridNode
* develop: (105 commits)
  update armature to new render
  iOS & Mac project fix.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  use size_t replace unsigned int for record redeque::size returned value.
  issue #2171: Updates CMakeLists.txt.
  issue #2171: Binds New renderer classes, ignores NewTextureAtlas.
  issue #2171: Adds header files of renderer in cocos2d.h.
  issue #2171: Reorder renderer files for iOS & mac project.
  issue #2171: small fix in ccTypes.h
  issue #2171: Don’t ‘using namespace std;’ in header file.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  issue #2171: Ignores Director::getFrustum.
  issue #2171: Fixing compilation errors for Linux port.
  issue #2171: NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
  issue #2171: [New Renderer] Fixing compilation errors for Android.
  [Win32] fix argument type. - argument of interface is ssize_t.
  Update AUTHORS [ci skip]
  Update CHANGELOG [ci skip]
  Add mouse scrolling support for extension test
  issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	cocos/2d/cocos2d.vcxproj.filters
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen 3829f841e7 Small fix for Vector::insert(const Vector<T>& other), renames it to Vector::pushBack(const Vector<T>& other). 2013-12-17 18:09:07 +08:00
James Chen d16fa07661 Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort. 2013-12-17 17:45:29 +08:00