boyu0
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082c3d274a
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation
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2013-12-18 18:05:30 +08:00 |
boyu0
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e07c4ffec1
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Change NULL to nullptr, edit hungarian notation.
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2013-12-18 17:47:20 +08:00 |
Ricardo Quesada
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33c4f891a0
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Adds 'CC' to renderer files
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2013-12-17 18:41:09 -08:00 |
Ricardo Quesada
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d6be81b7a8
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The Renderer is not a singleton
In order to access, you have to get it from the Director
`Director::getInstance()->getRenderer()`
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2013-12-17 17:50:17 -08:00 |
Ricardo Quesada
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61cc365d9e
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Merge branch 'develop' into newRenderer
Conflicts:
cocos/2d/CCGLProgram.h
cocos/2d/CCLabelTTF.h
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2013-12-12 14:41:42 -08:00 |
Ricardo Quesada
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a8c317bd83
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getDescription() works as expected
renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
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2013-12-12 14:30:22 -08:00 |
Ricardo Quesada
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ee0ef6bf46
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ProgressTimer works OK
Adds _modelViewTransform as ivar of Node (temporary fix)
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2013-12-06 17:42:16 -08:00 |
Ricardo Quesada
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745541979b
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Particles working again.
Paticle Batch working too: increased VBO_SIE to 10500
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2013-12-06 11:51:17 -08:00 |
Ricardo Quesada
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e699a3b765
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Uses MV in Quad Command
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2013-12-05 19:04:01 -08:00 |
Huabing.Xu
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7a58cb5a29
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use quad command instead of custom command for ParticleSystemQuad::draw()
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2013-12-05 10:20:22 +08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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d33f05b3f0
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refactor: custom command use a non parameter constructor and a reentrant init function
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2013-12-03 11:17:21 +08:00 |
Nite Luo
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8801f508eb
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Partcle system use the new renderer
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2013-12-02 12:13:05 -08:00 |
Ricardo Quesada
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5c74c938ee
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Merge branch 'develop' into constructors_are_protected
Conflicts:
cocos/2d/CCLayer.h
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2013-11-19 13:13:57 -08:00 |
Huabing.Xu
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fff851a8aa
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HotFix: change tab to space
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2013-11-19 11:17:02 +08:00 |
Ricardo Quesada
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dd68eb4796
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ParticleSystem uses protected constructors
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2013-11-14 16:21:49 -08:00 |
bmanGH
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2687ee8915
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put '{' in a new line to follow cocos2d-x coding style
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2013-11-13 14:52:16 +08:00 |
bmanGH
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683ce1692d
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into feature/configuration_VAO_runtime
Conflicts:
cocos2dx/CCConfiguration.cpp
cocos2dx/draw_nodes/CCDrawNode.cpp
cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
cocos2dx/platform/android/CCEGLView.cpp
cocos2dx/platform/ios/EAGLView.mm
cocos2dx/textures/CCTextureAtlas.cpp
cocos2dx/textures/CCTextureAtlas.h
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2013-11-12 20:18:04 +08:00 |
minggo
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95acb1b9e3
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issue #2905: helloworld build ok on android
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2013-10-14 14:01:00 +08:00 |
minggo
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49d7bbd600
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issue #2905: remove sub folders except platform
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2013-10-12 15:41:45 +08:00 |