子龙山人
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c5ba7eef8b
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Merge pull request #12019 from super626/v3
getIntersectionPoint failed when there is no intersection on the terrain
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2015-06-08 11:26:19 +08:00 |
yangxiao
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a5976a43f7
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code style
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2015-05-27 18:19:44 +08:00 |
Vincent Yang
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8105e9c714
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Fix bug: terrain can't move to other position except origin point.
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2015-05-26 17:51:26 +08:00 |
tangziwen
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fb1a7f1e8b
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fix Terrain::getIntersectionPoint
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2015-05-22 09:07:57 +08:00 |
Ricardo Quesada
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5924a917a1
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Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
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2015-05-19 17:18:44 -07:00 |
yangxiao
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0f0f85b33c
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terrain to 3d render queue
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2015-05-14 10:29:50 +08:00 |
yangxiao
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4d71175318
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resove conflict
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2015-05-12 12:12:29 +08:00 |
songchengjiang
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f25c02f230
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fix bugs of terrain
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2015-05-11 12:02:32 +08:00 |
Dale Stammen
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351a898a70
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removed CC_PLATFORM_WP8
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2015-05-08 09:19:13 -07:00 |
yangxiao
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2391558c96
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add physics3d support
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2015-05-08 15:49:33 +08:00 |
Vladimir Perminov
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4c33050536
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Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
tangziwen
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380d829548
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move reset draw polygon state in corresponding position
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2015-04-13 10:14:03 +08:00 |
tangziwen
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a7aed360a1
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update terrain
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2015-04-10 14:22:07 +08:00 |
tangziwen
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2be309d841
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add reload method in case of GL context Lost.
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2015-04-08 19:11:46 +08:00 |
tangziwen
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dc7cd520b2
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update terrain
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2015-04-08 15:17:05 +08:00 |
tangziwen
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3ab4e75a71
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update
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2015-04-08 10:10:05 +08:00 |
tangziwen
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a220a8f669
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fix wrong attribute location bind, fix memory leak, enable back-face culling
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2015-04-07 18:47:19 +08:00 |
tangziwen
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8a7b318c1a
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Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment
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2015-04-03 13:49:07 +08:00 |
lvlong
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60bed4f461
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revert alpha map minFilter
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2015-04-02 15:10:51 +08:00 |
lvlong
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c3cc8b917c
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fix bug: about minFilter and magFilter
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2015-04-02 15:01:14 +08:00 |
yangxiao
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9e115073a1
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fix warning
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2015-04-02 14:04:31 +08:00 |
XiaoYang
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984babc9c9
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Merge pull request #281 from tangziwen/terrain
update terrain
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2015-04-02 10:19:11 +08:00 |
tangziwen
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6cd1077cb0
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update terrain
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2015-04-01 18:24:05 +08:00 |
XiaoYang
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45987b6a60
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Merge pull request #276 from tangziwen/terrain
update Terrain, support skirt
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2015-03-31 09:14:27 +08:00 |
tangziwen
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1a93f87a15
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update terrain
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2015-03-30 18:25:22 +08:00 |
yangxiao
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c6a86ac287
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move shader to shaders
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2015-03-30 13:45:50 +08:00 |
yangxiao
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7affd8edcf
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large value for min max
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2015-03-30 10:00:06 +08:00 |
tangziwen
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a2cce0594b
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update
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2015-03-27 13:43:09 +08:00 |
tangziwen
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5a76a628d3
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add some utility functions
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2015-03-27 11:46:02 +08:00 |
tangziwen
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8b376e511c
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update Terrain
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2015-03-27 10:12:24 +08:00 |
tangziwen
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840b531a9a
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update
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2015-03-03 14:14:50 +08:00 |
yangxiao
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19edeb971b
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fix warning
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2015-02-03 17:51:16 +08:00 |
tangziwen
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10eced8b98
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bug fix upload new sample texture
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2015-01-30 15:46:39 +08:00 |
tangziwen
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89cff149fc
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add new ray intersection method ,add new Doc to explain the terrain
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2015-01-29 18:06:00 +08:00 |
tangziwen
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9ec366a130
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update terrain test add new method to get normal
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2015-01-27 15:18:59 +08:00 |
tangziwen
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d6c3320d49
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fix memory leak
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2015-01-23 18:14:44 +08:00 |
tangziwen
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d04b3feb50
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add new test, fix memory leak
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2015-01-23 18:09:54 +08:00 |
tangziwen
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25cd1f4c02
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update test
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2015-01-20 10:34:30 +08:00 |
tangziwen
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130c18bde0
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fix LOD indices capacity,refactor the code ,add some comments
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2015-01-15 15:54:12 +08:00 |
tangziwen
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201ae6f321
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add terrain
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2015-01-15 11:45:06 +08:00 |