Commit Graph

20565 Commits

Author SHA1 Message Date
Dale Stammen 29b9da34ea updated to latest version of Angle to fix memory leak when switching apps 2014-06-12 16:35:24 -07:00
Dale Stammen b0bc971523 fixed reloading of cocos2d-x after app switch 2014-06-12 16:34:21 -07:00
Dale Stammen 70f3f0f913 release glTextures before reloading cached textures 2014-06-12 16:31:46 -07:00
Dale Stammen 48404a8fb5 fixed reloading of textures from VolatileTexture cache 2014-06-12 16:31:07 -07:00
Dale Stammen 49a94a20ef added releaseGLTexture to release only the glTexture but leave the rest of the texture object intact. Needed to reload cached textures 2014-06-12 16:28:38 -07:00
Dale Stammen 2c5b449c9c updated app name to App 2014-06-12 16:27:09 -07:00
minggo 1b24af95f1 [ci skip] 2014-06-12 18:23:31 +08:00
minggo cf7c603d79 Merge pull request #7036 from visiblelight/new_blur_shader
New shader for the blur effect
2014-06-12 18:20:38 +08:00
minggo 1187cfff6d [ci skip] 2014-06-12 16:19:05 +08:00
minggo d1ca81634a [ci skip] 2014-06-12 16:18:22 +08:00
minggo eb21bf1ad1 Merge pull request #7030 from Rumist/v3
#5506 bug fix
2014-06-12 16:16:13 +08:00
minggo f6913fc931 [ci skip] 2014-06-12 16:12:03 +08:00
minggo bb5471ca8b [ci skip] 2014-06-12 15:07:29 +08:00
minggo 77fdd124a1 [ci skip] 2014-06-12 15:05:31 +08:00
minggo 5a28ba68b4 Merge pull request #7031 from sachingarg05/GLProgramNoAbort
GLProgram should not abort() if shader compilation fails, returning false is better.
2014-06-12 15:03:29 +08:00
minggo 22f445d56f [ci skip] 2014-06-12 14:47:42 +08:00
minggo ed14108ab1 Merge pull request #7042 from Dhilan007/v3-systemfont-ios
LinWenhai	fixed calculating height of multi-line string was incorrect on IOS.
2014-06-12 14:44:26 +08:00
minggo 85a9e85dfd Merge pull request #7045 from heliclei/commit-status-desc
[ci skip] Set github commit status context & description
2014-06-12 14:40:55 +08:00
minggo cc683ff00f [ci skip] 2014-06-12 11:40:41 +08:00
minggo 5c718e27da Merge pull request #7044 from Dhilan007/v3-label-improve
Ensuring release cache texture in timely.
2014-06-12 11:39:36 +08:00
minggo 70147e9a20 [ci skip] 2014-06-12 11:38:28 +08:00
minggo c5a8ba3a2c Merge pull request #7043 from Dhilan007/v3-texturecachefix
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
2014-06-12 11:35:34 +08:00
heliclei 87ac4c660d [ci skip] Set github commit status context & description 2014-06-12 11:30:37 +08:00
Dhilan007 d755b7ffcb issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file. 2014-06-12 11:21:42 +08:00
vision dc4cdc9c0f remove the comments 2014-06-12 10:19:08 +08:00
vision 97b578185d new parameter for setting blur shader effect 2014-06-12 09:49:48 +08:00
LinWenhai b268536385 fixed typo. 2014-06-12 09:46:18 +08:00
minggo e68c01eda9 Merge pull request #7041 from MSOpenTech/wp8-v3-update
added missing ObjectFactory files
2014-06-12 09:42:59 +08:00
Dale Stammen 775832a710 added missing files 2014-06-11 13:18:10 -07:00
Dhilan007 7cc3879257 Ensuring release cache texture in timely. 2014-06-11 22:03:10 +08:00
Dhilan007 63a68632a5 fixed calculating height of multi-line string was incorrect on IOS. 2014-06-11 21:49:08 +08:00
vision e2c75c1f11 New shader for the blur effect, the old one is ineffecient and difficult to maintain. 2014-06-11 14:54:14 +08:00
minggo 0ad57bdde7 [ci skip] 2014-06-11 14:50:33 +08:00
minggo ccb24abf52 Merge pull request #7028 from heliclei/cocos-version
[ccconsole]Add version command.
2014-06-11 14:49:47 +08:00
minggo 14ea582fbc Merge pull request #7035 from samuele3hu/v3_keypad_fix
Fix the crash of Texture2dTest when `—ndk-mode` is `release`
2014-06-11 11:35:31 +08:00
minggo 11d8663f2b Merge pull request #7034 from CocosRobot/update_lua_bindings_1402453768
[AUTO]: updating luabinding automatically
2014-06-11 11:31:33 +08:00
samuele3hu 1a3cb575d2 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix 2014-06-11 11:26:44 +08:00
samuele3hu 54379f48a9 Fix the crash of Texture2dTest when `—ndk-mode` is `release` 2014-06-11 11:24:17 +08:00
CocosRobot 818c478224 [AUTO]: updating luabinding automatically 2014-06-11 02:30:38 +00:00
minggo c6b7ec2769 Merge pull request #7033 from samuele3hu/v3_keypad_fix
Update values of KeyCode used in the Lua to fix related error
2014-06-11 10:27:00 +08:00
samuele3hu 2d50df8b01 Update the KeyCodeTest in the NewEventDispatcherTest 2014-06-11 10:19:07 +08:00
samuele3hu d200dd83a4 Update the KeyCodeTest in the NewEventDispatcherTest 2014-06-11 10:15:38 +08:00
samuele3hu 2252bc271b Update the KeyCodeTest in the NewEventDispatcherTest 2014-06-11 10:14:24 +08:00
samuele3hu 4ce2d7f193 Update values of KeyCode used in the Lua to fix related error 2014-06-11 10:10:11 +08:00
Sachin Garg 8ba4c7a083 GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device). 2014-06-10 17:59:15 +05:30
elsanide 2e73f63156 #5506 bug fix
when Director->convertToUI() called, returned wrong value.

kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
 /*
        a = (Vx, Vy, Vz, 1)
        b = (a×M)T
        Out = 1 ⁄ bw(bx, by, bz)
 */

    kmVec4 v;
    kmVec4 inV;
    kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);

    kmVec4Transform(&v, &inV,pM);

 pOut->x = v.x / v.w;
 pOut->y = v.y / v.w;
 pOut->z = v.z / v.w;

 return pOut;
}
//********************************************************

Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
    // Handle case where v == dst.
    float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
    float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
    float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
    float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];

    dst[0] = x;
    dst[1] = y;
    dst[2] = z;
    dst[3] = w;
}

//****************************************************

Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
2014-06-10 18:15:07 +09:00
heliclei d4a9640a5e [ccconsole]Add version command. 2014-06-10 16:29:06 +08:00
minggo 8222cdd8aa [ci skip] 2014-06-10 13:53:41 +08:00
minggo d7af5eccd4 Merge pull request #7024 from pandamicro/SpriteFrame_Ctor
Issue #5533: Add SpriteFrame's constructor
2014-06-10 13:38:27 +08:00
pandamicro 8bc531a0fb Fixed #5533: Fix usage of new SpriteFrame in engine 2014-06-10 12:04:20 +08:00