coulsonwang
2a0ded38a2
[Texture2D Test17/18] add methods to convert BGRA8888 format ( #19716 )
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* [Texture2D Test17/18] add methods to convert BGRA8888 format
* use size_t and ssize_t when necessary
* fix compile error
2019-05-15 18:17:26 -07:00
coulsonwang
ac0f9286bf
fix lineColor.vert shader ( #19684 )
2019-05-09 20:30:37 -07:00
coulsonwang
cacdc4f140
fix buffer usage ( #19685 )
2019-05-09 20:30:06 -07:00
minggo
1a68f6c4b6
Shader precision ( #19668 )
2019-05-07 00:48:51 -07:00
minggo
70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
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add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold
98d5f37a30
fix lua-tests errors ( #19646 )
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* enable test case
* save
* generate enum classes
* save
* autobindg backend interface
* safe
* fix typos
* fix setUniform
* enable draw primitives and fast tmx tiled map
* save all
* update
* fix compile error on mac
* fix locations
* fix locations
* deduce vertexlayout
* clean
* compile on mac
* fix resource path
* save
* update bindings-generator
* remove unused code
* rename ccbackend to ccb
* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang
35951d6952
add private specifier
2019-05-05 14:34:44 +08:00
coulsonwang
7ca39dd08e
remove unneeded function and rename function to more readable
2019-04-30 15:19:53 +08:00
coulsonwang
5771b4236d
add methods for reloading buffer data outside the buffer when necessary
2019-04-30 10:31:22 +08:00
coulsonwang
7ee0b65bb6
[Feature] fix spirte, label test when EGL context lost ( #19612 )
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* [BugFix] fix compile error
* [Feature] fix spirte, label test when EGL context lost
* [Feature] map uniform location
* [Feature] remove unneeded codes
* [Feature] add BufferManager
* [Feature] fix compile error
* [Feature] add files
* [Feature] remove unneeded codes
* [Feature] no need to release opengl resource
* [Feature] update BufferManager
* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground
* [Feature] add Program and Buffer event listener
* [FixTerrain] need check location had used before
* fix compile error
* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.
* [FixDrawNode] record buffer data when needed
* [FixShaderTest] add nullptr judgement
* [FixShaderText] no need to reCreate ProgramState when come back to foreground
* [FixRenderTexture] retain the render texture image
* [Feature] optimize buffer memory
* fix compile error
* fix CI test fail
2019-04-29 18:51:45 -07:00
coulsonwang
5944857936
[MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. ( #19582 )
2019-04-08 18:56:05 -07:00
Arnold
3bf5e84926
[bugfix] cpp-test small bugs ( #19574 )
2019-04-04 01:13:17 -07:00
Arnold
fe14fcd4de
[bugfix] fix test case crash ( #19573 )
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* fix depthstencil buffer format
* fix crash
2019-04-03 18:41:17 -07:00
Arnold
9a56e6923f
[bugfix] motionstreak & DrawNode3D on GL ( #19564 )
2019-04-03 02:27:15 -07:00
coulsonwang
688592b175
[Feature] fix mipmap issues ( #19519 )
2019-04-01 19:20:30 -07:00
coulsonwang
bb60c173a1
add a flag to determine if need depth/stencil attachment
2019-04-01 19:05:53 -07:00
coulsonwang
d92ae4b478
[Feature] CaptureScreen works ( #19547 )
2019-03-27 18:09:26 -07:00
coulsonwang
4f63cc5459
[Feature] fix CaptureNode ( #19539 )
2019-03-24 19:23:55 -07:00
minggo
6067d62341
adapt ClippingNodeTest ( #19528 )
2019-03-24 19:08:49 -07:00
Arnold
6e063330e0
remove todos
2019-03-20 09:45:09 +08:00
minggo
cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
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Enable material system test cases
2019-03-19 09:46:46 +08:00
minggo
8452b55b82
Merge pull request #19513 from Mee-gu/feature/AddDeviceInfo
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Feature/add device info
2019-03-19 09:24:18 +08:00
coulsonwang
0825386827
fix compile error
2019-03-18 16:08:25 +08:00
Arnold
98fa7af850
fix linux compile error
2019-03-18 14:54:35 +08:00
patricejiang
811b66b51e
fix doc of ProgramState::AutoBindingResolver
2019-03-18 10:31:56 +08:00
Arnold
be579d1c4c
add doc
2019-03-18 09:41:14 +08:00
Arnold
e211fd4e61
fix index
2019-03-18 09:35:36 +08:00
Arnold
40304860e6
Apply suggestions from code review
2019-03-18 09:33:43 +08:00
Arnold
5146fa3c93
Update cocos/renderer/backend/Types.cpp
2019-03-15 17:28:57 +08:00
Arnold
e46e286a18
fix hash function
2019-03-15 17:19:04 +08:00
Arnold
4b5121c70b
Update cocos/renderer/backend/Types.cpp
2019-03-15 17:10:31 +08:00
Arnold
c1ba0d866b
remove comments
2019-03-15 15:09:39 +08:00
patricejiang
7280457fbb
add callback uniform to metal
2019-03-15 14:44:28 +08:00
Arnold
d75c2f3c5e
add uniform callback
2019-03-15 14:44:28 +08:00
Arnold
c35c4e2347
fix ccpass
2019-03-15 14:41:59 +08:00
coulsonwang
3a3924f76f
[Feature] fix CI test fail
2019-03-15 11:13:40 +08:00
minggo
629eebd031
Merge pull request #19498 from PatriceJiang/texture_setTexParams
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Texture2D::TexParams fields use backend enum types
2019-03-15 10:43:52 +08:00
coulsonwang
ca93a8ba7d
[Feature] fix indentation
2019-03-14 16:13:38 +08:00
coulsonwang
ff6141559d
[Feature] add file
2019-03-14 15:59:51 +08:00
coulsonwang
b2387f13de
[Feature] add DeviceInfo for querying implementation limits.
2019-03-14 15:58:55 +08:00
Arnold
7fcdf544e7
Update cocos/renderer/backend/Types.h
2019-03-14 11:00:21 +08:00
minggo
b91d6171c7
Merge pull request #19488 from Mee-gu/feature/UniformAlignment
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[Feature] fix uniform filled in metal
2019-03-13 17:32:35 +08:00
minggo
7ebea45168
fix some todo
2019-03-13 14:11:40 +08:00
Arnold
1d0107c087
alias backend::SamplerDescriptor
2019-03-13 10:54:26 +08:00
coulsonwang
5d5eaf4be1
[feature] fix android compile error
2019-03-13 10:10:15 +08:00
coulsonwang
a8e54b9b53
[Feature] update attribute setting
2019-03-12 21:05:03 +08:00
coulsonwang
d4375db34f
[Feature] use glslopt_basic_type
2019-03-12 15:35:42 +08:00
coulsonwang
605975bfa0
[Feature] use references and rename the structure to a more meaningful name
2019-03-12 14:18:16 +08:00
coulsonwang
c17d361e50
[Feature] float3 etc in Metal has both sizeof and alignment same as float4, need convert to correct laytout
2019-03-12 11:10:57 +08:00
Arnold
a384e38e16
[bugfix] GL vertex attribute layout incorrect ( #19484 )
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* collect OpenGL enum convertion methods
* add testcase for lots of nots
* fix andorid compile error
* move more function to UtilsGL
* use shared pointer
* naming stuff
* move VertexLayouts to CommandBuffer
* fix android compile error
* fix android headers
* add comment
* add comment, fix
2019-03-12 10:37:52 +08:00