Huabing.Xu
2a28744dc5
Merge branch 'v3' into v3_renderPrimitive
2014-08-11 12:48:23 +08:00
minggo
437257e7e6
Merge pull request #7683 from andyque/fixWidgetDefaultCascadColorAndOpacity
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Let Widget class don't support cascaded opacity and cascaded color on default.
2014-08-11 09:37:51 +08:00
jimmystar
63c9780c49
Update CCScene.cpp
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in line 157, here need to create and add camera, if not ,in the function createWithPhysics, will show black screen.
2014-08-09 17:37:18 +08:00
minggo
213f2f5a6c
Merge pull request #7702 from super626/v3_merge
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Camera and Camera test
2014-08-08 15:56:38 +08:00
yangxiao1
61eaa082a2
fix windows
2014-08-08 15:33:30 +08:00
yangxiao
4dce59582b
visiting camera
2014-08-08 11:49:59 +08:00
minggo
800ab18457
Merge pull request #7700 from GavinThornton/patch-1
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Update CCSpriteBatchNode.cpp
2014-08-08 11:49:39 +08:00
minggo
b9e84370f6
Merge pull request #7699 from huangshiwu/v3_wp8fix
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V3 wp8fix
2014-08-08 11:49:02 +08:00
minggo
2f638c67fd
Merge pull request #7598 from AppleJDay/master
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Add Feature :EventMouse should support getDelta, getDeltaX, getDelt...
2014-08-08 10:43:32 +08:00
huangshiwu
8ee4340db3
fix winrt complie error
2014-08-07 18:38:11 +08:00
Huabing.Xu
ba2ae6826c
Merge branch 'v3_migrateFastTMX' into v3_renderPrimitive
2014-08-07 15:36:41 +08:00
GavinThornton
8cc5e66e73
Update CCSpriteBatchNode.cpp
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Setting opacity of a sprite (via setOpacity or FadeOut/In action) has the sprite turning black, it should simply be opaque.
Cause is in bool SpriteBatchNode::initWithTexture, third line, "if(tex->hasPremultipliedAlpha())"
Fix is making it "!if(!tex->hasPremultipliedAlpha())"
2014-08-07 00:31:33 -07:00
yangxiao
3c9483899e
camera, cameratest, drawNode3D squash
2014-08-07 15:23:31 +08:00
huangshiwu
0016c7af70
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_wp8fix
2014-08-07 11:58:01 +08:00
huangshiwu
24d68305e1
WP8 compile fix
2014-08-07 11:56:28 +08:00
minggo
7b11c6a74e
Merge pull request #7237 from martell/v3
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Cmake update and remove old scripts from build folder
2014-08-07 10:36:10 +08:00
minggo
4542b1882d
Merge pull request #7617 from rny/SpriteFrameCache
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SpriteFrameCache load from plist file content data
2014-08-07 10:20:36 +08:00
martell
75911658aa
Make CMake More Robust
2014-08-06 15:43:19 +01:00
andyque
ab33e6f9a2
Let Widget class don't support cascaded opacity and cascaded color on default.
2014-08-06 16:21:00 +08:00
minggo
6ee0c4171f
Merge pull request #7622 from rny/LabelTTF
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fix LabelTTF::getBoundingBox() position error
2014-08-06 14:33:28 +08:00
minggo
f786190349
Merge pull request #7652 from zhiqiangxu/labelbmfont_getboundingbox
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bug fix for LabelBMFont::getBoundingBox()
2014-08-06 14:28:52 +08:00
andyque
e2e8325f58
add safe guard when remove component from node componentContainer
2014-08-06 13:51:16 +08:00
minggo
9f51adfafa
Merge pull request #7461 from joshuastray/fix_constructor_access
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fix LabelAtlas constructor protected to CC_CONSTRUCTOR_ACCESS
2014-08-06 10:15:02 +08:00
Huabing.Xu
b1954ef516
clean up primitive code
2014-08-05 17:49:35 +08:00
Huabing.Xu
01b69c9e4f
Merge branch 'v3' into v3_migrateFastTMX
2014-08-05 17:30:11 +08:00
Huabing.Xu
56551e6787
fast_tmx migrate to primitive command
2014-08-05 15:08:01 +08:00
minggo
1bad9ddbc2
Merge pull request #7657 from huangshiwu/v3_wp8glviewhookpr
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V3 wp8glviewhookpr
2014-08-05 13:51:15 +08:00
minggo
cd98034f16
Merge pull request #7631 from maltium/v3
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added 3D rotation support to the RotateTo action
2014-08-05 13:30:43 +08:00
Huabing.Xu
f7ad98b15b
using primitve->draw in Fast_tmx on draw
2014-08-04 17:57:31 +08:00
huangshiwu
9c87522199
little more modefy
2014-08-04 17:34:50 +08:00
huangshiwu
9a3f231771
merge v3 into v3_wp8glviewhookpr
2014-08-04 16:49:42 +08:00
Huabing.Xu
414d67851f
add _vertexBuffer back in Fast_tmx
2014-08-04 16:36:20 +08:00
Huabing.Xu
bbf11f5d06
refactor vertex data
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using vertex data in fast_tmx
2014-08-04 16:08:54 +08:00
huangshiwu
efcb8b9962
wp8 glview hook solution 1
2014-08-04 14:17:14 +08:00
yangxiao
4452d9579a
merge cocos2d, fix lua
2014-08-04 12:07:27 +08:00
Huabing.Xu
a44f4c95e1
using indexBuffer instead of raw VBO
2014-08-04 10:40:07 +08:00
huangshiwu
372479d812
wp8 GLView Hook
2014-08-02 16:31:16 +08:00
xuzhiqiang
85dd898319
bug fix
2014-08-02 08:04:29 +08:00
Huabing.Xu
3d4bfe7780
using VertexBuffer instead of raw buffer
2014-08-01 17:50:22 +08:00
AppleJDay
2239fafade
Merge branch 'v3' of github.com:AppleJDay/cocos2d-x
2014-08-01 17:22:43 +08:00
huangshiwu
575c9787c0
Merge branch 'v3' into v3_pr
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
2014-08-01 15:11:34 +08:00
AppleJDay
bcecf09b6c
Merge branch 'v3' of git@github.com:AppleJDay/cocos2d-x.git
2014-08-01 09:18:22 +08:00
maltium
baba808391
RotateBy action now uses just Vec3() to keep track of the state
2014-07-31 23:28:33 +02:00
maltium
98354e9f8e
RotateTo action now uses Vec3() to keep track of the state
2014-07-31 23:05:58 +02:00
yangxiao
e03d284e26
merge cocos2d
2014-07-31 18:55:41 +08:00
zhangbin
d224c77bd4
Move the CCProtectedNode.cpp & .h from ui to cocos2d on wp8.
2014-07-31 17:51:06 +08:00
samuele3hu
ee4e479ce1
Remove CCProtectedNode.h/.cpp from ui/base to 2d and modify the related project setting
2014-07-31 16:38:55 +08:00
songmiao
58c32e52c7
windows works
2014-07-31 14:08:05 +08:00
maltium
3d44439e2a
added 3D rotation support to the RotateTo action
2014-07-30 21:42:47 +02:00
huangshiwu
ef69faf3ba
GLView Hook
2014-07-31 00:53:04 +08:00