yinkaile
57c33e0604
fixed compile error
2013-12-18 22:36:10 +08:00
yinkaile
581a7856de
fixed compiler error
2013-12-17 19:32:16 +08:00
youyou
917bd8c3d9
change Array to Vector
2013-12-13 19:40:38 +08:00
youyou
0e8c3409e5
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
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Conflicts:
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h
2013-12-13 16:28:50 +08:00
youyou
1bdf1a44a1
1.change blendfunc method
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2.support custom easing
2013-12-13 15:02:09 +08:00
Dhilan007
abef5b59fa
fix compile error for vs project
2013-12-10 21:20:52 +08:00
youyou
e17b9d839b
1.add TEST_EASING
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2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
2013-12-06 13:40:49 +08:00
minggo
eded94ef76
don't create a pool, since it doesn't invoke any iOS dependent codes
2013-11-27 17:43:54 +08:00
minggo
bcb131262c
add helper funcion to invoke a function in gl thread
2013-11-27 16:49:07 +08:00
Huabing.Xu
bc55d3246b
Merge branch 'develop' into free_instead_of_delete
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# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
[AUTO] : updating submodule reference to latest autogenerated bindings
Update CHANGELOG[ci skip]
Update AUTHORS [ci skip]
fix bug: cccolor to jsval function has error in jsb
[ci skip]
[ci skip]
[ci skip]
[ci skip]
[ci skip]
C++11: NULL -> nullptr
[ci skip]
Fix: UserDefault::createXMLFile with correct XML definition.
[ci skip]
[ci skip]
[ci skip]
Fix bug: rename const with under line seperator
[AUTO] : updating submodule reference to latest autogenerated bindings
Fix bug: Z fighting on TransitionScenePageTurn
Fixed bugs
Modify reader and fixed bugs
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Conflicts:
cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
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API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
yinkaile
9f67ea786e
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-11 14:57:20 +08:00
yinkaile
5ba1e4ce10
1.remove compiler wornings
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2.change void Bone::removeFromParent(bool recursion); to void Bone::removeFromParent();
2013-11-11 14:50:30 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
2youyou2
fcf0b1ef5f
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
2013-11-06 16:06:37 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
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Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
2youyou2
3eef64c3b8
1. Change NULL to null
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2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2
25196072f2
1. change color json format
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2. fix tween easing
3. fix CCBone crate bug
2013-11-05 11:57:20 +08:00
2youyou2
005d3c0121
1. fix if frame event is at the last frame, it may emit event several times
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2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
yinkaile
80b97be6f4
update develop
2013-10-30 11:34:16 +08:00
yinkaile
8fa8b9f844
update develop
2013-10-30 09:41:40 +08:00
minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00