姒嗘煶鏉?
35b658c90e
Merge: f5663f279c
d73d937894
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Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
姒嗘煶鏉?
0aff165959
[fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout.
2021-09-05 20:44:14 +08:00
rh101
4e7db23d38
Remove getLong() method
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Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉?
64e2cdd8d9
[fix]The problem of inaccurate maximum width limit when using system fonts.
2021-09-02 17:15:03 +08:00
rh101
d8fd94db8a
Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate.
2021-09-02 15:39:28 +10:00
halx99
6dd878a90f
Delete unused sources
2021-08-25 16:14:15 +08:00
halx99
40a70806cb
Fix ci
2021-07-15 23:31:49 +08:00
halx99
ec5ef59474
Improve code quality
2021-07-15 23:03:43 +08:00
halx99
5a6045ab19
Make gradle utils file as shared [ci build]
2021-06-02 06:27:19 +08:00
rh101
6502627714
Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
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Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
2021-04-23 01:00:00 +10:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
473e51cee7
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
3a49f0e064
Merge: c3ad19df96
c95e0466e1
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Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
ca4597a1ff
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99
a842beee1f
Refine jni param types
2020-11-18 18:19:14 +08:00
halx99
349e435937
jni match natvie API param types
2020-11-18 18:17:55 +08:00
halx99
dd5f706dff
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
09e2615e51
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
halx99
4a35122ab0
Remove dep
2020-09-25 13:49:23 +08:00
halx99
f93a26a7de
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
1c57632e51
Delete unused source files
2020-09-25 13:08:39 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
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RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
4a9b2fb9b5
Merge: f2970e72de
8cad7319f6
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Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
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Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
b090664084
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
halx99
4ff88cc55c
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
88b7b95b73
Merge: 0c291dd470
f5eac1eede
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Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99
57dd626e39
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
77b1f41c85
Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
2020-02-24 16:22:40 +08:00
halx99
a196b88075
Refactor audio, fix android compile issue since we remove SimpleAudio
2019-12-01 13:45:49 +08:00
halx99
a9776f7c49
Update javaactivity-android.cpp
2019-12-01 03:15:14 +08:00
halx99
ce48dfe27e
usedefault, fix compile issue for android
2019-12-01 02:32:37 +08:00
halx99
410ceb8143
Update CCFileUtils-android.cpp
2019-11-30 23:57:35 +08:00
halx99
cce30823f7
use S_ISREG to check is a regular file?
2019-11-27 15:41:30 +08:00
halx99
ac789dbf81
a. use win32 api to get fie size; b. use int64_t for file size, c. use stat to check whether file exist for android platform.
2019-11-27 15:09:45 +08:00
halx99
8df3d5e274
Init Commit
2019-11-23 20:27:39 +08:00