Commit Graph

40131 Commits

Author SHA1 Message Date
halx99 698b84d7b2 Delete unused comments 2022-07-07 15:41:32 +08:00
halx99 39d40728cb The `operator[]` not good for template use, always use at instead. 2022-07-07 15:40:16 +08:00
halx99 a9be51ff72 Improve IndexArray implementation 2022-07-07 14:49:26 +08:00
一线灵 ec054cf10b
Merge pull request #721 from DelinWorks/hardware-instancing-support
[BUG] Fix shader matrix multiplication.
2022-07-07 11:33:35 +08:00
DelinWorks d1d8873964 Fix shader matrix multiplication. 2022-07-07 05:38:28 +03:00
halx99 062e0d38f9 Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array 2022-07-07 10:06:21 +08:00
一线灵 8ff01d47c4
Fix ci 2022-07-07 09:59:21 +08:00
一线灵 fca740889d
Update CCBundle3DData.h 2022-07-07 09:52:11 +08:00
halx99 43e1a41440 Improve IndexArray 2022-07-07 09:31:34 +08:00
halx99 62b356a107 Improve code style 2022-07-07 09:30:48 +08:00
一线灵 b25d8772c0
Merge pull request #719 from aismann/patch-2
Update README.md
2022-07-06 23:27:15 +08:00
一线灵 38c285b5bf
Merge pull request #717 from aismann/ImprovePhysicsTest
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
2022-07-06 23:15:07 +08:00
aismann 67f1a7cca2
Update README.md 2022-07-06 17:08:38 +02:00
一线灵 f4897fe14c
Merge pull request #718 from aismann/patch-1
Update README.md
2022-07-06 23:05:00 +08:00
aismann b8607d3c20
Update README.md 2022-07-06 16:52:23 +02:00
aismann 043207e9c1 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
一线灵 b4371dc077
Merge pull request #716 from aismann/ImprovePhysicsTest
Replacing 'ball' with 'blocks' to see better what happens
2022-07-06 17:44:17 +08:00
halx99 7a97ca6ef8 Update yasio::byte_buffer 2022-07-06 16:56:57 +08:00
aismann b6c3c43ee0 Replacing 'ball' with 'blocks' to see better what happens 2022-07-06 10:42:42 +02:00
一线灵 83a3011f65
Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
2022-07-06 13:44:55 +08:00
一线灵 2457f80090
Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
2022-07-06 13:23:44 +08:00
aismann b28e6d5aa6 Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
2022-07-06 06:58:24 +02:00
Turky Mohammed 9951bbe820
Merge branch 'adxeproject:dev' into improve-engine-types 2022-07-06 07:21:13 +03:00
DelinWorks b4d04f4df9 Update FastRNG.h 2022-07-06 07:20:40 +03:00
一线灵 1c02999878
Merge pull request #713 from aismann/dev
Fix: #712
2022-07-06 07:23:30 +08:00
aismann a85327953d Fix: #712 2022-07-06 00:21:07 +02:00
halx99 cabb87a6ca Fix ci 2022-07-05 23:47:25 +08:00
一线灵 83ebbfcf60
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
2022-07-05 23:07:19 +08:00
halx99 71539ffd89 Compatible cocos2d.h 2022-07-05 23:03:22 +08:00
DelinWorks b8676ef52a Update RENAMED_TYPES.md [skip ci] 2022-07-05 17:29:45 +03:00
DelinWorks d1379cd5c2 Improve RngSeed. 2022-07-05 17:21:21 +03:00
一线灵 21201e3327
Merge pull request #708 from aismann/dev
Update SimpleSnakeScene.cpp
2022-07-05 18:45:56 +08:00
aismann 37fda49e22 Update SimpleSnakeScene.cpp 2022-07-05 11:55:22 +02:00
halx99 8b5b724b46 Add missing .obj model files [skip ci] 2022-07-05 15:59:08 +08:00
halx99 840b5d8a16 Merge branch 'dev' of https://github.com/adxeproject/adxe into dev 2022-07-05 15:53:50 +08:00
halx99 3a070cd801 Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
2022-07-05 15:53:33 +08:00
halx99 9d2ed962e6 Committing genbindings changes 2022-07-05 07:53:11 +00:00
halx99 8b27000ba3 Merge branch 'DelinWorks-improve-3d-renderer' into dev 2022-07-05 15:43:03 +08:00
halx99 701c1aa6ff Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev 2022-07-05 15:42:38 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99 8d7f133e7c [spine] Use currentState to setup shader stubs 2022-07-05 14:40:18 +08:00
halx99 0f9a79899b [Spine] Use backend shader definations 2022-07-05 14:36:04 +08:00
halx99 91e57e7dd3 Spine runtime can use official code 2022-07-05 14:13:15 +08:00
DelinWorks 4f1212e655 Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:15:11 +03:00
DelinWorks ad451adb4b Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:14:33 +03:00
DelinWorks 15f43941e8 Update quad.frag [skip ci] 2022-07-04 21:13:29 +03:00
Turky Mohammed 995a6469d1
Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks 35f7bd2f76 Update CCBundle3DData.h [skip ci] 2022-07-04 21:09:54 +03:00
DelinWorks b2583b2614 Update CCBundle3DData.h [skip ci] 2022-07-04 21:07:06 +03:00
DelinWorks 74a2ed5ab1 Update CCBundle3DData.h 2022-07-04 21:05:27 +03:00