Huabing.Xu
30dec564e6
remove kazmath/kazmath.h include
2014-04-15 23:50:28 +08:00
Huabing.Xu
63b52dd287
replace Point with Vector2 in cocos folder cpp file
2014-04-15 18:13:57 +08:00
Huabing.Xu
4df714b9d8
Migrate to Vector2 in class Director
2014-04-15 14:18:40 +08:00
Huabing.Xu
c3bf78494a
remove CCFrustum.cpp, we will use new instead
2014-04-14 14:18:32 +08:00
Huabing.Xu
80f96398b3
1. changed comment message in CCNode.cpp
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2. changed Director projection to Matrix
2014-04-14 09:30:51 +08:00
Huabing.Xu
1670e07300
Merge branch 'develop' into develop_migrate_math_lib_merge
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
2014-04-11 11:18:13 +08:00
Huabing.Xu
84cf5ca895
remove kmMat4 in Director.cpp
2014-04-10 17:36:47 +08:00
James Chen
890dd64d38
issue #4729 : some warning fixes and compilation error fixes on win32.
2014-04-10 01:29:13 +08:00
Huabing.Xu
e8596094a4
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-08 16:58:51 +08:00
James Chen
8f451d48a1
issue #4710 : Fixed wrong indention.
2014-04-08 15:11:04 +08:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
Huabing.Xu
6b4451482f
remove matrixToKmMat4 function
2014-04-04 18:13:10 +08:00
Huabing.Xu
70561088df
remove kmMat4ToMatrix function
2014-04-04 18:04:29 +08:00
Huabing.Xu
184f10ae0f
add conversion from kmMat4 to Matrix
2014-04-04 17:58:37 +08:00
Huabing.Xu
f1b1678900
Director::getMatrix returns Matrix instead of kmMat4
2014-04-04 17:31:21 +08:00
Huabing.Xu
ea6d8e4e42
replace kmMat4 in director
2014-04-04 17:16:57 +08:00
Huabing.Xu
f9405e0ea9
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-03 17:47:16 +08:00
Huabing.Xu
1b8e45fe19
remove kmGLFreeAll call
2014-04-03 17:40:14 +08:00
Huabing.Xu
14f004b12a
remove reference to kmGL in director
2014-04-03 17:32:40 +08:00
Huabing.Xu
67e62ce73d
readied director::getMatrix again. remove kmGLgetMatrix
2014-04-03 17:26:06 +08:00
Huabing.Xu
79f62f4351
comment out director::getMatrix temporarily
2014-04-03 10:33:59 +08:00
Huabing.Xu
4ea56522e3
call director matrix stack will also call kmGLXXX functions
2014-04-02 22:46:37 +08:00
Huabing.Xu
78eea4a735
add loadIdentityMatrix in Director
2014-04-02 16:47:23 +08:00
Huabing.Xu
106a0da87b
add matrix stack in director(will replace kmGLfunctions)
2014-04-02 16:36:11 +08:00
boyu0
31be60fea7
closed #3509 : Skip one frame when _deltaTime equal to zero.
2014-04-02 14:05:07 +08:00
Dale Stammen
65400bf87b
added wp8 device orientation. added purge for FontAtlasCache. Disabled console for wp8/winrt until networking code is added
2014-03-22 05:55:08 -07:00
boyu0
bc13956981
closed #3509 : PhysicsBody moves randomly when switch foreground/background.
2014-03-21 15:16:55 +08:00
James Chen
02572da9dc
Adds EventListenerTouchOneByOne::isSwallowTouches, fixes a typo for Director::EVENT_AFTER_UPDATE.
2014-03-05 11:28:21 +08:00
Ricardo Quesada
c386f88e32
Merge branch 'develop' into visit_draw_improved
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Conflicts:
CHANGELOG
cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
James Chen
e6d2c4ec73
Refactors Scheduler class.
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* Timer is an abstract class now.
* Adds three new timers ( `TimerTargetSelector`, `TimerTargetCallback`, `TimerScriptHandler`) which are inherited from Timer.
* Adds new API 'scheduleCallback` / `unscheduleCallbackForKey', and callback's target could be any classes since we're using `void*` to identify target.
* `Scheduler::scheduleCallback` use `std::function`, therefore, it supports passing `lambda`, `member_function` and `global_function`.
* The old selector API is still kept since it's very useful when schedule callback is a member function, it doesn't need a `key` to identify the callback function. (+1 squashed commit)
* Adds relevant test cases.
2014-03-01 14:09:09 +08:00
Ricardo Quesada
d78304599d
Cache working OK.
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Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada
eb66ddd931
visit and draw improved.
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`visit()` and `draw()` are improved.
they both receive:
- `Renderer`
- `kmMat4` for transformation
- `bool` whether or not the transform changed from the previous frame
Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).
Those parameters are needed for:
- `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
- we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
- whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.
We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada
04460750b8
culling working for both 2d and 3d projections
2014-02-23 01:09:52 -08:00
Ricardo Quesada
fe1160cd8c
changes in API to support 3D
2014-02-22 19:16:42 -08:00
Ricardo Quesada
8ca746af17
Implements AABB culling for sprites
2014-02-22 17:47:56 -08:00
Dhilan007
54f48b23e6
LabelBMFont re-implemented as a wrapper of Label.
2014-02-20 22:33:52 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Ricardo Quesada
61e4ffbc3c
quick fix for positioning the FPS on non HD
2014-02-13 04:10:23 +08:00
Ricardo Quesada
0a2d701e9f
Update verts and calls every frame
2014-02-12 08:41:32 +08:00
Ricardo Quesada
07764d03f9
Uses Droid Sans Console font for FPS and more
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* Uses Droid Sans Console: Size 10
* Don't scale up font even if content scale factor is bigger (not needed for FPS)
* Adds better labels in FPS console
2014-02-12 06:58:34 +08:00
Ricardo Quesada
24f655f9b1
Better 'vertices drawn'
2014-02-09 19:31:45 -08:00
Ricardo Quesada
82700339c0
Adds a way to print the renderer vertices
2014-02-07 19:37:44 -08:00
Ricardo Quesada
3560227d09
sort of working
2014-02-05 19:51:24 -08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
efaec7b7ec
Merge branch 'develop' into glview_improvements
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Conflicts:
samples/Lua/HelloLua/Classes/AppDelegate.cpp
template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
James Chen
5b9f1697d3
closed #3853 : Some JSB projects(TestJavascript, WatermelonWithMe) crash in DEBUG mode on iOS platform. Don’t define `DEBUG` macro in our projects since all third party libraries(e.g. Spidermonkey) were built in RELEASE mode.
2014-01-26 11:16:25 +08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
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it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
minggo
ee06a5908c
issue #3713:invoke static member function to destroy singleone object
2014-01-21 10:14:00 +08:00