Dhilan007
e12c1f57ac
Label::reduce unnecessary calculation amount.
2014-02-10 11:21:54 +08:00
Dhilan007
710b614680
fix mistake of label's transparency.
2014-01-26 21:19:40 +08:00
Hanju Kim
1a34a6ff84
remove unused header
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remove CC Prefix
2014-01-23 18:55:51 +09:00
Hanju Kim
c042c5f3db
updateColor should be called after updating quads on alignText
2014-01-23 17:27:28 +09:00
Hanju Kim
4773fd0937
Merge develop
2014-01-23 16:20:42 +09:00
Dhilan007
bd97394ccc
1.Label:Change the default parameters
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2.Label:let setString method do a single function
2014-01-23 13:42:27 +08:00
Dhilan007
df21bbf7df
1.remove unused code
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2.reduce calculation amount.
3.reduces expenses of function calls
2014-01-22 14:57:11 +08:00
Dhilan007
697b0289c7
close #3805:fix wrap error and alignment error.
2014-01-21 17:55:49 +08:00
Dhilan007
802fc092be
fix compiling error cause by miss include header file.
2014-01-20 11:43:13 +08:00
Dhilan007
7d44da43c4
fix compiling error cause by include a non-existent file.
2014-01-20 11:34:31 +08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
a74a524eaa
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into header_dependency_fixes
2014-01-16 21:36:22 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
Dhilan007
a765e5e7e1
closed #3628:Integrate LabelAtlas with new Label
2014-01-16 16:37:29 +08:00
Dhilan007
629f111f7d
Relieve inherit from LabelProtocol
2014-01-15 17:21:08 +08:00
Dhilan007
fd481d64a0
1.update lua binding configuration for label.
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2.recover old method[createWithTTF]
2014-01-13 16:32:35 +08:00
Dhilan007
69c004108b
issue#3630:Adjust some method for more easily create and change type.
2014-01-11 22:33:07 +08:00
Zhe Wang
9b6027d284
Merge pull request #4947 from walzer/develop
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udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
Huabing.Xu
6c6da4cf77
fix label fnt bug for wrong shader
2014-01-07 11:39:55 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Dhilan007
b14999a7a7
fix label not appear on the screen
2014-01-04 10:56:14 +08:00
James Chen
febc19ea8d
Some warning fixes on linux.
2013-12-26 23:06:16 -08:00
boyu0
ef54ed3c15
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into HEAD
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Conflicts:
cocos/2d/CCLabel.cpp
cocos/2d/CCLabel.h
cocos/2d/CCLabelBMFont.cpp
cocos/2d/CCLabelBMFont.h
cocos/2d/CCLayer.cpp
cocos/2d/CCLayer.h
cocos/2d/CCNode.cpp
extensions/GUI/CCControlExtension/CCControl.cpp
extensions/GUI/CCControlExtension/CCControlButton.cpp
extensions/GUI/CCControlExtension/CCScale9Sprite.cpp
tools/tojs/cocos2dx.ini
2013-12-19 17:05:59 +08:00
Ricardo Quesada
d138925aa0
Merge branch 'develop' into node_fixes
2013-12-18 18:33:56 -08:00
Ricardo Quesada
b9a64725ab
iterator in Sprite fixes
...
And replaces some std::for_each() with for() to prevent another object in the stack.
2013-12-18 18:33:04 -08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
Dhilan007
39280d55f3
new label:add support for distanceField
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PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
boyu0
d4c8fb0be6
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 10:47:52 +08:00
Ricardo Quesada
a8c317bd83
getDescription() works as expected
...
renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
boyu0
00b115843c
issue #3162 : add updateColor function to Label and delete duplicate functions.
2013-12-11 16:38:47 +08:00
boyu0
4d0e3dbd8d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-06 18:16:26 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
76896d70d0
issue #2790 : Android build was ok, fixes some warnings.
2013-12-04 16:02:54 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
Ricardo Quesada
cd0ba6850c
Merge branch 'develop' into constructors_are_protected
2013-11-14 11:57:18 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
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The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Dhilan007
150f1aeaab
issue #2893:improve new label
2013-10-31 20:17:30 +08:00
Dhilan007
b8faaeba59
issus #2893:improve new label
2013-10-31 17:52:22 +08:00
Dhilan007
12db6a32ab
issues #2893 :
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1.Texture atlas are create on demand, based on the characters used in the label.
2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00