minggo
a4a53df159
issue #1555:build ok on android
2012-11-16 14:23:14 +08:00
Nicolas Gramlich
4c7705171a
Android JAVA refactoring. Android JNI Cleanup.
2012-09-07 17:23:04 -07:00
folecr
d4948939b6
Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
...
* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
folecr
0c9b7718a0
Cocos2D-X depends on spidermonkey scripting core now.
...
* Define COCOS2D_JAVASCRIPT
* Include the scripting core library
2012-08-27 08:43:38 -07:00
James Chen
bcbd161398
issue #1429 : First commit CCEditBox for android port.
2012-08-22 09:47:04 +08:00
Walzer
08198c082e
issue #1424 , http wrapper has been tested on iOS, mac, android port.
2012-08-09 10:45:11 +08:00
Walzer
ba224cc283
add CCTouch.cpp into proj.win32, android.mk, xcode4 template.
2012-07-31 23:32:19 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
Nicolas Gramlich
227683bfa4
Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files.
2012-06-18 13:33:19 -07:00
minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
Nicolas Gramlich
0c4a6be8ff
Added missiong cpp files in Android.mk. Android build now successful.
2012-06-13 16:05:31 -07:00
Nicolas Gramlich
5550d9f2b0
Merge with gles20.
2012-06-13 15:56:52 -07:00
Nicolas Gramlich
3e61e1f014
Updated Android build files to new CCBReader. Fixed a bunch of compiler errors/warnings when building for Android.
2012-06-13 15:25:59 -07:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
c1cb8b0e24
fixed #1177 : Updated Android.mk.
2012-05-29 15:56:08 +08:00
James Chen
e5443d22c1
issue #1240 : Added libtiff for android.
2012-05-24 12:00:06 +08:00
Walzer
a3bd26a52b
modify CCBReader.cpp to CCBReader_v2.cpp in cocos2dx/Android.mk
2012-05-11 22:40:31 +08:00
Walzer
f10b94fd15
issue #1205 , CCBReader works on both iOS & Android now; public APIs of CCBReader are reduced; ccb files in subfolder is supported.
2012-05-07 22:52:58 +08:00
Walzer
f70855e959
fixed #1229 , reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency.
2012-05-05 10:06:41 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
minggo
741f219f16
issue 1201: remove module to prebuilt
2012-05-02 10:45:21 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
James Chen
14c10a470a
Updated project configuration for android platform.
2012-04-17 16:41:07 +08:00
James Chen
be129913a8
issue #1166 : Updated the project configuration for VS2010, android, ios port.
2012-04-16 13:02:44 +08:00
James Chen
3475108953
issue #1056 : Updated Android.mk, fixed a bug in CCImage.h.
2012-03-27 13:48:14 +08:00
minggo
382e4e7eb8
issue #1056 : modify code according new code after pull
2012-03-20 17:27:06 +08:00
minggo
74aaf4c6ca
issue #1056:gles20 runs ok on android
2012-03-20 16:10:12 +08:00
James Chen
f8ff388e8d
rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
...
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen
c3d23a7923
issue #972 : Modify project setting for all platforms. Use new icons for ios template.
2012-02-14 15:13:54 +08:00
minggo
153d2b8192
issue #971 : build cocos2dx as static lib and remove some unneeded codes
2012-02-09 15:49:14 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
folecr
3eeb0c8687
fix library name - the makefiles expect the full name of the library including the lib prefix
2012-02-02 23:01:50 -08:00
folecr
516c56a793
Add EXPORT_C_INCLUDES and correct the paths to third party modules
2012-02-02 20:04:29 -08:00
folecr
b0b5790e06
Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
...
* Uses NDK modules as the basis of the build system for Android NDK
* Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
* The dependencies of this module are also Android NDK modules
* ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
* Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr
a9d7500ae7
Fix whitespace line ending in one single line.
2012-01-25 18:14:29 -08:00
minggo
6aedc258b4
fixed #838 : tests and HelloLua support x86
2011-11-23 15:51:30 +08:00
minggo
8b20639d75
issue #838 : HelloWorld support x86
2011-11-23 11:02:18 +08:00
minggo
b105b6005e
[android] fixed #623 : refactor Cocos2dJni.cpp
2011-07-25 14:12:30 +08:00
minggo
62ea6a2d46
issue #623 : create JniHelper and use it somewhere
2011-07-22 18:14:29 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
dd42936bb3
[android] fixed #610 : remove the support of ndk-r4
2011-07-14 10:37:40 +08:00
natural-law
7d7f3a9241
fixed #562 , Upgrade folder sprite_nodes to rc3.
2011-07-01 16:11:31 +08:00
Walzer
00568c229a
[android] back to shared library link
2011-06-25 11:21:16 +08:00