James Chen
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86b8a633f3
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Android arm64-v8a also uses Luajit. (#16352)
* Android arm64-v8a also uses Luajit.
* Updates external/config.json
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2016-08-15 14:57:04 +08:00 |
Ricardo Quesada
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05a772115e
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fixes issue #15566
lua and javascript for arm64 is not compiled
version 103
uses JPEG 9b for android
using armeabi
uses Lua, and not LuaJIT for Android ARM64
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2016-07-12 19:03:53 -07:00 |
minggo
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4e125d84a4
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fix compiling and linking error with ndk r12b
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2016-07-08 15:29:35 +08:00 |
lunhao.guo
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ae980c19d2
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fix the link error and compile error in windows and android platform
|
2015-12-09 20:18:37 +08:00 |
pandamicro
|
2a3526a3fd
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Fix lua project
|
2015-09-26 19:43:36 +08:00 |
pandamicro
|
7e2b8c71a7
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Improve lua script component
|
2015-09-26 19:43:35 +08:00 |
Bin Zhang
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bb77101f0b
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Solve the error when building simulator for android.
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2015-06-30 16:45:13 +08:00 |
samuele3hu
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a20681aa21
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Add Lua-bindings for NavMesh
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2015-06-02 18:37:57 +08:00 |
samuele3hu
|
8db62c82f8
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Add Lua bindings for Physics3D and related test cases
|
2015-05-15 09:28:03 +08:00 |
samuele3hu
|
4f22a1470b
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Update the project setting
|
2015-04-20 10:11:39 +08:00 |
minggo
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768d2bdb48
|
Merge pull request #11481 from andyque/remove-all-lz-in-android
remove system zlib dependency since we use our own prebuilt version
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2015-04-17 17:49:14 +08:00 |
andyque
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d3a06de6d6
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remove system zlib dependency since we use our own prebuilt version of
zlib now.
|
2015-04-17 17:24:33 +08:00 |
samuele3hu
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b300701ec4
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Remove the reference of quick module
|
2015-04-17 15:52:45 +08:00 |
samuele3hu
|
205ead5b63
|
Rename lua-coco-studio-conversions.cpp/h to lua-cocos-studio-conversions.cpp/h
|
2015-01-21 11:48:34 +08:00 |
samuele3hu
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666af29681
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issue #10107: Binding AnimationInfo to lua
|
2015-01-21 10:06:48 +08:00 |
samuele3hu
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ed573149dd
|
Resolve the project setting error on the platforms
|
2014-11-27 19:42:32 +08:00 |
samuele3hu
|
222f2cbd51
|
Decrease the package size of lua_empty_test
|
2014-11-26 21:54:18 +08:00 |
samuele3hu
|
76ab86674e
|
Fix’ the error that Cocos2dxLuaJavaBridge' was optimized because of usage of LOCAL_STATIC_LIBRARIES on the android
|
2014-11-06 14:32:03 +08:00 |
samuele3hu
|
5b4e81aa3a
|
Update Android.mk for libluacocos2d
|
2014-10-15 00:25:12 +08:00 |
samuele3hu
|
4a67963420
|
Update CSLoader lua-bindings and adjust project config
|
2014-10-14 23:37:00 +08:00 |
dualface
|
cee999ebbb
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update lua-template-default, lua-template-runtime, fix same proj problems.
|
2014-10-14 16:55:38 +08:00 |
Dhilan007
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51c19d4b06
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update project for lua bindings of AudioEngine
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2014-09-14 23:17:39 +08:00 |
lite3
|
5d935c2cea
|
fix compile error on android
|
2014-09-02 16:16:36 +08:00 |
samuele3hu
|
25aab05b1f
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Integrate libluacocosdenshion,libluacocos3d,libluanetwork,libluacocostudio and libluaextension into libluacocos2d on the android platform
|
2014-08-25 09:48:14 +08:00 |
minggo
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cdd67be77a
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use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES
|
2014-08-19 15:29:40 +08:00 |
samuele3hu
|
e0168c373c
|
Add manual lua bindings for 3d and adjust related test case on different platform
|
2014-08-18 15:04:32 +08:00 |
samuele3hu
|
032f5ea781
|
Adjust lua_debugger.h/c to lua runtime template and adjust related project configure
|
2014-08-14 00:06:28 +08:00 |
samuele3hu
|
da18657f4f
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Add module Android.mk config and adjust related test cases
|
2014-08-05 13:29:54 +08:00 |