yangxiao
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59988fdcc0
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missing texture color
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2015-04-29 10:30:18 +08:00 |
yangxiao
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e424cb4777
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fix bug some 3d sprite crash when texture missing on release mode
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2015-04-28 23:55:23 +08:00 |
lvlong
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cecea92fde
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fix bug: set sprite name
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2015-04-27 19:12:44 +08:00 |
lvlong
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57a44194f4
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fix bug: create single node Recursively.
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2015-04-13 11:35:52 +08:00 |
yangxiao
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a7a39d71f5
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modify getAABBRecursively
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2015-04-08 16:40:04 +08:00 |
tangziwen
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0193420dfc
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
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2015-04-03 15:45:51 +08:00 |
lvlong
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1da7ef121e
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_aabbDirty = true
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2015-04-02 09:33:48 +08:00 |
yangxiao
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591fff4046
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release note for texturecube skybox and animtion quality
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2015-04-01 16:40:40 +08:00 |
lvlong
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72722ba5b0
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fix aabbDirty bug.
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2015-04-01 10:57:19 +08:00 |
lvlong
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336e719a2f
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initialize _forceDepthWrite
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2015-03-31 14:41:07 +08:00 |
XiaoYang
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11c021881b
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Merge pull request #263 from lvlonggame/v3
fix: obj file load material.
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2015-03-26 09:29:58 +08:00 |
lvlong
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f93dffdeb0
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node frame animation test and resource
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2015-03-26 09:25:37 +08:00 |
yangxiao
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c6af12bcd9
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use CC_SAFE_DELETE
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2015-03-25 14:33:53 +08:00 |
lvlong
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7efd4c2df6
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replace setAdditionnalTransform()
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2015-03-25 10:04:51 +08:00 |
lvlong
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5ce4fbe6df
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merge node transform problem!!!
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2015-03-24 17:59:24 +08:00 |
yangxiao
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fad4fb8e6f
|
fix memory leak
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2015-03-24 10:22:55 +08:00 |
lvlong
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3ce0449c97
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decompose
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2015-03-17 15:17:23 +08:00 |
lvlong
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733a89100e
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remove old code!
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2015-03-17 13:13:03 +08:00 |
lvlong
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080132d072
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modify sub node transform!
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2015-03-17 12:15:03 +08:00 |
yangxiao
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8b3e116ed6
|
check running scene
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2015-03-16 18:04:50 +08:00 |
yangxiao
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874f7c7f99
|
fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
flamefox
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4b405db77d
|
fix tab to space
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2015-02-04 10:36:16 +08:00 |
flamefox
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c2e17d6b1d
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getAttachNode should failed when there is no bone with name
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2015-02-04 10:32:44 +08:00 |
Nite Luo
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be6ca1b6d2
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add force depth write
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2015-01-27 17:05:51 -08:00 |
Nite Luo
|
4a440e66c9
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
Nite Luo
|
15660926d9
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Fix Sprite3D not cascading 3D flag
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2015-01-14 16:23:35 -08:00 |
yangxiao
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42c40d895f
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enable disable culling using macro
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2015-01-14 14:41:10 +08:00 |
Nite Luo
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4335328e3d
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Add support for creating empty sprite3D
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2015-01-13 16:41:24 -08:00 |
Nite Luo
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8591609128
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Implement 3D drawing support for Sprite, Label, Particle, BatchNode
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2015-01-12 20:06:50 -08:00 |
Nite Luo
|
6dfc021c02
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Merge renderqueue to one
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2015-01-09 14:06:21 -08:00 |
lvlong
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f592671df6
|
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
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2014-12-26 13:42:13 +08:00 |
yangxiao
|
64ff6bb51c
|
modify msg word
|
2014-12-25 17:42:58 +08:00 |
yangxiao
|
d9d5e1a5cb
|
add release note
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2014-12-25 17:40:26 +08:00 |
lvlong
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a4a108f766
|
fix lua binding again!!
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2014-12-25 14:04:41 +08:00 |
minggo
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4cac8e2cb4
|
Merge pull request #9595 from super626/v3
Do not try to load empty texture
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2014-12-24 10:31:44 +08:00 |
yangxiao
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908b9e470d
|
do not try to load empty texture
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2014-12-23 15:52:45 +08:00 |
lvlong
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db9f4a23fe
|
feedback commit.
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2014-12-22 18:13:07 +08:00 |
yangxiao
|
1ba826ea17
|
modify code style
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2014-12-22 17:40:02 +08:00 |
yangxiao
|
d1a35fe47a
|
make bundle thread safe
|
2014-12-19 10:21:30 +08:00 |
lvlong
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f6bea9b6bb
|
1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
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2014-12-18 17:18:22 +08:00 |
yangxiao
|
5ad408530c
|
merge cocos
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2014-12-15 17:47:05 +08:00 |
yangxiao
|
3439b7f68d
|
refactor async load callback funtion
|
2014-12-05 15:48:46 +08:00 |
yangxiao
|
c99185b755
|
add async load test
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2014-12-05 15:01:30 +08:00 |
yangxiao
|
bc57e47ddb
|
add async task callback dipatcher, call it in the main thread
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2014-12-04 18:31:10 +08:00 |
yangxiao
|
f17df4b0bc
|
add createAsync
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2014-12-03 17:40:27 +08:00 |
tangziwen
|
0d43a8f337
|
add macro CC_MODEL_VIEWER
|
2014-11-19 17:01:34 +08:00 |
tangziwen
|
63fcdcebdd
|
use dummy texture even if in release mode
|
2014-11-19 16:16:59 +08:00 |
yangxiao
|
0696041ea9
|
add getMeshArrayByName method
|
2014-10-25 12:27:03 +08:00 |
yangxiao
|
f878533f85
|
load attached sprite from cache
|
2014-10-24 15:52:24 +08:00 |
Dhilan007
|
a5f838496c
|
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
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2014-10-20 16:25:24 +08:00 |