Vladimir Timofeev
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2d8c687d6e
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Fix the Frame class:
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
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2015-05-01 11:51:20 +03:00 |
XiaoFeng
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9d0741544c
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Fix a logical bug that may cause null pointer been used
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2015-04-29 15:58:44 +08:00 |
XiaoFeng
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49b465f0f4
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Fix wrong shadow & outline color bug for text component
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2015-04-29 10:46:23 +08:00 |
XiaoFeng
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27e3dce628
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Fix simulator crash when miss some armature resource
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2015-04-28 11:54:36 +08:00 |
XiaoFeng
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28264c0742
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Fix simulator crash when add animation under a user defined lua extension
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2015-04-27 17:42:20 +08:00 |
minggo
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1f5e5b5058
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Merge pull request #11536 from xiaofeng11/v3
Update Node3DReader compatibility
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2015-04-22 10:25:49 +08:00 |
pipu
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fcd48ce2c3
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Reset method purge() definition.
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2015-04-21 18:16:38 +08:00 |
pipu
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04cde1c52c
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Modify that serialize base attribute for Node3DReader.
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2015-04-21 18:05:46 +08:00 |
Vladimir Perminov
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6ef1e7e3d0
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Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
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2015-04-20 12:56:43 +03:00 |
minggo
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15fe283c2e
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Merge pull request #11515 from xiaofeng11/v3
update compatibility for upgraded node3d come with 2.2.5 version
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2015-04-20 17:05:32 +08:00 |
pipu
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388e4b3a93
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Modify that parse position for Node3DReader.
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2015-04-20 15:56:36 +08:00 |
minggo
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8f88afa123
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Merge pull request #11510 from xiaofeng11/v3
Bug fix
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2015-04-20 15:50:44 +08:00 |
pipu
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4b320a1677
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Modify that parse text shadow and outline.
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2015-04-20 11:39:43 +08:00 |
Vladimir Perminov
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4c33050536
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Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
pipu
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d1dcf3f620
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Modify that serialize attribute "Children".
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2015-04-16 13:58:01 +08:00 |
xiaofeng11
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a8fcaf4f4f
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Merge pull request #17 from geron-cn/xiaov3
fix actiontimeline step over frame when (noloop play && timespeed>1)
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2015-04-15 13:41:49 +08:00 |
geron-cn
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7b376fd384
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fix action timeline step over frame when no (loop play && timespeed>1)
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2015-04-15 13:32:04 +08:00 |
pipu
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755134ba3f
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Update parse animation easing
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2015-04-10 17:05:55 +08:00 |
xiaofeng11
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5ec9b14a33
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Merge pull request #13 from geron-cn/xiaov3
fix
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2015-04-10 14:27:09 +08:00 |
geron-cn
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b8083f2c99
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fix
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2015-04-10 14:24:48 +08:00 |
xiaofeng11
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dda662a7c1
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Merge pull request #12 from geron-cn/xiaov3
add blendfunc frame
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2015-04-10 14:04:35 +08:00 |
geron-cn
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d238f9905e
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add blendfunc frame
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2015-04-10 13:34:39 +08:00 |
xiaofeng11
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ee98b40af9
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Merge pull request #11 from geron-cn/xiaov3
add tween easing to ccframe
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2015-04-10 10:46:58 +08:00 |
geron-cn
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c206725be5
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fix color
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2015-04-09 19:13:14 +08:00 |
geron-cn
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56bb0a68bb
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add tween easing to carfare
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2015-04-09 18:10:37 +08:00 |
pipu
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e86071e77e
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Rest CCFrame.
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2015-04-09 17:21:52 +08:00 |
pipu
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80ad7bbee8
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Animation easing.
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2015-04-09 16:55:15 +08:00 |
minggo
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8a1aa78f7d
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Merge pull request #11336 from xiaofeng11/v3
Update reader
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2015-04-08 18:40:32 +08:00 |
pipu
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ca74486f60
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Update CSParseBinary_generated
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2015-04-08 16:54:58 +08:00 |
minggo
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e9cdf333f9
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Merge pull request #11246 from xiaofeng11/v3
V3 reader fix
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2015-04-08 11:46:40 +08:00 |
Vladimir Perminov
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105bac2d55
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Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
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2015-04-05 13:09:50 +03:00 |
pipu
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340e26d81a
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Supplement invoke destroyInstance() of some Reader in destroyCocosStudio().
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2015-04-01 14:08:09 +08:00 |
pipu
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41661830ff
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Remove CCNodeReader.h/.cpp.
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2015-04-01 13:37:36 +08:00 |
pipu
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bc7d8f0a09
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Add method destroyCocosStudio() for CocoStudio
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2015-03-31 19:55:56 +08:00 |
pipu
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bb110449be
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Reset method purge() definition for some Reader.
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2015-03-31 14:56:24 +08:00 |
pipu
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91acd6aea9
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Set macro CC_DEPRECATED_ATTRIBUTE for method purge() for all Reader.
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2015-03-31 14:21:10 +08:00 |
pipu
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a0a461f319
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Supplement some Reader.
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2015-03-31 11:22:34 +08:00 |
pipu
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6f20da4444
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Add destroyCocosStudio()
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2015-03-30 16:46:33 +08:00 |
minggo
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326233ab02
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Merge pull request #11105 from pipu/TextAtlas_parse_avoid_crash
Avoid crash during parse TextAtlas.
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2015-03-25 13:36:28 +08:00 |
zhangcheng
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e2e0ed0595
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Avoid timeline crash when custom widget is placed in scene.
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2015-03-24 19:59:27 +08:00 |
minggo
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e50a71609f
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Merge pull request #11071 from pipu/reconstruct_ColorFrame
Reconstruct ColorFrame.
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2015-03-24 16:29:55 +08:00 |
pipu
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90da9dbee5
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Avoid crash during parse TextAtlas.
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2015-03-24 15:59:21 +08:00 |
Zhe Wang
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8e2e1e5723
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Add comments of async load, to avoid confusions of developers.
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2015-03-23 20:58:16 +08:00 |
pipu
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787225ce21
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Make _alpha of ColorFrame become deprecated attribute.
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2015-03-23 15:45:32 +08:00 |
pipu
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c068e60aa6
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Reconstruct ColorFrame.
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2015-03-23 13:37:24 +08:00 |
pipu
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8791e36d3f
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Create flat buffer format data for "InnerActionSpeed".
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2015-03-20 11:10:22 +08:00 |
minggo
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78ff70a8f6
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Merge pull request #10972 from pipu/fix_armaturenode_load
Avoid crash during parse armature node.
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2015-03-19 22:10:34 +08:00 |
pipu
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e9b6ca724d
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Serialize attribute "InnerActionSpeed" during creating project node from .csd file for cocosstudio simulator.
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2015-03-19 17:54:26 +08:00 |
minggo
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194510dacc
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Merge pull request #10969 from pipu/parse_csd_position
Fix that parse position from .csd file.
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2015-03-19 11:53:31 +08:00 |
pipu
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c1f147b7a1
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Avoid crash during parse armature node.
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2015-03-19 11:51:34 +08:00 |