Commit Graph

679 Commits

Author SHA1 Message Date
yangxiao 8f5cd6cdc8 remove setParent 2015-09-10 09:28:01 +08:00
yangxiao 64471fab85 fix material clone 2015-09-10 09:23:02 +08:00
Nathanael Weiss 14b9c2e75c Fix crash in FrameBuffer if no DepthStencil
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao c3ac446f35 resolve conflict 2015-09-07 14:45:09 +08:00
yangxiao 137d180dc9 fix material clone 2015-09-07 13:59:08 +08:00
WenhaiLin a3b5becb45 Sync v3.8 to v3 2015-08-31 22:05:37 +08:00
yangxiao bc07d7954a fix render state 2015-08-28 23:00:45 +08:00
pandamicro d6045fdbea Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/audio/winrt/Audio.cpp
	cocos/platform/winrt/CCCommon.cpp
	cocos/platform/winrt/CCWinRTUtils.cpp
	cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada d5d1be93cc make it compile on win32 2015-08-26 10:16:50 -07:00
yangxiao d17c04cf0e tmp 2015-08-26 16:35:42 +08:00
Ricardo Quesada dfed33f6f2 Adds `PrimitiveCommand` test 2015-08-25 15:07:03 -07:00
yangxiao 7dcc3dd982 Move CCTextureCube From 3d to renderer to solve compilation issue 2015-08-24 14:01:50 +08:00
fusijie cbd7eed9c4 fixed renderTexture crash bug. 2015-08-21 17:38:56 +08:00
yangxiao 8a6c49b5a3 merge cocos 2015-08-03 09:54:29 +08:00
pandamicro a011fa4c8a Merge pull request #12852 from super626/issue10242
fix #10242, reload shader when light number changed
2015-07-30 12:57:32 +08:00
tangziwen e4cf89e1c4 terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing. 2015-07-29 13:24:12 +08:00
yangxiao 92ec9ab5f2 add config loaded event 2015-07-24 16:38:30 +08:00
andyque 7c665e6447 remove EMSCRIPTEN related code 2015-07-16 14:15:41 +08:00
yangxiao 69e79ed164 fix #10242, reload shader when light number changed 2015-07-15 11:36:53 +08:00
andyque 91dfb07a8c add more descriptive message to ASSET macro. 2015-07-14 15:28:36 +08:00
Vincent Yang d9bc8b7c1b fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback. 2015-07-09 17:06:55 +08:00
Vincent Yang 1f8b46e911 Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync. 2015-07-08 15:13:48 +08:00
yangxiao 269feeb1f9 remove stencil from Renderstate 2015-07-01 14:06:37 +08:00
yangxiao 13dbd44250 remove unused variable 2015-06-25 15:05:21 +08:00
yangxiao 63f948c822 modify skybox to projection space 2015-06-25 15:01:39 +08:00
pandamicro cc00cbedbe Merge pull request #12482 from yangws/fixbug_20214
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
2015-06-23 21:09:59 +08:00
pandamicro 60372056ce Merge pull request #12484 from andyque/fix-nine-patch-image-error
fix nine patch image parser error on Windows.
2015-06-23 18:26:16 +08:00
pandamicro 2a0c2b6e32 Merge pull request #12250 from hawkwood/patch-10
Fails if file does not exist
2015-06-23 17:32:47 +08:00
andyque 7fff2bd3c4 fix nine patch image parser error on Windows. 2015-06-23 15:42:58 +08:00
Vincent Yang 4b768c5fd8 fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen. 2015-06-23 15:22:27 +08:00
pandamicro a2deddcf59 Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
fix android background and foreground bug with VertexAttributeBinding
2015-06-17 09:34:47 +08:00
Justin Hawkwood 90db6fe5d6 Added check that callback is set 2015-06-15 23:36:04 -07:00
Justin Hawkwood 9378b6704c Moved file check to alternate location 2015-06-15 23:31:52 -07:00
Huabing.Xu 19982aae00 fix android background and foreground bug with VertexAttributeBinding 2015-06-16 14:04:50 +08:00
Ricardo Quesada b167ab3e78 StateBlock() is public 2015-06-15 17:43:37 -07:00
Ricardo Quesada ca3da86da7 StateBlock::restore() is public
It is possible to restore to default state
2015-06-15 14:12:44 -07:00
pandamicro d0db40c4a6 Merge pull request #12080 from linshun/v3
issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
Ricardo Quesada 5c419ff7bc compiles on windows 2015-06-12 20:49:20 -07:00
Ricardo Quesada 9b7c12aa38 updates invalidate documentation 2015-06-12 17:44:48 -07:00
Ricardo Quesada a8cf72dc43 pass bits to invalidate 2015-06-12 17:14:09 -07:00
Ricardo Quesada 4278bf51b1 Adds RenderState::StateBlock::invalidate();
handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Vincent Yang 097bf455c2 Rename CCRenderBufferObject to CCRenderBuffer in windows projects. 2015-06-11 11:45:10 +08:00
Huabing.Xu 10352c40b2 Merge branch 'v3' into v3FrameBufferObject
# Conflicts:
#	cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Justin Hawkwood 852639cfe7 Added empty string check 2015-06-09 09:19:04 -07:00
Huabing.Xu 67a94c4485 compiles on android and linux 2015-06-09 17:57:07 +08:00
Huabing.Xu ef4978f0cd move viewport to experimental namespace 2015-06-09 16:21:50 +08:00
Huabing.Xu 3e331128c6 file rename CCFrameBufferObject->CCFrameBuffer 2015-06-09 15:32:12 +08:00
Huabing.Xu 9acab65e4f rename FrameBufferObject->FrameBuffer
Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Justin Hawkwood eca488b85a Fails if file does not exist
This adds a callback with nullptr if the file does not exists.  Checking this before checking cache means that if a file is cached then deleted, the async call will fail.  To allow a cached but deleted file to return the texture, move the isFileExist check to ALTERNATIVE.

If leaving check where it is, on failure should it also check if the file was cached and remove it?
2015-06-08 17:14:15 -07:00
Michael Sotnikov dae8f788c1 improve rendering of inner shapes when outline is used 2015-06-08 12:56:43 +03:00
Huabing.Xu 133ef90c09 Merge branch 'v3Viewport' into v3FrameBufferObject
# Conflicts:
#	cocos/renderer/CCFrameBufferObject.h
2015-06-06 18:16:22 +08:00
Ricardo Quesada 453a3d93bc samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
Huabing.Xu d35a8a3a9e add default FBO 2015-06-04 15:53:13 +08:00
Huabing.Xu ad1f7c472c add render buffer render target for color attachment 2015-06-04 11:18:35 +08:00
Ricardo Quesada b8957b176a fixes win compilation issues 2015-06-02 23:31:57 -07:00
Ricardo Quesada 872e4f5a4f removes logging 2015-06-02 17:50:34 -07:00
Ricardo Quesada 87a3a1844a Adds support for Autobindings in Shader
...part of Material
2015-06-02 16:56:59 -07:00
linshun 09b52331d1 issue #12078: added renderer group and removed core and support group. 2015-06-01 13:43:56 +08:00
Huabing.Xu 9bf15877e5 add applyViewport in camera. 2015-05-29 15:52:06 +08:00
Huabing.Xu 22ddf53539 Merge branch 'v3FrameBufferObject' into v3 2015-05-29 10:38:42 +08:00
Huabing.Xu 2d6d1b7a8c add android background and foreground switch support for framebufferobject 2015-05-28 17:08:36 +08:00
Huabing.Xu 9ffbe39f18 DepthStencil RenderTarget could be null, which can be used to detach the old DepthStencil RenderTarget 2015-05-27 18:16:05 +08:00
Huabing.Xu 9d4e50f3a5 add optional params for RenderTarget creation 2015-05-27 16:59:54 +08:00
Huabing.Xu 471547e0b0 refactor FrameBufferObject to FrameBufferObject and RenderTarget 2015-05-27 11:40:12 +08:00
Vincent Yang 246913c092 Fix bug: skybox can't move to other position except origin point in world space. 2015-05-26 17:14:26 +08:00
Huabing.Xu 83bae15caf Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
# Conflicts:
#	cocos/2d/libcocos2d.vcxproj.filters
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu c22a8e81ce Merge branch 'v3' into v3FrameBufferObject 2015-05-25 16:56:22 +08:00
minggo 273ac5d00a Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 16:29:43 +08:00
WenhaiLin 234ad668ec Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image. 2015-05-25 11:47:37 +08:00
andyque 0352a7a3ea add Android 9-patch image format support
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date:   Mon May 18 17:16:09 2015 +0800

    Add Android 9-patch format support.

    Squashed commit of the following:

    commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 17:08:05 2015 +0800

        finish refactoring

    commit 730bf817f833de56999c616779fc0279890e14bf
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 11:47:08 2015 +0800

        refactoring 9-patch

    commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
    Author: andyque <guanghui8827@126.com>
    Date:   Mon May 18 09:42:06 2015 +0800

        refactor

    commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 17:59:21 2015 +0800

        fix lua and Android compile error

    commit 2877538fb3a436f95400b2ad637ea147b9df81d7
    Author: andyque <guanghui8827@126.com>
    Date:   Fri May 15 11:32:43 2015 +0800

         Add Android 9-patch image format support.

        The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Ricardo Quesada ac54dad9a0 MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada aa027fbe0f Properties fixes
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
Vincent Yang 8d3ade78ca Add CC_DLL to Class FrameBufferObject. 2015-05-19 13:50:10 +08:00
Huabing.Xu 75f740add5 linux works 2015-05-18 18:08:15 +08:00
minggo 7b76d5fc41 Merge pull request #11871 from walzer/v3
fixed #11821, after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
Huabing.Xu f96e704f7d Merge branch 'v3' into v3FrameBufferObject
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/cocos2d.h
	cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
walzer 02f295dfbf fixed #11821, after release StateBlock::_defaultState, set it to null, because developers would reconstruct it. 2015-05-18 10:44:49 +08:00
Huabing.Xu fbe49f538d remove WP8 code which is added by accident when resolve merge conflicts 2015-05-15 10:06:44 +08:00
Huabing.Xu c994f28914 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering 2015-05-15 09:55:51 +08:00
Ricardo Quesada 989848a358 fixes memory leak
improves performance a little bit
2015-05-14 17:24:27 -07:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu 57a3fa256a Fix memory leak for FrameBufferObject 2015-05-14 11:19:13 +08:00
Huabing.Xu e6e0a1d15c refactor: FrameBufferObject will contain an Texture2D instead of inheriting from Texture2D 2015-05-14 10:36:49 +08:00
Ricardo Quesada fde5f8d63c Adds better sample
adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada aeea7ade14 RenderState can be part of Material and Technique 2015-05-13 14:12:37 -07:00
Ricardo Quesada e95de4de62 fixes mipmap issue with parsing Sampler 2015-05-13 10:24:32 -07:00
Huabing.Xu 8311cf8920 Fix clearcolor overwrite bug
change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
Huabing.Xu 6097b4ddd2 add clearAllFBOs function in FrameBufferObject 2015-05-13 17:17:54 +08:00
Huabing.Xu 42514ee62f FrameBufferObject works 2015-05-13 14:24:53 +08:00
Ricardo Quesada c693573d77 more samples
and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada a83c10fdbf Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada d23ff0ea2c Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
minggo a587b28e38 Merge pull request #11792 from super626/v3
particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
Huabing.Xu f0acf7ee7b original version of frame buffer object 2015-05-12 16:43:17 +08:00
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao 4d71175318 resove conflict 2015-05-12 12:12:29 +08:00
Huabing.Xu cc0b3ffd2e Merge branch 'v3' into v3_addClearforCamera
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
songchengjiang f25c02f230 fix bugs of terrain 2015-05-11 12:02:32 +08:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
Ricardo Quesada 90c9dffc1a cleanup Material Code
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
Dale Stammen 904abeab87 added CC_WINDOWS_PHONE_8_1 to preprocessor defines 2015-04-29 09:48:14 -07:00
Dale Stammen f64012d77b special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
Danut Chereches 5f692962b9 fixed 'seperate' typo
issue #8408
2015-04-25 00:02:39 +03:00
minggo f6276dd4b3 Merge pull request #10983 from perminovVS/v3-texture-init-check-error
Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
andyque e02dad3489 fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
yangxiao 8c8058a9be merge cocos resolve conflict 2015-04-14 13:56:05 +08:00
zhukaixy 6684491249 1: update cube texture for sky box
2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
minggo 0aef6b9446 Merge pull request #11295 from Almax27/v3
RenderQueue command buffer optimisation
2015-04-10 09:33:43 +08:00
minggo 353c2b0d75 Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
Optimize Vec3
2015-04-07 14:04:57 +08:00
Aaron Baumbach 9edfa5bb29 RenderQueue command buffer optimisation
Made _commands an array of vectors that is no longer reallocated every frame
Provided method to reallocate queues manually and reserve memory in order to minimise std::vector dynamic reallocation
2015-04-06 14:45:19 +01:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
tangziwen 0193420dfc Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen e4ae88ef15 add new line at end of file 2015-04-03 09:11:09 +08:00
samuele3hu 6c528c4a42 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test 2015-03-30 15:51:01 +08:00
samuele3hu c3ad458a26 Update comment for Lua 2015-03-30 15:47:47 +08:00
yangxiao c6a86ac287 move shader to shaders 2015-03-30 13:45:50 +08:00
minggo 59441adc2c Merge pull request #11213 from super626/texturecube
Texturecube bug fix
2015-03-30 10:48:10 +08:00
minggo b03900bbbf fix doxygen comment 2015-03-27 17:09:54 +08:00
zhukaixy a1bad14c1e Update ccShader_3D_Skybox.frag 2015-03-27 17:07:30 +08:00
Huabing.Xu 0367d752af Merge branch 'v3' into v3_comments
Conflicts:
	cocos/renderer/ccShaders.h
2015-03-27 12:05:15 +08:00
Huabing.Xu 3d657df9f6 [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
minggo d9680b2c74 Merge pull request #11178 from calfjohn/v3
[ci skip]fixed doxygen warning for physics and texture2d
2015-03-27 11:11:28 +08:00
Huabing.Xu 49bf8d5e13 Merge pull request #11181 from dabingnn/v3_comments
V3 comments
2015-03-27 11:09:17 +08:00
minggo 24aef7c6bb Merge pull request #11164 from super626/texturecube
Texturecube
2015-03-27 11:06:28 +08:00
Huabing.Xu cbcdef11c3 [ci skip]fix warning for doxygen 2015-03-27 11:05:01 +08:00
Huabing.Xu f18fac48ed [ci skip]fix warning for doxygen 2015-03-27 11:03:21 +08:00
calfjohn 0af4f9f1ed fixed doxygen warning for physics and texture2d 2015-03-27 10:34:01 +08:00
minggo 4eadd1ce47 Merge pull request #11165 from calfjohn/v3
[ci skip]Modify group name for physics and Texture2d, Texture2dCache, TextureAtla...
2015-03-26 15:29:17 +08:00
calfjohn 587931faaa Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas. 2015-03-26 15:20:25 +08:00
yangxiao 84535feb0c merge cocos 2015-03-26 11:59:26 +08:00
WenhaiLin 153d697f1a [ci skip]Update comments. 2015-03-25 10:59:04 +08:00
WenhaiLin 9dd778edb0 [ci skip]Update comments 2015-03-24 20:23:51 +08:00
minggo 7f60b1cea2 Merge pull request #11078 from calfjohn/v3
[ci skip] Add documents for Texture2D\TextureAtlas\TextureCache
2015-03-23 22:16:56 +08:00
Huabing.Xu 044c954155 [ci skip] update comments CCGLGroupCommand.h 2015-03-23 21:36:01 +08:00
Huabing.Xu 027106c9ee [ci skip] update comments CCGLProgramStateCache.h, CCPrimitive.h CCPrimitiveCommand.h 2015-03-23 21:19:02 +08:00
Huabing.Xu 126186e413 [ci skip]update comments CCMathBase.h CCGLProgramState.h CCRenderer.h 2015-03-23 20:30:37 +08:00
Huabing.Xu 2dde1e69e3 Merge branch 'v3' into v3_comments 2015-03-23 20:00:31 +08:00
calfjohn 657f270855 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3 2015-03-23 17:50:53 +08:00
calfjohn ff0e852044 Add document for Texture2D\TextureAtlas\TextureCache 2015-03-23 17:50:22 +08:00
minggo 27c4104ca7 Merge pull request #11049 from MSOpenTech/v3-wp8-shaders
Edit V3 updated precompiled shaders for WP8
2015-03-23 11:28:18 +08:00
minggo dda85fcb02 Merge pull request #11027 from tangziwen/doc
add 3D doc, fixed typo
2015-03-23 10:45:41 +08:00
Dale Stammen fc94659fd5 updated precompiled shaders for WP8 2015-03-20 23:50:48 -07:00
tangziwen 814490ab44 add 3D doc, fixed typo 2015-03-20 17:20:22 +08:00
Huabing.Xu abaa8dba77 update comments 2015-03-20 11:24:52 +08:00
Huabing.Xu d075a2bf86 Merge pull request #11009 from dabingnn/v3_comments
[ci skip] update comments in renderer folder
2015-03-20 09:47:30 +08:00
Huabing.Xu 055b71569a [ci skip] update comments in renderer folder 2015-03-20 09:46:08 +08:00
dingpinglv 1b179c2b02 Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h 2015-03-19 20:20:16 +08:00
Vladimir Perminov 133be7e57f Clean possible GL error
CHECK_GL_ERROR_DEBUG work debug only.
Clean need for correct check glTexImage2D and glCompressedTexImage2D

Release now work: If gl error before any code, initWithMipmaps return
false always
2015-03-19 11:10:49 +03:00
Huabing.Xu 0c8218581f [ci skip] update comments CCRenderCommand.h 2015-03-18 20:30:52 +08:00
Huabing.Xu 431b3593a7 [ci skip] update comments CCQuadCommand.h 2015-03-18 20:12:34 +08:00
Huabing.Xu a87c5755e9 [ci skip] update comments CCTrianglesCommand.h 2015-03-18 19:52:08 +08:00
Huabing.Xu 4ae4500a68 [ci skip]adjust comments 2015-03-18 19:32:10 +08:00
Huabing.Xu fb1d9899c7 [ci skip]adjust comments CCVertexIndexBuffer.h and CCVertexIndexData.h 2015-03-18 17:40:10 +08:00
Huabing.Xu a71fb9f946 [ci skip]update comments CCVertexIndexBuffer.h 2015-03-18 17:18:25 +08:00
Huabing.Xu eb2786f40d [ci skip]update comments CCVertexIndexData.h 2015-03-18 14:43:44 +08:00
minggo 1e271a9d96 Merge pull request #10899 from super626/v3
Bug fix
2015-03-17 19:29:21 +08:00
songchengjiang 73caf536da fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
Dale Stammen 08ceae3de2 removed no-gl_PointSize shaders for Windows Phone 8.1 2015-03-16 08:08:02 -07:00
yangxiao 8b3e116ed6 check running scene 2015-03-16 18:04:50 +08:00
yangxiao 874f7c7f99 fix transparent render bug 2015-03-03 10:42:47 +08:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
yangxiao 2789ad1393 remove unused code 2015-02-13 09:48:27 +08:00
kompjoefriek a2ef1abef3 Fixed unwanted changes 2015-02-12 23:07:24 +01:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
KompjoeFriek 7f28230311 Fixed merge error 2015-02-10 21:37:18 +01:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
yangxiao 2ac0b35283 fix render state 2015-02-06 10:09:23 +08:00
Nite Luo e9b4e4e19c Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:59 -08:00
Nite Luo 07cda0db37 Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12 2015-01-31 09:46:31 -08:00
zhukaixy 806a5011e5 solve the problems noted in comments 2015-01-30 17:23:30 +08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
Nite Luo f914297703 Fix force depth write logic 2015-01-28 23:55:26 -08:00
minggo 2f04e7a6ac Merge pull request #10239 from super626/v3
fix bug on uniform cache
2015-01-29 10:13:11 +08:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Huabing.Xu c8a783e4ac use const auto& 2015-01-28 10:59:29 +08:00
Huabing.Xu 5f5c00b7d2 remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE 2015-01-28 10:32:22 +08:00
Nite Luo be6ca1b6d2 add force depth write 2015-01-27 17:05:51 -08:00
Nite Luo c364323bbc Not using static value to save previous render state since other commands like custom command could change them 2015-01-27 16:26:31 -08:00
Nite Luo 8f539a0107 Make PositionZ independent from global Z 2015-01-27 15:41:58 -08:00
Nite Luo b89e255099 Finish organize the render queue 2015-01-27 14:41:16 -08:00
Nite Luo 78d8a694c8 Merge branch 'v3' into v3_fixRenderer
Conflicts:
	cocos/renderer/CCRenderer.cpp
	cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo 3c635d044e Add Queue_count for render queues 2015-01-27 11:12:51 -08:00
yangxiao 220b34d105 Merge branch 'newcode' into v3 2015-01-27 16:35:54 +08:00
yangxiao fad8f9f1da format 2015-01-27 16:31:15 +08:00
yangxiao af8a6c16b1 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2015-01-27 16:24:07 +08:00
lvlong 57970da398 Do some optimize 2015-01-27 15:50:05 +08:00
Huabing.Xu a38b210803 add depth in renderCommand
refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo 15adaf2877 save/restore render state 2015-01-26 16:37:11 -08:00
lvlong bb419719aa fix bug: about caching uniform. 2015-01-26 18:40:00 +08:00
Huabing.Xu 285a280bb4 enable attribute cache as before 2015-01-23 18:19:25 +08:00
Huabing.Xu 421310f3a8 Merge branch 'v3' into v3_fixCrashNoVAO
Conflicts:
	cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu 550fc44187 disbale cache for s_attributeFlags 2015-01-23 14:32:36 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu 0ca47ab40f fix crash for textureAtlas 2015-01-21 14:14:53 +08:00