halx99
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d2acbe176e
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finish gl backend
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2020-09-11 01:19:10 +08:00 |
halx99
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e53fa3560b
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Prepare
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2020-09-11 00:14:03 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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4bb44288a5
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Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
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2020-09-03 18:03:43 +08:00 |
halx99
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d66e62e436
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ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
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2020-09-03 18:01:40 +08:00 |
halx99
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93a461f779
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Add getGPUHandler for backend::Texture for some purpose use
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2020-09-02 13:00:32 +08:00 |
halx99
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3e443d286e
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Remove unnecessary macro GL_ETC1_RGB8_OES check
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2020-09-01 13:39:15 +08:00 |
halx99
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f9ae5401ec
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Add copyright notice [skip appveyor][skip travis]
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2020-09-01 13:24:45 +08:00 |
halx99
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cc53868d27
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More clearly ETC1 format, sync enums for ETC1, correct somethings
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2020-09-01 11:43:03 +08:00 |
halx99
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09cedf60b2
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Improve images decoder
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2020-08-31 21:04:47 +08:00 |
halx99
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e96ae229dd
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Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8
Update README.md
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2020-08-31 04:27:33 -07:00 |
halx99
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a87c0bba78
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More clearly data owner when decode images.
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2020-08-31 19:24:23 +08:00 |
halx99
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fa5d2d198b
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fix resources relative path to avoid test case crash on mobile
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2020-08-31 17:39:29 +08:00 |
halx99
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c338472df8
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Move copyright notice to header [skip appveyor][skip travis]
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2020-08-31 17:35:01 +08:00 |
halx99
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477aa0c185
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Clearly CCLOG content
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2020-08-31 17:13:04 +08:00 |
halx99
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43f464163c
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1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
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2020-08-30 17:58:39 +08:00 |
halx99
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b32b9b75e9
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More clearly comment
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2020-08-29 19:51:42 +08:00 |
halx99
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998335b8af
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More clearly comment for multi-textures support
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2020-08-29 17:39:17 +08:00 |
halx99
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32549195cf
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fix multi-texture2d support
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2020-08-29 16:56:48 +08:00 |
halx99
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238cd782e3
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
halx99
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7ce3f4ab34
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Make logical more clearly
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2020-08-27 17:35:30 +08:00 |
halx99
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e58b7c292a
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
halx99
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cccb66f1ae
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
halx99
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8822faae98
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
halx99
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48007c67c9
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Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
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2020-02-24 20:59:11 +08:00 |
halx99
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810397ebfe
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Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
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2020-02-24 17:51:58 +08:00 |
halx99
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825ec25a6b
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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57dd626e39
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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734b5bd44f
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fix #41
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2020-02-23 21:27:14 +08:00 |
halx99
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82808a321d
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Remove duplicated code
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2020-02-17 20:21:43 +08:00 |
halx99
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584ee96a89
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Fix adjust issue at Texture2DGL::initWithZeros
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2020-02-17 00:13:56 +08:00 |
halx99
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78cd37f01a
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Sync https://github.com/cocos2d/cocos2d-x/pull/20457
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2020-02-15 21:38:37 +08:00 |
halx99
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bc343072ce
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Call initWithZeros at constructor once is works
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2020-02-15 17:35:44 +08:00 |
halx99
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f45bcbc723
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Refine sources
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2020-02-15 10:48:44 +08:00 |
halx99
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8d0d83b2ee
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fix ci error
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2020-02-15 03:10:01 +08:00 |
halx99
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e065f94aa4
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Remove unnecessary constructors.
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2020-02-15 02:58:41 +08:00 |
halx99
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3ebacd33e9
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Refine STMGT
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2020-02-15 02:36:02 +08:00 |
halx99
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be59a192c1
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Move maxTextureIdx to base texture class
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2020-02-14 23:42:05 +08:00 |
halx99
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46c8fff152
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Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
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2020-02-14 23:23:07 +08:00 |
halx99
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67c153f589
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Make multi-meta-textures support works on Metal.
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2020-02-14 21:40:33 +08:00 |
halx99
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f1df405e82
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fix #53
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2020-02-14 15:18:56 +08:00 |
halx99
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bb441097e7
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Merge: f6853a5852 f36d21c9bf
Merge pull request #52 from c4games/fix-issue51
fix #51
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2020-02-12 20:58:25 +08:00 |
halx99
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41f0869926
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Merge: 2d3e162e21 5d7f58c3ad
Merge pull request #50 from weiwest/master
add astc support (Great Job)
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2020-02-12 20:24:29 +08:00 |
halx99
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53d784af8d
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fix #51
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2020-02-12 20:15:09 +08:00 |
weiwest
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33b9e8330b
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add astc soft decode support
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2020-02-11 23:54:17 +08:00 |
halx99
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aa4d08eb3f
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Merge: ffcb65fdaa e10155bef4
Merge pull request #39 from halx99/master
Refactor UserDefault, add plain mode for win32.
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2020-02-06 23:28:33 +08:00 |
weiwest
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2acb59d377
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add astc support 8x8 block size
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2020-02-06 21:54:45 +08:00 |
halx99
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a91953ac1a
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Refactor UserDefault, optmize for huge entities.
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2020-02-06 01:08:51 +08:00 |
weiwest
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27927bbcb3
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add astc support 2d 4x4 RGBA
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2020-02-05 22:45:19 +08:00 |
coulsonwang
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3541d06339
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set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again
* update review
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2019-12-29 23:07:19 +08:00 |