Commit Graph

56 Commits

Author SHA1 Message Date
halx99 d2acbe176e finish gl backend 2020-09-11 01:19:10 +08:00
halx99 e53fa3560b Prepare 2020-09-11 00:14:03 +08:00
halx99 671b6b4ca9 Tidy code 2020-09-11 00:10:44 +08:00
halx99 4bb44288a5 Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error 2020-09-03 18:03:43 +08:00
halx99 d66e62e436 ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 93a461f779 Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
halx99 3e443d286e Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
halx99 f9ae5401ec Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 cc53868d27 More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 43f464163c 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 238cd782e3 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 7ce3f4ab34 Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 e58b7c292a Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 cccb66f1ae fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 8822faae98 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 48007c67c9 Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107

Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99 810397ebfe Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader

Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 825ec25a6b Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 57dd626e39 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 734b5bd44f fix #41 2020-02-23 21:27:14 +08:00
halx99 82808a321d Remove duplicated code 2020-02-17 20:21:43 +08:00
halx99 584ee96a89 Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 78cd37f01a Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
halx99 bc343072ce Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 f45bcbc723 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8d0d83b2ee fix ci error 2020-02-15 03:10:01 +08:00
halx99 e065f94aa4 Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3ebacd33e9 Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 be59a192c1 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
halx99 46c8fff152 Merge: 5a83d24b2f a460438c3b
Merge pull request #56 from c4games/astc-ios

Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 67c153f589 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 f1df405e82 fix #53 2020-02-14 15:18:56 +08:00
halx99 bb441097e7 Merge: f6853a5852 f36d21c9bf
Merge pull request #52 from c4games/fix-issue51

fix #51
2020-02-12 20:58:25 +08:00
halx99 41f0869926 Merge: 2d3e162e21 5d7f58c3ad
Merge pull request #50 from weiwest/master

add astc support (Great Job)
2020-02-12 20:24:29 +08:00
halx99 53d784af8d fix #51 2020-02-12 20:15:09 +08:00
weiwest 33b9e8330b add astc soft decode support 2020-02-11 23:54:17 +08:00
halx99 aa4d08eb3f Merge: ffcb65fdaa e10155bef4
Merge pull request #39 from halx99/master

Refactor UserDefault, add plain mode for win32.
2020-02-06 23:28:33 +08:00
weiwest 2acb59d377 add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
halx99 a91953ac1a Refactor UserDefault, optmize for huge entities. 2020-02-06 01:08:51 +08:00
weiwest 27927bbcb3 add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
coulsonwang 3541d06339 set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again

* update review
2019-12-29 23:07:19 +08:00