folecr
336af23428
Helper files copied from cocos2d-iphone
2012-10-11 16:58:44 -07:00
folecr
c63cf54256
Submodule for cocos2d-html5-tests
2012-10-11 16:37:22 -07:00
folecr
2e8aad611d
Run tests-boot-jsb.js from the root directory
2012-10-11 16:35:17 -07:00
folecr
a763e4242f
Remove samples/TestJavascript/Resources
2012-10-11 14:25:48 -07:00
folecr
2cf579de6b
NDK debugger script
2012-10-11 14:25:47 -07:00
James Chen
b78e2c9130
issue #1486 : Added iPad, ipadhd resources, and make some watermark for these pictures.
2012-10-11 18:33:43 +08:00
James Chen
cdf54a872f
issue #1486 : A bug fix.
2012-10-11 17:02:27 +08:00
James Chen
77da7b5895
issue #1486 : First commit based on BorMor's branch.
2012-10-11 16:45:14 +08:00
James Chen
ade54a3de7
Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
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Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
James Chen
5efadbb4ff
Merge pull request #1441 from folecr/updatesubmodulereference
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Update submodule reference to point to latest auto-generated changes
2012-10-10 20:12:25 -07:00
folecr
4af5abbc56
Update submodule reference to point to latest auto-generated changes
2012-10-10 20:07:46 -07:00
James Chen
1d4a2cc13c
Merge pull request #1439 from folecr/updatescript
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Updated script behaviour.
2012-10-10 17:32:30 -07:00
folecr
57e8c4b304
Updated script behaviour
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* Auto generated bindings are always pushed to remote repo.
* If a remote repository is not given, exit with failure.
* Updating the submodule reference is not done unless
* ... remote cocos2dx repo is set.
2012-10-10 08:37:54 -07:00
James Chen
fbfc7c0123
Merge pull request #1438 from dumganhar/iss1469-moonwarriors
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issue #1469 : Adding MoonWarriors sample game.
2012-10-10 07:22:05 -07:00
James Chen
918045e6ac
issue #1469 : Deleted two unused files.
2012-10-10 22:18:27 +08:00
James Chen
122a748029
issue #1469 : Removed some unused resources.
2012-10-10 22:15:47 +08:00
James Chen
36d8e86879
issue #1469 : Made MoonWarriors works on iOS.
2012-10-10 22:06:44 +08:00
James Chen
26a5f31f0e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1469-moonwarriors
2012-10-10 15:25:49 +08:00
James Chen
700b83f3b9
issue #1469 : Added 'setBlendFunc' support for CCSprite, CCParticleSystem...etc.
2012-10-10 15:25:27 +08:00
James Chen
9f93b609e8
issue #1469 : Added cc.config for js-bindings.
2012-10-10 15:24:20 +08:00
James Chen
b3e0f3e96e
issue #1469 : Updated solutions for vs2008 and vs2010.
2012-10-10 15:23:46 +08:00
James Chen
bb135e49d1
issue #1469 : Ignored 'getBlendFunc' and 'setBlendFunc' for CCSpriteBatchNode,CCMotionStreak,CCAtlasNode,CCParticleBatchNode,CCLayerColor,CCParticleSystem.
2012-10-10 15:23:13 +08:00
James Chen
abd1d7e3bf
issue #1469 : VS2010 compilation works.
2012-10-10 15:14:19 +08:00
James Chen
48b146a098
issue #1469 : Exported 'cocos2dVersion'.
2012-10-10 15:08:11 +08:00
James Chen
5054684e00
issue #1469 : Made MoonWarriors works on android.
2012-10-10 15:06:11 +08:00
James Chen
d03ff0616a
issue #1469 : Added MoonWarriors sources and made it works on windows.
2012-10-10 14:50:04 +08:00
minggo
f75547e9d4
Merge pull request #1436 from folecr/latestjsbindings
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Update to latest generated JS bindings
2012-10-09 21:55:06 -07:00
minggo
3f619d624d
Merge pull request #1437 from folecr/updatescript
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Allow partial run of JS bindings script when cocos2dx remote repository is not set.
2012-10-09 21:54:43 -07:00
folecr
e6622eebd0
Allow partial run of script when cocos2dx remote repository is not set.
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* Also fix some comments.
2012-10-09 21:36:32 -07:00
folecr
12d711a13e
Update to latest generated JS bindings
2012-10-09 21:18:58 -07:00
minggo
36f3b12ebc
Merge pull request #1435 from minggo/iss1500_rendertexture
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Iss1500 rendertexture
2012-10-09 21:06:41 -07:00
minggo
d8b0c75675
fixed #1500:fix a memory leak
2012-10-10 12:02:56 +08:00
minggo
96b3232910
fixed #1500:make rendertexture work ok on certain Qualcomm Andreno gpu
2012-10-10 11:36:02 +08:00
minggo
e7fea0449f
Merge pull request #1433 from rohankuruvilla/gles20
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Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modif...
2012-10-09 18:34:36 -07:00
James Chen
14a56ddc8f
Merge branch 'gles20' of https://github.com/rohankuruvilla/cocos2d-x into rohan-schedule
2012-10-10 09:33:54 +08:00
minggo
b7cfb6cbe9
Merge pull request #1434 from folecr/autogenscript
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Jenkins script for auto-generating and committing JS bindings.
2012-10-09 18:29:17 -07:00
folecr
66d843ce38
Jenkins script for auto-generating and committing JS bindings.
2012-10-09 15:12:15 -07:00
Rohan Kuruvilla
12292afee6
Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini
2012-10-09 15:03:14 -07:00
johnangel
e510bee238
Displaying window size in Debug mode
2012-10-09 10:58:56 +02:00
johnangel
e7340f6c1b
ESC button on Windows will now behave like Back button on mobile phones
2012-10-08 18:46:19 +02:00
johnangel
72aa46afe5
Refactoring code
2012-10-08 18:38:04 +02:00
johnangel
c6da27b793
Debug app uses executable directory; Non-debug app uses local app data
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directory
2012-10-08 17:22:27 +02:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
Walzer
f1d9629404
Merge pull request #1361 from ncrothe/gles20
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add the capability to set custom http header to HttpClient
2012-10-08 01:06:39 -07:00
James Chen
b149bbb5e5
Merge pull request #1431 from dumganhar/gles20
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Adding some comments for CCDictionary::objectForKey method.
2012-10-07 23:59:41 -07:00
James Chen
be236155e9
Fix a typo.
2012-10-08 14:58:24 +08:00
James Chen
f6c34e23e6
Adding some comments for CCDictionary::objectForKey method.
2012-10-08 14:55:46 +08:00
James Chen
7eb5be1e51
Merge pull request #1430 from dumganhar/gles20
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fixed #1496 : An error of comparing font's face name in CCImage of win32 port.
2012-10-07 23:54:56 -07:00
James Chen
70286073e1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-10-08 14:53:22 +08:00
James Chen
719cb7b7a6
fixed #1496 : An error of comparing font's face name in CCImage of win32 port.
2012-10-08 14:52:08 +08:00