James Chen
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788b478b3c
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Make sure HelloCpp can be full screen.
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2012-11-29 16:31:29 +08:00 |
minggo
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a701eaecce
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issue #1555:update to v2.1 beta3
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2012-11-14 18:05:15 +08:00 |
James Chen
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b383704ebc
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fixed #1520: Updated one comment in HelloCpp.
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2012-10-23 14:04:35 +08:00 |
James Chen
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b3db7e91f8
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fixed #1520: Updated some comments.
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2012-10-23 14:01:48 +08:00 |
James Chen
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f4f63fd824
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fixed #1520: Added comments for using multiresolution in HelloCpp.
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2012-10-23 10:50:47 +08:00 |
James Chen
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36600d95b1
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issue #1486: Calculate content scale factor by screen height.
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2012-10-12 17:37:26 +08:00 |
James Chen
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98aa5dd489
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issue #1486: Updated AppDelegate.cpp and proj.win32/main.cpp.
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2012-10-12 10:02:49 +08:00 |
James Chen
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b78e2c9130
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issue #1486: Added iPad, ipadhd resources, and make some watermark for these pictures.
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2012-10-11 18:33:43 +08:00 |
James Chen
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cdf54a872f
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issue #1486: A bug fix.
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2012-10-11 17:02:27 +08:00 |
James Chen
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77da7b5895
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issue #1486: First commit based on BorMor's branch.
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2012-10-11 16:45:14 +08:00 |
James Chen
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ade54a3de7
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Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
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2012-10-11 16:12:22 +08:00 |
Sergey Vikhirev
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05eb4352e8
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Remove retina specific methods and logic
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2012-09-24 14:22:02 +04:00 |
minggo
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a568c1d221
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revert modification of AppDelegate.cpp
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2012-09-24 17:24:00 +08:00 |
walzer
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78ef574962
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add touch callback to HelloCpp. Users can learn setDesignResolution easily.
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2012-09-24 14:14:53 +08:00 |
walzer
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7088b19a1a
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add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina)
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2012-09-24 13:59:16 +08:00 |
walzer
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59a4b0460b
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HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen.
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2012-09-24 10:46:15 +08:00 |
Donald Alan Morrison
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4cbd993091
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Minor English Spelling Corrections. A few grammar corrections.
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2012-09-17 00:02:24 -07:00 |
minggo
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0e81fd0568
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fixed #1442: use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC
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2012-08-27 16:11:07 +08:00 |
minggo
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07ddd43695
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issue #1437:make CCApplication::sharedApplication() return pointer
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2012-08-21 15:28:43 +08:00 |
minggo
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cfdc50fb60
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issue #1437:make CCEGLView::sharedOpenGLView() return pointer
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2012-08-21 14:58:31 +08:00 |
James Chen
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0861877594
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kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
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2012-08-20 16:32:22 +08:00 |
Dale Ducharme
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4004a8ac61
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Cocos2dx for gles2.
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2012-08-17 17:45:21 -04:00 |
minggo
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bcf61cdf26
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issue #1405:use enum to distinguish target
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2012-08-16 10:21:15 +08:00 |
minggo
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c34812567f
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issue #1405: modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
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2012-08-09 10:23:39 +08:00 |
minggo
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3853611e62
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issue #1405:support loading resources from directory defined by developer
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2012-08-08 17:42:04 +08:00 |
minggo
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f6115d5667
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issue #1405:zoom out work ok
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2012-08-07 18:24:45 +08:00 |
minggo
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5d8f909af4
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issue #1405:multi resolution works ok
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2012-08-07 14:29:46 +08:00 |
minggo
|
0b2396c54b
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issue #1405:support three type of resolution
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2012-08-01 16:56:12 +08:00 |
minggo
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f9c40f7372
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issue #1399: work ok on iOS after adjusting directory structure
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2012-07-19 17:22:36 +08:00 |