Commit Graph

4103 Commits

Author SHA1 Message Date
James Chen 3fa5c776b8 issue #2359: Using PositionColor shader when texture is NULL in Sprite.
TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
James Chen 7892f1ac9d Merge pull request #3053 from dumganhar/iss2285-js-motionstreak
Adding MotionStreak test for TestJavascript.
2013-07-03 01:36:07 -07:00
James Chen 501afdd2e3 closed #2359: Sprite will become white block when using CCControlSwitch.
setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 16:16:30 +08:00
James Chen 331c688f6f Merge pull request #3063 from dumganhar/DarraghCoy-selector_cast_safety
Merge PR#3058:  Adding extra safety to selector casting macros
2013-07-03 01:09:09 -07:00
minggo bf47cf55c7 Merge pull request #3059 from jotel/shadow-fix
Text Shadows fix
2013-07-03 01:00:03 -07:00
minggo 2f88109a96 Merge pull request #3055 from DarraghCoy/add_rect_union_with_rect
Add Rect::unionWithRect
2013-07-03 00:42:55 -07:00
minggo de15064317 Merge pull request #3062 from minggo/iss2346-opengl-error
Fixed a bug in CCTMXLayer when set uniform
2013-07-03 00:31:10 -07:00
minggo f089e62e8f closed #2361:fix a crsash caused by Set::removeAllObjects 2013-07-03 15:26:58 +08:00
minggo 1bd5398f91 Merge branch 'cc_draw_solid_circle' of https://github.com/DarraghCoy/cocos2d-x into cc_draw_solid_circle 2013-07-03 14:45:36 +08:00
James Chen 661a934e82 Merge branch 'selector_cast_safety' of https://github.com/DarraghCoy/cocos2d-x into DarraghCoy-selector_cast_safety 2013-07-03 14:06:53 +08:00
Jaroslaw Lewandowski d26fa847d8 - Fixing shadows for text with stroke in iOS
- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
Darragh Coy abbbc3191e Add extra safety to selector casting macros
Use static_cast<> instead of C-Style casts in the callfunc0_selector() etc. series of macros as this will allow the compiler to perform more stringent error checking and catch out cases where incompatible function signatures are being casted. This helps prevent very subtle and difficult to track down bugs where the signature of the function being casted is not what Cocos2dx expect - which can cause strange things to happen and corrupt the current stack frame.
2013-07-02 14:36:09 -07:00
Darragh Coy e6270e64de Bugfixes to the Set class.
1: If adding an object to the container then only retain the object again provided it's not already been added. The underlying std::set does not support duplicate entries. (see: www.cocos2d-x.org/boards/6/topics/10876)
2: When removing an object only CC_SAFE_RELEASE it if it was actually contained in the set. (see: http://www.cocos2d-x.org/boards/6/topics/10876)
3: Fix a bug in 'removeAllObjects' where the underlying std::set container was not being cleared. (see: https://github.com/cocos2d/cocos2d-x/issues/2283)
2013-07-02 14:24:14 -07:00
Darragh Coy e247b5d960 Add ccDrawSolidCircle
Similar to ccDrawCircle() primitives drawing function except the circle is filled.
2013-07-02 13:39:16 -07:00
Darragh Coy da58f035c5 Add CCRect::unionWithRect
Add a new CCRect utility function called 'unionWithRect' which computes the minimum rectangle that contains the current rectangle and another given rectangle, similar to to the following .NET function: http://msdn.microsoft.com/en-us/library/ms521839.aspx
2013-07-02 11:39:49 -07:00
James Chen ed1fa76fd6 issue #2285: ccColor3B --> const ccColor3B& for MotionStreak::create. 2013-07-02 17:46:45 +08:00
minggo 55202b978a Merge pull request #3048 from dabingnn/iss2328-refractor-etc
Iss2328 refractor etc
2013-07-02 01:37:55 -07:00
Huabing.Xu 5929c7662c issue #2328 refractor etc support:
1. GL_ETC1_RGB8_OES not defined will return not support hardware etc
2. remove some space and comments
2013-07-02 15:36:47 +08:00
James Chen b843d3cd88 LayerColor::initWithColor should return false when Layer::init() returns false. 2013-07-02 14:45:06 +08:00
Huabing.Xu 5aa0299160 adjust cocos2d.vcxproj.filters 2013-07-02 14:09:01 +08:00
Huabing.Xu 041bef148a Merge branch 'origin/develop'
Conflicts:
	cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d.vcxproj.filters
2013-07-02 13:47:02 +08:00
James Chen 4e5ee103ec Fixing errors on windows. 2013-07-01 18:22:09 +08:00
Huabing.Xu 9642930779 give Texture2D::_pixelFormat a default value in construction 2013-07-01 18:16:56 +08:00
Huabing.Xu 4e9e893c8e 1. Add C++ code to decode ETC file
2. Configuration and function supportsETC()
2013-07-01 17:40:57 +08:00
James Chen c2ce65a32b issue #2347: Compiled ok for android, marmalade and nacl, windows needs to be tested too. 2013-07-01 17:35:51 +08:00
James Chen 1ae41d07aa closed #2347: Keyboard is supported from cocos2d-x 3.0. 2013-07-01 17:15:49 +08:00
James Chen 0d040bae76 closed #2347: Macros like CC_KEYBOARD_SUPPORT should not be in header file. 2013-07-01 16:48:42 +08:00
minggo ce3cea2fdb closed #2346: use shader program to set uniform 2013-07-01 16:02:46 +08:00
Squallium c770a4bdc8 Added ccFPSImages entity as linked resource 2013-06-30 22:00:29 +02:00
James Chen b76798505c closed #2342: Fixing indention. 2013-06-29 15:04:43 +08:00
James Chen bb2f19535b closed #2342: Fixing compilation errors when CC_ENABLE_CACHE_TEXTURE_DATA is enabled. 2013-06-29 15:01:50 +08:00
Justin Hawkwood 37ca32e75c Corrected code to use textDefinition properties 2013-06-29 15:00:17 +08:00
James Chen e2b9863bf7 issue #2325: [Linux] KEYBOARD_SUPPORT --> CC_KEYBOARD_SUPPORT. 2013-06-29 11:44:14 +08:00
Ricardo Quesada b846a3060e cocos2d-x in Mac:
Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
Ricardo Quesada b0de6d0e8c Project fixes
In debug: optimization is NONE, and other small fixes for Mac
2013-06-27 18:14:24 -07:00
minggo 4dd2b07a32 Merge pull request #3019 from Squallium/develop
removed libxml2 dependence from libcocos2d
2013-06-27 00:13:48 -07:00
Squallium f53e4f692f removed libxml2 dependence from libcocos2d 2013-06-27 08:30:55 +02:00
boyu0 9d227f6f1f Fixed Bug#2327:CCNode::isScheduled() is not implemented
Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
minggo 8938268183 issue #2329: remove unneeded codes 2013-06-26 16:42:11 +08:00
minggo ca2966745e closed #2305: fix a running time error 2013-06-26 15:11:13 +08:00
minggo 9d44b52ebf issue #2305:use c++11 thread correctly 2013-06-26 14:48:19 +08:00
James Chen 10f4446596 Merge pull request #2998 from sbc100/emscripten_linux
closed #2333: 1) Share top level Makefile between emscripten, linux and nacl.
2) Remove the dependacy of the emscripten build on /Library/Fonts
(a darwin-only folder).  On non-darwin platforms we use the
ariel.tff that is part of TestCpp.
2013-06-25 22:43:16 -07:00
James Chen ad7d606b48 Merge pull request #2703 from sergey-shambir/linux_qmake
close #2332: [Linux] Adding project part for QtCreator.
2013-06-25 21:57:20 -07:00
James Chen 229e181625 issue #2305: [Win32] Removing the third party library pthreadVCE2. 2013-06-26 12:52:38 +08:00
Sam Clegg f9ae701a4b Fix emscripten build on linux
Remove the dependacy of the emscripten build on /Library/Fonts
(a darwin-only folder).  On non-darwin platforms we use the
ariel.tff that is part of TestCpp.
2013-06-25 11:47:52 -07:00
minggo 8d782133b8 Merge pull request #2983 from folecr/ccx_filesystem
Improve Android file system read performance
2013-06-25 02:05:37 -07:00
James Chen 38d597b308 Merge pull request #2985 from ricardoquesada/mac_workspace
issue #2325: Adds mac workspace. Not finished.
2013-06-24 19:56:25 -07:00
Ricardo Quesada ef6f67902f Adds mac workspace
for the moment it includes TestCpp.
But Chipmunk, Box2d, cocos2dx, extensions and CocosDenshion are libraries
Like in the iOS project
2013-06-24 18:04:05 -07:00
folecr ee5f319a77 Fix include path 2013-06-24 17:29:24 -07:00
folecr 295f9e0fec Do nothing in the case of forAsync 2013-06-24 16:42:56 -07:00