James Chen
3fa5c776b8
issue #2359 : Using PositionColor shader when texture is NULL in Sprite.
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TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
James Chen
7892f1ac9d
Merge pull request #3053 from dumganhar/iss2285-js-motionstreak
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Adding MotionStreak test for TestJavascript.
2013-07-03 01:36:07 -07:00
James Chen
501afdd2e3
closed #2359 : Sprite will become white block when using CCControlSwitch.
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setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 16:16:30 +08:00
James Chen
331c688f6f
Merge pull request #3063 from dumganhar/DarraghCoy-selector_cast_safety
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Merge PR#3058: Adding extra safety to selector casting macros
2013-07-03 01:09:09 -07:00
minggo
bf47cf55c7
Merge pull request #3059 from jotel/shadow-fix
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Text Shadows fix
2013-07-03 01:00:03 -07:00
minggo
2f88109a96
Merge pull request #3055 from DarraghCoy/add_rect_union_with_rect
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Add Rect::unionWithRect
2013-07-03 00:42:55 -07:00
minggo
de15064317
Merge pull request #3062 from minggo/iss2346-opengl-error
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Fixed a bug in CCTMXLayer when set uniform
2013-07-03 00:31:10 -07:00
minggo
f089e62e8f
closed #2361:fix a crsash caused by Set::removeAllObjects
2013-07-03 15:26:58 +08:00
minggo
1bd5398f91
Merge branch 'cc_draw_solid_circle' of https://github.com/DarraghCoy/cocos2d-x into cc_draw_solid_circle
2013-07-03 14:45:36 +08:00
James Chen
661a934e82
Merge branch 'selector_cast_safety' of https://github.com/DarraghCoy/cocos2d-x into DarraghCoy-selector_cast_safety
2013-07-03 14:06:53 +08:00
Jaroslaw Lewandowski
d26fa847d8
- Fixing shadows for text with stroke in iOS
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- Improved text shadows in Android (they look the same as in iOS)
2013-07-02 22:45:07 +01:00
Darragh Coy
abbbc3191e
Add extra safety to selector casting macros
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Use static_cast<> instead of C-Style casts in the callfunc0_selector() etc. series of macros as this will allow the compiler to perform more stringent error checking and catch out cases where incompatible function signatures are being casted. This helps prevent very subtle and difficult to track down bugs where the signature of the function being casted is not what Cocos2dx expect - which can cause strange things to happen and corrupt the current stack frame.
2013-07-02 14:36:09 -07:00
Darragh Coy
e6270e64de
Bugfixes to the Set class.
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1: If adding an object to the container then only retain the object again provided it's not already been added. The underlying std::set does not support duplicate entries. (see: www.cocos2d-x.org/boards/6/topics/10876)
2: When removing an object only CC_SAFE_RELEASE it if it was actually contained in the set. (see: http://www.cocos2d-x.org/boards/6/topics/10876 )
3: Fix a bug in 'removeAllObjects' where the underlying std::set container was not being cleared. (see: https://github.com/cocos2d/cocos2d-x/issues/2283 )
2013-07-02 14:24:14 -07:00
Darragh Coy
e247b5d960
Add ccDrawSolidCircle
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Similar to ccDrawCircle() primitives drawing function except the circle is filled.
2013-07-02 13:39:16 -07:00
Darragh Coy
da58f035c5
Add CCRect::unionWithRect
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Add a new CCRect utility function called 'unionWithRect' which computes the minimum rectangle that contains the current rectangle and another given rectangle, similar to to the following .NET function: http://msdn.microsoft.com/en-us/library/ms521839.aspx
2013-07-02 11:39:49 -07:00
James Chen
ed1fa76fd6
issue #2285 : ccColor3B --> const ccColor3B& for MotionStreak::create.
2013-07-02 17:46:45 +08:00
minggo
55202b978a
Merge pull request #3048 from dabingnn/iss2328-refractor-etc
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Iss2328 refractor etc
2013-07-02 01:37:55 -07:00
Huabing.Xu
5929c7662c
issue #2328 refractor etc support:
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1. GL_ETC1_RGB8_OES not defined will return not support hardware etc
2. remove some space and comments
2013-07-02 15:36:47 +08:00
James Chen
b843d3cd88
LayerColor::initWithColor should return false when Layer::init() returns false.
2013-07-02 14:45:06 +08:00
Huabing.Xu
5aa0299160
adjust cocos2d.vcxproj.filters
2013-07-02 14:09:01 +08:00
Huabing.Xu
041bef148a
Merge branch 'origin/develop'
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Conflicts:
cocos2dx/proj.ios/cocos2dx.xcodeproj/project.pbxproj
cocos2dx/proj.win32/cocos2d.vcxproj.filters
2013-07-02 13:47:02 +08:00
James Chen
4e5ee103ec
Fixing errors on windows.
2013-07-01 18:22:09 +08:00
Huabing.Xu
9642930779
give Texture2D::_pixelFormat a default value in construction
2013-07-01 18:16:56 +08:00
Huabing.Xu
4e9e893c8e
1. Add C++ code to decode ETC file
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2. Configuration and function supportsETC()
2013-07-01 17:40:57 +08:00
James Chen
c2ce65a32b
issue #2347 : Compiled ok for android, marmalade and nacl, windows needs to be tested too.
2013-07-01 17:35:51 +08:00
James Chen
1ae41d07aa
closed #2347 : Keyboard is supported from cocos2d-x 3.0.
2013-07-01 17:15:49 +08:00
James Chen
0d040bae76
closed #2347 : Macros like CC_KEYBOARD_SUPPORT should not be in header file.
2013-07-01 16:48:42 +08:00
minggo
ce3cea2fdb
closed #2346 : use shader program to set uniform
2013-07-01 16:02:46 +08:00
Squallium
c770a4bdc8
Added ccFPSImages entity as linked resource
2013-06-30 22:00:29 +02:00
James Chen
b76798505c
closed #2342 : Fixing indention.
2013-06-29 15:04:43 +08:00
James Chen
bb2f19535b
closed #2342 : Fixing compilation errors when CC_ENABLE_CACHE_TEXTURE_DATA is enabled.
2013-06-29 15:01:50 +08:00
Justin Hawkwood
37ca32e75c
Corrected code to use textDefinition properties
2013-06-29 15:00:17 +08:00
James Chen
e2b9863bf7
issue #2325 : [Linux] KEYBOARD_SUPPORT --> CC_KEYBOARD_SUPPORT.
2013-06-29 11:44:14 +08:00
Ricardo Quesada
b846a3060e
cocos2d-x in Mac:
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Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
Ricardo Quesada
b0de6d0e8c
Project fixes
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In debug: optimization is NONE, and other small fixes for Mac
2013-06-27 18:14:24 -07:00
minggo
4dd2b07a32
Merge pull request #3019 from Squallium/develop
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removed libxml2 dependence from libcocos2d
2013-06-27 00:13:48 -07:00
Squallium
f53e4f692f
removed libxml2 dependence from libcocos2d
2013-06-27 08:30:55 +02:00
boyu0
9d227f6f1f
Fixed Bug#2327:CCNode::isScheduled() is not implemented
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Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
minggo
8938268183
issue #2329 : remove unneeded codes
2013-06-26 16:42:11 +08:00
minggo
ca2966745e
closed #2305 : fix a running time error
2013-06-26 15:11:13 +08:00
minggo
9d44b52ebf
issue #2305:use c++11 thread correctly
2013-06-26 14:48:19 +08:00
James Chen
10f4446596
Merge pull request #2998 from sbc100/emscripten_linux
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closed #2333 : 1) Share top level Makefile between emscripten, linux and nacl.
2) Remove the dependacy of the emscripten build on /Library/Fonts
(a darwin-only folder). On non-darwin platforms we use the
ariel.tff that is part of TestCpp.
2013-06-25 22:43:16 -07:00
James Chen
ad7d606b48
Merge pull request #2703 from sergey-shambir/linux_qmake
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close #2332 : [Linux] Adding project part for QtCreator.
2013-06-25 21:57:20 -07:00
James Chen
229e181625
issue #2305 : [Win32] Removing the third party library pthreadVCE2.
2013-06-26 12:52:38 +08:00
Sam Clegg
f9ae701a4b
Fix emscripten build on linux
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Remove the dependacy of the emscripten build on /Library/Fonts
(a darwin-only folder). On non-darwin platforms we use the
ariel.tff that is part of TestCpp.
2013-06-25 11:47:52 -07:00
minggo
8d782133b8
Merge pull request #2983 from folecr/ccx_filesystem
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Improve Android file system read performance
2013-06-25 02:05:37 -07:00
James Chen
38d597b308
Merge pull request #2985 from ricardoquesada/mac_workspace
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issue #2325 : Adds mac workspace. Not finished.
2013-06-24 19:56:25 -07:00
Ricardo Quesada
ef6f67902f
Adds mac workspace
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for the moment it includes TestCpp.
But Chipmunk, Box2d, cocos2dx, extensions and CocosDenshion are libraries
Like in the iOS project
2013-06-24 18:04:05 -07:00
folecr
ee5f319a77
Fix include path
2013-06-24 17:29:24 -07:00
folecr
295f9e0fec
Do nothing in the case of forAsync
2013-06-24 16:42:56 -07:00