Ricardo Quesada
31dd70dba2
Matrix::identity() -> IDENTITY
...
consistency with the rest of the cocos2d API
2014-05-13 10:26:25 -07:00
minggo
05c16de87a
Merge pull request #6715 from dumganhar/iss5160-animation-notification
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closed #5160 : Dispatch a custom event after an animation frame is displayed
2014-05-13 18:38:44 +08:00
James Chen
1ced31a2d3
issue #5160 : Don't use static variables, use member variables
2014-05-13 17:29:05 +08:00
James Chen
0cd2196b88
closed #5160 : Dispatch a custom event after an animation frame is displayed
2014-05-13 17:08:30 +08:00
James Chen
86411837c6
PLEASE NEVER `using namespace cocos2d;` in header file
2014-05-13 16:15:21 +08:00
Ricardo Quesada
012f1020ca
GLProgramState fixes
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It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Dale Stammen
78df412669
updated project files to latest version of cocos2d
2014-05-12 09:27:52 -07:00
Dale Stammen
34b0245cfe
updated WP8 precompiled shaders
2014-05-12 09:27:27 -07:00
Dale Stammen
50336dca40
updated to latest version of cocos2d
2014-05-12 09:25:37 -07:00
minggo
9ab2dae212
Merge pull request #6635 from dumganhar/iss4660-unicode
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issue #4660 : ccUTF8 uses utf8-utf16 conversion in llvm3.4
2014-05-12 17:57:25 +08:00
Dhilan007
64b2562e1f
fixed compile fail on android.
2014-05-12 15:22:57 +08:00
Dhilan007
fc72dc040d
Label:fixed wrong logic of alignment.
2014-05-12 14:34:25 +08:00
minggo
b23056537b
Merge pull request #6602 from minggo/remove-unneeded-codes
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remove unneeded codes
2014-05-12 13:41:12 +08:00
James Chen
3d22c30933
issue #4660 : Warning fix in CCLabel.cpp and ConvertUTF.c
2014-05-11 11:24:01 +08:00
James Chen
602fa28577
issue #4660 : Updates comments and doc for deprecated ccutf8 api
2014-05-10 21:51:42 +08:00
James Chen
448c1ad352
issue #4660 : Removes unused function in ccUTF8.cpp
2014-05-10 19:34:49 +08:00
Dhilan007
4692c67b78
issue #4660:remove unnecessary API.
2014-05-10 19:33:05 +08:00
James Chen
645a9761c8
issue #4660 : CCTweenFunction.h/.cpp must be in 'action' filter
2014-05-10 19:33:05 +08:00
James Chen
f0cf415228
issue #4660 : Fix windows include path doesn't contain `external/ConvertUTF`
2014-05-10 19:33:05 +08:00
James Chen
3a30adde0f
issue #4660 : A warning fix in CCFontAtlas.cpp
2014-05-10 19:33:05 +08:00
James Chen
07204a0602
issue #4660 : Updates win32 project
2014-05-10 19:33:05 +08:00
James Chen
e693a51c6e
issue #4660 : Linux build ok
2014-05-10 19:24:04 +08:00
James Chen
20adf418fd
Updates 2d/CMakeLists.txt
2014-05-10 19:24:04 +08:00
James Chen
e003a09a2c
Updates CMakeLists.txt
2014-05-10 19:24:04 +08:00
James Chen
b003ba5eb0
issue #4660 : Oops, utf16 is 2 bytes.
2014-05-10 19:24:03 +08:00
James Chen
a61b1097db
issue #4660 : Adds ConvertUTFWrapper.cpp, using llvm::ConvertUTF8toWide and llvm:: convertUTF16ToUTF8String
2014-05-10 19:24:03 +08:00
James Chen
5fda13639d
issue #4660 : Uses new utf api for Label.
2014-05-10 19:24:03 +08:00
James Chen
20a8808b78
issue #4660 : Refactors utf8 api, make it safer and easier to use.
2014-05-10 19:24:03 +08:00
Ricardo Quesada
4d579892b1
Merge pull request #6668 from dabingnn/v3_fix_accident_changes
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V3 fix accident changes
2014-05-09 21:38:09 -07:00
Huabing.Xu
ba63befa5e
roll back target=android-10
2014-05-09 21:36:35 -07:00
Ricardo Quesada
a8c2fb5431
Fixes deprecated warnings
2014-05-09 21:29:24 -07:00
Ricardo Quesada
32d96ca9ad
Compiles on Windows Phone 8
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... but does not run
2014-05-09 19:42:57 -07:00
Ricardo Quesada
e8d2cf7871
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
2014-05-09 19:08:08 -07:00
Ricardo Quesada
8f71e65482
Compiles on windows, sort of
2014-05-09 19:07:22 -07:00
yangxiao
d46729862c
android rename ShaderCahe to GLProgramCache
2014-05-09 19:05:39 -07:00
Ricardo Quesada
77c03fcf11
ShaderCache -> GLProgramCache
2014-05-09 18:39:25 -07:00
Ricardo Quesada
faf617bc37
fixes for Linux
2014-05-09 16:57:11 -07:00
yangxiao
1be6ba961c
Merge branch 'newcode' into improved_glprogram
2014-05-09 16:05:42 -07:00
yangxiao
877d8dd771
android works!!
2014-05-09 15:59:49 -07:00
Ricardo Quesada
9cad6cf027
removes some unused directories from the propery sheet
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... for Visual Studio
2014-05-09 15:35:53 -07:00
Ricardo Quesada
4c623f1f5e
compiles and runs on Windows Phone 8
...
What's missing is to have the pre-compiled shaders from MS
to test the the ShaderTest
2014-05-09 15:14:50 -07:00
Ricardo Quesada
9ffaeec515
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
2014-05-09 12:00:33 -07:00
Ricardo Quesada
16c6b2163d
More VisualStudio fixes
2014-05-09 11:59:52 -07:00
Huabing.Xu
e72633c066
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into tony_improved_glprogram
2014-05-09 11:53:22 -07:00
Huabing.Xu
a8b27de799
fix bug for y flipped coord (particle system)
2014-05-09 11:50:37 -07:00
Ricardo Quesada
78dd92a7ef
Merge remote-tracking branch 'cocos2d/v3' into improved_glprogram
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-05-09 11:40:13 -07:00
Ricardo Quesada
8565e899f9
adds missing files to VisualStudio
2014-05-09 11:38:43 -07:00
Ricardo Quesada
34a87f8332
Merge remote-tracking branch 'super626/improved_glprogram' into improved_glprogram
2014-05-09 11:28:16 -07:00
Ricardo Quesada
00834b1d6e
adds missing files for Windows
2014-05-09 11:28:06 -07:00
yangxiao
95e036dd1b
GLProgramStateCache
2014-05-08 21:54:49 -07:00