James Chen
5000873778
Const love: std::function<void(Texture2D*)> -> const
...
std::function<void(Texture2D*)>&
2014-04-14 10:01:17 +08:00
James Chen
9d8d256bee
issue #4729 : Android build works ok.
2014-04-10 00:36:42 +08:00
Dale Stammen
77efd401a7
intialize _hasMipmaps to false in constructor
2014-03-28 11:25:57 -07:00
zhangbin
d6ad9274c4
closed #2880 , Generate mipmap for the texture has mipmaps when reload textures.
2014-03-25 16:19:34 +08:00
James Chen
a47923e06d
Fix potential overflow in Texture::getCachedTextureInfo.
2014-03-15 01:09:22 +08:00
zhangbin
56a46892fe
closed #3991 , Remove the method CCTextureCache::updateTexture().
2014-03-06 17:38:18 +08:00
zhangbin
822ef8d588
Merge branch 'develop' into issue3991
2014-03-06 17:28:20 +08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
James Chen
e6d2c4ec73
Refactors Scheduler class.
...
* Timer is an abstract class now.
* Adds three new timers ( `TimerTargetSelector`, `TimerTargetCallback`, `TimerScriptHandler`) which are inherited from Timer.
* Adds new API 'scheduleCallback` / `unscheduleCallbackForKey', and callback's target could be any classes since we're using `void*` to identify target.
* `Scheduler::scheduleCallback` use `std::function`, therefore, it supports passing `lambda`, `member_function` and `global_function`.
* The old selector API is still kept since it's very useful when schedule callback is a member function, it doesn't need a `key` to identify the callback function. (+1 squashed commit)
* Adds relevant test cases.
2014-03-01 14:09:09 +08:00
zhangbin
24ba47a43a
closed #3991 , Add method to reload cached texture & update the nodes used the texture.
2014-02-26 11:44:54 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
minggo
4381685a9d
deprecated some functions in Object
2014-01-22 13:47:29 +08:00
Ricardo Quesada
f0537f17da
ooops
2014-01-14 18:55:14 -08:00
Ricardo Quesada
c267c479db
Performance Test fixes
...
* SpritePerfTest: 3 new tests added
* SpritePerfTest: random() always use the same seed
* SpritePerfTest: Fixed tests 8 and 9 on retina display machines
* Console: Added 3 new commands: 'config', 'fileutils dump', 'textures'
2014-01-14 17:22:45 -08:00
Dhilan007
fe7d5cbdfb
update If Construct
2014-01-09 09:46:17 +08:00
Dhilan007
d18da42695
fix addImageAsync bad judgment of generate image for the first ImageFile.
2014-01-08 23:42:54 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Dhilan007
49d8b76b9e
fix crash related to not support the z length modifier for size_t on vs
2014-01-05 11:59:32 +08:00
minggo
ded3e753f3
use std::function for call back
2014-01-02 17:23:00 +08:00
James Chen
febc19ea8d
Some warning fixes on linux.
2013-12-26 23:06:16 -08:00
James Chen
55b0ef85d8
Merge pull request #4631 from boyu0/const_char_star_to_std_string
...
Change const char* to const std::string&
2013-12-24 22:34:34 -08:00
boyu0
f2e18f32a9
fix android compile error
2013-12-25 13:57:17 +08:00
James Chen
6fce4f9061
Don’t use ‘String::createWithFormat’ in our codes, use StringUtils::format() instead.
2013-12-25 11:00:51 +08:00
boyu0
62fc889a54
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into const_char_star_to_std_string
...
Conflicts:
cocos/2d/platform/CCFileUtils.cpp
cocos/2d/platform/CCFileUtils.h
cocos/2d/platform/CCImageCommon_cpp.h
cocos/2d/platform/CCSAXParser.cpp
cocos/2d/platform/CCSAXParser.h
2013-12-25 10:41:37 +08:00
James Chen
17a6dbebb6
Compilation error fixes.
2013-12-24 19:05:35 +08:00
James Chen
1f5611ae05
Adds missing ‘)’.
2013-12-24 18:23:36 +08:00
James Chen
0ff85852cc
Don’t use FileUtils::getInstance()->getFileData, please use getStringFromFile and getDataFromFile instead.
2013-12-24 18:08:40 +08:00
boyu0
6e6ccbd5f9
change some const char* to const std::string&
2013-12-24 15:49:58 +08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
LinWenhai
649e6b8065
use size_t replace unsigned int for record redeque::size returned value.
2013-12-17 16:04:48 +08:00
Dhilan007
f7a448814c
issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
2013-12-16 17:12:53 +08:00
Ricardo Quesada
f4c68e4eef
More renames of description() to getDescription()
2013-12-12 14:38:12 -08:00
minggo
1502fef7e4
use Schedule::performFunctionInCocosThread
2013-12-06 14:15:01 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
minggo
eded94ef76
don't create a pool, since it doesn't invoke any iOS dependent codes
2013-11-27 17:43:54 +08:00
minggo
bcb131262c
add helper funcion to invoke a function in gl thread
2013-11-27 16:49:07 +08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
...
API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
minggo
d3cf36ba37
Merge pull request #4171 from dumganhar/jsb-64bit-fix
...
[ci skip]Jsb 64bit fix
2013-11-11 02:17:42 -08:00
James Chen
0151ac60ba
fix 64bit warning. unsigned int (int) —> long.
2013-11-11 16:45:44 +08:00
Huabing.Xu
dfcae4ed0d
issue #3025 : change TextureCache::purgeSharedTextureCache() and TextureCache::sharedTextureCache() to do not call deprecate function anymore
2013-11-11 16:04:34 +08:00
Huabing.Xu
3fc16256ab
issue #3025 : move deprecated texture cache implementation to cpp file
2013-11-11 15:40:12 +08:00
Huabing.Xu
02da3a29cc
issue #3025 : deprecate TextureCache::reloadAllTextures, call VolatileTextureMgr::reloadAllTextures instead
2013-11-11 11:38:02 +08:00
Huabing.Xu
b726c6fd2c
issue #3025 : move VolatileTexture static function to VolatileTextureMgr
2013-11-08 16:47:33 +08:00
Huabing.Xu
935d472979
issue #3025 : remove TextureCache::_sharedTextureCache
2013-11-08 11:36:27 +08:00
Huabing.Xu
99546cef46
issue #3025 : add getTextureCache() in CCdirector()
2013-11-07 18:52:36 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
...
Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00