Commit Graph

2440 Commits

Author SHA1 Message Date
Ricardo Quesada 323ea7c0d4 Sprite scale9 (#16702)
* Adds slice9 support for Sprite.

how to use it:

// points coords
sprite->setCenterRect(Rect(x,y,w,h));

// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite

more slice 9 changes

sprite 9 slice works?

kind of works

correct anchor point

slice 9 works, at least with non-rotated atlases

streched works ok

better Y invert code.

cleaner, compatible with the previous code

yay, scaling workings...

need a better api now

sets scale correctly

yay! works as expected!

more fixes and tests

better test for box

setContentSize() changes size in non-9-slice mode sprites as well

setCenterRect() -> setCenterRectNormalized()

yet another test

adds setPositionNormalized()

adds setCenterRect() tests

remove devel team from xcode

tests: add one more tests

fun test!

improved test

yet another test for slice 9

* fixes anchorPoint issues

* adds documentation

* fix: using top-left coordinate for setRect

* sprite: fixes related to scale9 and tiled

* Sprite: slice 9 fixes

works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`

* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
mogemimi 5b8919829c Fix typos in local variables (#16712) 2016-10-20 18:17:37 +08:00
Paul Gardiner 875cf45d1d Lua: add cc.vec3 functions - add, sub, mul and dot (#16706)
Also update the lua test to use these functions.
2016-10-17 10:39:40 +08:00
CocosRobot 23ff5fc51f [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16676) 2016-10-11 11:40:11 -07:00
Wilson E. Alvarez cdee1e11de Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642)
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp

* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp

* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp

* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp

* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp

* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp

* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp

* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp

* Switched implementation to range-based for loops

* Added readability, fixed loop in CCDataReaderHelper.cpp

Thanks to Dimon4eg for the code review.
2016-10-11 10:59:44 -07:00
Ricardo Quesada e4be87a059 Adds Spine binary-file format support (#16629)
* Adds Spine binary-file format support

fixes issue #10438

* ignore SkeletonBinary.c from linter

* add another file to the exclude list

* lua manual fixes for spine

* SkeletonBinary.c and not .cpp

* missing files for win8.1

* don't compile it as crt

* new updates from spine
2016-10-11 10:56:14 -07:00
CocosRobot#Set f280ed2cdb [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2016-10-11 01:51:00 +00:00
9b9387 0c8376411e Update GuiConstants.lua (#16666)
- fixed PageView constant
2016-10-10 13:56:42 +08:00
Paul Gardiner 1c0602e130 Remove unnecessary arguments from some lua cc.mat4 methods (#16658)
* Lua: remove unused 3rd argument from cc.mat4.transformVector

cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.

Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.

Changed the test files to call without the unnecessary argument.

* Lua: remove unused argument from cc.mat4.createTranslation/Rotation

Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.

Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
mogemimi 868e6f62c5 Fix typos in doc: accpetable / accepteable -> acceptable (#16641) 2016-10-04 22:08:56 -07:00
CocosRobot c046257efc [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16630) 2016-09-30 09:44:34 +08:00
minggo a6f3773aef Luajit (#16620)
* update console

* load lua according architecture

* install android-13 in travis
2016-09-28 16:19:20 +08:00
mogemimi 8b703a8d12 Fix implicit conversion warning (#16598)
* Fix implicit conversion warning

* Change SAXParser::textHandler parameter type from int to size_t
2016-09-26 14:49:47 +08:00
pandamicro 466053b740 Fix JS AssetsManagerTest and Improve scheduler wrapper (#16605)
* Fix tests for v3.12 web

* Improve scheduler wrapper

* Update web engine ref
2016-09-26 14:44:32 +08:00
mogemimi e8c3082229 Move skipBOM function outside to prevent shadowing warning (#16585) 2016-09-20 14:52:15 +08:00
colajam93 e7f739897c Fix deprecated warning (#16592) 2016-09-20 14:48:00 +08:00
mogemimi 91cdb3394b Suppress warning C4101 on MSVC (#16573) 2016-09-14 10:49:14 -07:00
CocosRobot 7410bdd981 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16563) 2016-09-12 10:03:21 +08:00
CocosRobot ced81f3527 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16554) 2016-09-12 09:46:19 +08:00
mogemimi 2b9ac2c950 Remove redundant semicolons (#16558) 2016-09-12 09:45:34 +08:00
Allen Lee 7c298bdcd7 misspelling check on cocos directory (#16522)
Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
CocosRobot 8d2b645a96 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16519)
* fixed #16473: OpenSLES error while play background music in writable path or sdcard. (#16475) (#16517)

* [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
2016-09-06 10:11:11 +08:00
CocosRobot 8947ff722e [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16514) 2016-09-05 13:48:58 +08:00
CocosRobot 6f4551cdad [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16513) 2016-09-05 10:19:41 +08:00
James Chen 5bfd110424 Fixes jsval_to_std_string could not convert number to string. (#16504)
Don't use deprecated method in ActionsProgressTest.
2016-09-05 10:02:05 +08:00
CocosRobot b6536e8d9f [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#16499) 2016-09-02 10:44:55 +08:00
minggo df3b33cd59 Merge pull request #16457 from minggo/merge-v3.13
Update rapid json to version 1.1.0.
2016-08-29 15:22:01 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
CocosRobot ee4d59cf76 [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16454) 2016-08-29 11:48:21 +08:00
9b9387 e124fe4fc5 Update CCBProxy.cpp (#16421)
fixed bug
2016-08-23 14:48:06 +08:00
CocosRobot 56cfd76b4c [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16411) 2016-08-22 15:49:43 +08:00
pandamicro ec52cf4aa4 [ci skip] Remove LayerRGBA in scripts to avoid issues and update web ref (#16412)
* Remove LayerRGBA in scripts to avoid issues and update web ref

* Doctoc docs
2016-08-22 10:55:21 +08:00
pandamicro f0be4f3069 Merge part of Cocos2d-x-lite (#16380)
* Update js auto binding settings with new ndk version

* Remove unnecessary property from Ref

* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup

* Fix spine track entry circle referencing issue

* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB

* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey

* Update JS versions

* Add docs for web v3.13

* Improve ScriptingCore

* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone

* Fix auto bindings configurations

* Update web ref
2016-08-19 16:28:47 +08:00
minggo e9a5a4e2bd Revert luajit (#16397)
* revert to use lua

* comment lua bytecode test

* update release note
2016-08-19 11:49:19 +08:00
CocosRobot d09ee83c5a [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16395) 2016-08-19 09:36:50 +08:00
CocosRobot 7540a64fd8 [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16370) 2016-08-16 16:56:06 +08:00
James Chen 86b8a633f3 Android arm64-v8a also uses Luajit. (#16352)
* Android arm64-v8a also uses Luajit.

* Updates external/config.json
2016-08-15 14:57:04 +08:00
CocosRobot 7f222c92e0 [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16360) 2016-08-15 10:53:07 +08:00
JaryGuo f9abbf02f6 fix the problem in ccUTF8.cpp and CCLuaJavaBridge.cpp (#16314)
* fix the return value when return null in java

fix the return value when return null in java

* fix getStringUTFCharsJNI

fix getStringUTFCharsJNI when srcjStr is null

* remove a word

remove a word added by mistake

* make a indention

line 233 utf8Str
2016-08-08 10:43:14 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 808a10429b Fix some typos in comments and strings (#16290) 2016-08-02 15:29:23 +08:00
CocosRobot aac49e35e1 [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16284) 2016-07-31 22:50:28 +08:00
minggo 9a8f577095 fix some typos (#16269) 2016-07-29 17:20:42 +08:00
CocosRobot c5923e00ca [ci skip][AUTO]: updating luabinding & jsbinding automatically (#16261) 2016-07-29 13:40:46 +08:00
CocosRobot af1783364b [ci skip][AUTO]: updating luabinding & jsbinding automatically 2016-07-29 01:43:11 +00:00
Ricardo Quesada 2945968614 Upgrades to Spine v3.4 (#16242)
* Upgrades to Spine v3.4

Github issue #16115

* compiles and works on windows

tested on:

* win32
* win10
* win8.1

* include-linter: don't test spine files

we need them unmodified

* spine bindings fixes

also, doesn't use goblins-ffd. instead it uses goblins.
goblins-ffd is no longer present in spine v3.4
2016-07-28 07:25:50 -07:00
CocosRobot 6b3454e9c6 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2016-07-27 20:38:57 +00:00
CocosRobot 9566a0cb24 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2016-07-26 02:06:58 +00:00
CocosRobot e0abb981d5 [ci skip][AUTO]: updating luabinding & jsbinding automatically 2016-07-25 09:39:34 +00:00
mogemimi 15030ad4c3 Fix typos in log messages 2016-07-25 02:53:22 +09:00