Huabing.Xu
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feec24e3ef
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Merge branch 'v3' into develop_migrate_math_lib_merge
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCNode.cpp
cocos/2d/CCRenderTexture.cpp
cocos/2d/platform/wp8/CCGLView.h
cocos/physics/CCPhysicsBody.cpp
extensions/physics-nodes/CCPhysicsSprite.cpp
extensions/physics-nodes/CCPhysicsSprite.h
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
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2014-04-25 16:20:24 +08:00 |
pandamicro
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1966d1f50e
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Fixed #4755: Fix PhysicsSprite transform not updated issue
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2014-04-23 17:11:55 +08:00 |
Huabing.Xu
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6686b657a4
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Migrate getPostion and correspondent member variable to Vector2
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2014-04-15 16:28:59 +08:00 |
Huabing.Xu
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071cbc7565
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migrate setPosition to Vector2
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2014-04-15 16:16:14 +08:00 |
Huabing.Xu
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5d70170a4b
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getNodetoParentTransform getNodeToWorldTransform return Matrix instead of kmMat4
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2014-04-04 18:41:29 +08:00 |
James Chen
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e8229ad4e3
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Don’t define CC_ENABLE_CHIPMUNK_INTEGRATION or CC_ENABLE_BOX2D_INTEGRATION in CCPhysicsSprite.h.
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2014-01-26 17:56:14 +08:00 |
Ricardo Quesada
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d0dbf34319
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removes "include "cocos2d.h" from cocos2d files
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2014-01-16 21:35:58 -08:00 |
Dhilan007
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fd11791389
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add a blank line at the file end.
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2014-01-13 10:37:31 +08:00 |
Dhilan007
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34a79a02e7
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fix compiling error when CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION are zero.
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2014-01-13 10:32:34 +08:00 |
Ricardo Quesada
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0222c6544e
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Migration to Mat4x4
Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
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2013-12-09 17:32:51 -08:00 |
minggo
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8f7a489a4d
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issue #2905:make cocostudio and gui flat
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2013-10-16 16:48:39 +08:00 |
minggo
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f3f24e3bbd
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issue #2905:use - to connect multiple words
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2013-10-12 13:54:16 +08:00 |