Commit Graph

30 Commits

Author SHA1 Message Date
Mikhail Shulepov 8ad49c1bbc SpriteFrameCache: take pixelFormat into account if specified 2016-02-11 15:47:23 +03:00
Joachim Grill ba45e2df33 updated lua bindings; updated file format description 2015-12-15 10:56:10 +01:00
XiaoFeng d47a79c0e4 Remove cocos studio limitation for new functions 2015-11-16 11:08:20 +08:00
XiaoFeng c40a2a3301 Combine Studio change for 2d components 2015-11-12 09:49:49 +08:00
Joachim Grill 94ab41ceb3 use "const string &" in SpriteFrameCache 2015-10-26 09:36:01 +01:00
Joachim Grill c49b60ae40 SpriteFrameCache: added plist file format documentation, fixed broken link 2015-10-01 10:36:18 +02:00
Joachim Grill ac24612e98 extend SpriteFrameCache to load PolygonInfo from plist file 2015-09-29 15:42:04 +02:00
XiaoFeng 07725ce84d fix 2015-04-24 11:40:15 +08:00
XiaoFeng faddbd8e71 Add function to texture cache for studio to check if texture have been already loaded 2015-04-23 16:50:28 +08:00
minggo 6cc8fb4348 Merge pull request #11092 from fusijie/cocosapi
[ci skip]update headers' module name.
2015-03-24 11:27:54 +08:00
Jacky af12891cfc [ci skip]update headers' module name. 2015-03-24 10:34:41 +08:00
dingpinglv de73f25e42 Corrected some wrong indent in CCScene.h and CCSpriteFrameCache.h 2015-03-19 21:44:44 +08:00
dingpinglv 069791a0a2 Corrected a wrong indent in CCSpriteFrameCache.h 2015-03-19 21:00:33 +08:00
dingpinglv 9be573e92f Added js annotate to CCSpriteFrameCache.h 2015-03-18 22:24:03 +08:00
Jacky 2d50327323 update CCActionManager & CCActionInstant & CCActionInterval & CCScene & CCSpriteFrame & CCSpriteFrameCache 2015-03-18 20:40:29 +08:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
minggo 7baf873bf6 remove unneeded includes 2014-08-28 17:03:29 +08:00
Ningyu 23e0ed3767 add
SpriteFrameCache::addSpriteFramesWithFileContent()
SpriteFrameCache::removeSpriteFramesFromFileContent()
2014-07-29 16:58:33 +08:00
minggo e76feceada fix coding style 2014-05-30 15:13:59 +08:00
Ricardo Quesada 0f67247325 Squashed commit of the following:
commit a794d107ad85667e3d754f0b6251fc864dfbf288
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 14:33:49 2014 -0700

    Yeah... everything compiles on win32 and wp8

commit 4740be6e4a0d16f742c27996e7ab2c100adc76af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:58:38 2014 -0700

    CCIME moved to base

    and compiles on Android

commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 13:02:57 2014 -0700

    compiles Ok for Windows Phone 8

commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 12:25:31 2014 -0700

    fixes for Windows Phone 8

commit 418197649efc93032aee0adc205e502101cdb53d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 11:15:13 2014 -0700

    Compiles on Win32

commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 10:08:31 2014 -0700

    Compiles on linux!

commit 118896521e5b335a5257090b6863f1fb2a2002fe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 09:30:42 2014 -0700

    moves cocos/2d/platform -> cocos/platform

commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0
Merge: bd68ec2 511295e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 16 08:24:41 2014 -0700

    Merge remote-tracking branch 'cocos2d/v3' into files

commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 15 19:36:23 2014 -0700

    files in the correct directory
2014-05-16 14:36:00 -07:00
Ricardo Quesada 81c2d92355 yeah... love in includes
<3
2014-04-26 10:35:57 -07:00
Ricardo Quesada 9b118e5e96 Squashed commit of the following:
commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:10:06 2014 -0700

    Updates templates files

commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 10:08:19 2014 -0700

    compiles on Windows

commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:55:30 2014 -0700

    adds cocos2d.h

commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:54:24 2014 -0700

    re-adds missing files

commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:51:12 2014 -0700

    Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes

commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:49:12 2014 -0700

    Adds SimpleAudioEngine

commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:47:45 2014 -0700

    Compiles for Android

commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat Apr 26 09:13:35 2014 -0700

    Fixes the includes
2014-04-26 10:11:22 -07:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
James Chen 54289276de issue #2790: ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap. 2013-12-04 17:46:57 +08:00
James Chen 76896d70d0 issue #2790: Android build was ok, fixes some warnings. 2013-12-04 16:02:54 +08:00
James Chen 9881ab2178 issue #2790: Uses cocos2d::Map and ValueDict for SpriteFrameCache. 2013-12-04 16:02:53 +08:00
Ricardo Quesada 555f3609c8 Uses `const std::string&`
... instead of const char*

* Because it is more robust
* and it is faster... yes faster.

It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.

It is faster to have everthing in std::string as soon as possible to
prevent further conversions.

There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
minggo 95acb1b9e3 issue #2905: helloworld build ok on android 2013-10-14 14:01:00 +08:00
minggo 49d7bbd600 issue #2905: remove sub folders except platform 2013-10-12 15:41:45 +08:00