mogemimi
3a80e7d8fb
Change 2 spaces to 4 spaces indentation
2016-05-19 03:34:04 +09:00
mogemimi
03be0de2fa
Remove unnecessary trailing semicolons
2016-05-19 01:40:00 +09:00
minggo
a5602cc732
merge v3.11 back to v3
2016-05-04 16:02:23 +08:00
Adrien de Sentenac
1a76c9ea3b
Add OBB (zip) support ( #15515 )
...
* Add OBB support.
OBB must be a zip file with audio and video files stored uncompressed.
* Use introspection to be able to build with Android API level 10.
Using the new audio engine to play sounds from the OBB will only work with API level 12 (Android 3.1) or above.
2016-05-04 09:21:35 +08:00
zilongshanren
482788c933
Add tizen support ( #15518 )
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* add Tizen Support
* fix linter error
* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
minggo
bb4a54b042
use fullpath to play background music
2016-04-26 15:59:30 +08:00
xpol
1e70fb5eb5
Remove include of cocos2d.h ( #15435 )
2016-04-18 15:09:21 +08:00
Xpol Wan
32e408487f
Fixes import path for m and mm files.
2016-03-21 20:12:58 +08:00
Xpol Wan
931d56bc10
Fixes includes in .m and .mm files.
2016-03-21 11:02:00 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Ricardo Quesada
028f8c28e1
Squashed commit of the following:
...
commit 59e43a3c80f4af8998e4a14f6463bd7a91617d5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 15:19:48 2016 -0800
uses new naming convention for projects
uses _ instead of -
commit f97ba56608d48b17909649c8617ba9047b566196
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:49:22 2016 -0800
fooling cmake for real
commit 20c2560f75eab952e5131b484284bf20cb07fe07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:43:05 2016 -0800
fooling cmake
commit a0ada44bc82941830f6c71219a1492d28c28c306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 14:26:59 2016 -0800
makes CMake for Mac happy
commit 656b4f5e2dd741215a4699db979fe1b0dce60298
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 13:50:15 2016 -0800
linux fix
commit fa98aeac8505c764f4a69f15c8a8ff1123fad2a3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Mar 2 11:18:18 2016 -0800
links correctly!
commit 9c56ce7143d3a35b44d33f246cec093ca9eaa7d9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Mar 1 17:44:58 2016 -0800
Squashed commit of the following:
commit 2ef52723dae44204c047cb177d5a5670fb659c79
Merge: 8a5c998 25cf1f1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Mar 1 16:54:04 2016 -0800
Merge branch 'v3' into cmake_android
commit 8a5c9981192e344fffc9f14be5cb14f66eccfa24
Author: Chaoren Lin <chaorenl@google.com>
Date: Thu Feb 11 18:34:46 2016 -0800
Fix module name in Android template to match CMake project.
commit be85e19e852a9d5fbd6c58cea60c75fe47a5a576
Author: Chaoren Lin <chaorenl@google.com>
Date: Thu Feb 11 18:27:45 2016 -0800
Add missing platform specific source file to CMake project.
commit 705389ac6582107a381d0cbc56268eaa98ffc5c3
Author: Chaoren Lin <chaorenl@google.com>
Date: Wed Feb 10 19:21:12 2016 -0800
Find AndroidNdkModules.cmake relative to android.toolchain.cmake.
commit a10075e2cb30af2e1f9a30da99efac880658ad6b
Author: Chaoren Lin <chaorenl@google.com>
Date: Wed Feb 10 19:03:11 2016 -0800
Remove cpp-empty-test from project templates.
commit e070fcbf210b8628f75785e738202a80a95ac0ff
Author: WenhaiLin <wenhai.lin@chukong-inc.com>
Date: Mon Aug 31 09:56:03 2015 +0800
Fix CMake for Android Target
2016-03-02 16:51:54 -08:00
mogemimi
4c1c238f74
Fix format string warnings
2016-02-15 01:41:08 +09:00
Wenhai Lin
718d2c690b
Remove CocosPlayClient
2016-01-18 17:58:04 +08:00
zilongshanren
161be986af
Merge pull request #14340 from fnz/easyjni
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easy jni
2016-01-12 11:50:16 +08:00
Ricardo Quesada
77aa3871b6
fixes compilation issues on tvOS
2015-12-29 12:30:00 -08:00
Ricardo Quesada
692c0f8a0e
adds tvOS support
...
Ported tests:
- js-tests
- cpp-tsts
- lua-tests
- game-controller tests
all of them working, but most of the tests can't be navigated
since they expect a controller.
2015-12-28 15:59:36 -08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
zilongshanren
01e619f686
Merge pull request #14476 from cesarpachon/linuxAudioEngine
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AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudio…
2015-11-28 14:27:15 +08:00
fnz
8c691430c1
conflicts resolved
2015-11-27 13:19:10 +03:00
fnz
c4b995fe59
updates to JniHelper, refactoring of existing JNI calls
2015-11-27 12:00:33 +03:00
cesarpachon
40f6f76030
AudioEngine:Linux: implementation using FMOD, refactor to SimpleAudioEngine now as wrapper of AUdioEngine, upgrade FMOD binaries
2015-11-26 22:22:05 -05:00
WenhaiLin
42fa33dc6e
AudioEngine[WIN32]:Fixed `FinishCallback` may not been invoked when the sound play completes.
2015-11-17 23:44:52 +08:00
cpascal
13c1258f9d
Fixed AudioPlayer crash in Win32
2015-10-09 15:03:05 +09:00
Dale Stammen
32eeb560c3
clean up include files for WINRT platforms
2015-10-02 18:49:41 -07:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
WenhaiLin
e500b960f3
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-09-07 16:29:57 +08:00
WenhaiLin
42b24a9c5b
Rename AVAudioPlayer to CCAudioPlayer for avoid conflicting with system framework
2015-09-07 11:12:13 +08:00
Vladimir Perminov
104013aebe
commit v3.8 overwrite this unused code
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From commit #13397
2015-08-27 23:19:30 +03:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Dale Stammen
fc1a2b2f99
fixed for winrt audio issue 13254
2015-08-21 09:59:46 -07:00
Vladimir Perminov
d70a21aa25
Correct use and convert unicode from utf8
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Move StringUtf8ToWideChar and StringWideCharToUtf8 to CCWinRTUtils(
Replace CCUtf8ToUnicode)
Use StringUtf8ToWideChar for convert utf8 to unicode
Use StringWideCharToUtf8 for convert unicode to utf8
2015-08-16 12:51:41 +03:00
James Windiate
fa02751e45
fixed whitespace
2015-08-13 19:24:41 -04:00
James Windiate
61a2e0d2ad
Added _playing flag switching on pause and resume
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Issue # 13254
2015-08-13 18:52:32 -04:00
Wenhai Lin
b46000287e
AudioEngine:Fixed crash cause by multiple threads access into a shared unsynchronized data.[iOS/Mac]
2015-08-11 18:11:59 +08:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
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Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
WenhaiLin
2deeee70d2
CppTests-->Extension-->CocosBuilderTest:Fixed crash on Android 5.0.x.
2015-08-10 22:41:18 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
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Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
WenhaiLin
102020d831
1.AudioEngine:support callback for preload feature.
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2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin
eca192f7a6
Fixed compile error
2015-07-10 14:43:28 +08:00
WenhaiLin
86a68f5a09
AudioEngine:refine thread pool
2015-07-09 14:31:03 +08:00
Wenhai Lin
5d50663c35
AudioEngine:support preload for audio[MAC/iOS]
2015-07-08 18:04:43 +08:00
WenhaiLin
b395ef06d8
AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1]
2015-07-08 10:48:20 +08:00
Wenhai Lin
c06b5c5570
AudioEngine:Fixed play audio may fail when switch to new scene on iOS.
2015-07-01 17:19:28 +08:00
Wenhai Lin
e124593a5c
AudioEngine:Fixed play audio may fail(error code:-1) on iOS
2015-06-30 15:38:24 +08:00
子龙山人
260d5035bb
Merge pull request #12555 from WenhaiLin/v3-simpleaudio-AndroidL-Fix
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Fixed SimpleAudioEngine may cause application to crash on Android L(5.0.x)
2015-06-26 11:05:40 +08:00
Wenhai Lin
1875829ab4
[CppTests:ExtensionsTest-->CocoStudioComponentsTest]Fixed crash on Android 5.0.x
2015-06-26 10:16:52 +08:00
Dale Stammen
61f4e280b4
Merge branch 'v3.7-release' into v3.7-winrt-audio
2015-06-25 12:46:20 -07:00
andyque
2bb7b96839
add guard to audio engine pointer
2015-06-25 10:17:31 +08:00
anniruddh
e89a6c1651
fixed issue #160
2015-06-24 17:50:11 -07:00
pandamicro
29840df88e
Fix indent of Audio.cpp
2015-06-23 20:08:00 +08:00
Anniruddh
4a15d57093
Fixed issue #168
2015-06-20 00:20:15 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
anniruddh.koppal
84fad34daf
Added ogg support to audio engine. Fixed issues #150 and #151
2015-06-03 20:57:14 -07:00
子龙山人
d7534c26a3
Merge pull request #12106 from WenhaiLin/v3-audio-ios-phonecall
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AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-06-01 11:19:01 +08:00
子龙山人
4e914a01da
Merge pull request #12098 from WenhaiLin/v3-simpleaudio-lagged
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Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-06-01 11:17:26 +08:00
WenhaiLin
59435f8749
AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
2015-05-29 21:41:54 +08:00
WenhaiLin
9c31aafba0
Fixed SimpleAudioEngine::playEffect() lagged on Android 5.0.x
2015-05-29 14:52:25 +08:00
子龙山人
035420893e
Merge pull request #12076 from andyque/update-changelog-v3
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Fix a memory issue in AudioEngine
2015-05-29 11:44:45 +08:00
linshun
77639bc88e
issue #12078 : Added audio group.
2015-05-28 15:46:02 +08:00
子龙山人
f6f8796dfa
Merge pull request #11762 from WenhaiLin/v3-audioengine-i11697
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AudioEngine:Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-28 14:52:20 +08:00
andyque
578fda54ba
fix a memory issue in AudioEngine.
...
This PR also update AUTHORS and CHANGELOG files.
2015-05-28 11:49:27 +08:00
anniruddh.koppal
4501a53cfa
Added MP3 support to simple audio engine
2015-05-27 10:57:26 -07:00
anniruddh.koppal
b2eb946c14
Added MP3 support
2015-05-23 19:13:12 -07:00
Dale Stammen
6c02e46865
fix deprecated method
2015-05-21 13:30:51 -07:00
minggo
22f0e2fbbf
Merge pull request #11918 from WenhaiLin/v3-37
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AudioEngine: Fixed play with a large audio file may fail on Win32
2015-05-21 10:36:08 +08:00
Dale Stammen
d70a9bf369
resolve full path for audio file
2015-05-20 11:18:54 -07:00
WenhaiLin
02946a55a1
Fixed crash.
2015-05-20 17:13:04 +08:00
WenhaiLin
81dc551fe9
AudioEngine: Fixed play with a large audio file may fail on Win32.
2015-05-20 15:13:31 +08:00
Wenhai Lin
17f2fcd201
Add more comment.
2015-05-19 11:01:23 +08:00
anniruddh.koppal
2db5a89b87
Added new audio engine with wav support
2015-05-15 18:17:52 -07:00
WenhaiLin
07f5ec755a
AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android.
2015-05-08 18:29:45 +08:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
Vladimir Perminov
694b9adc1e
Add FileUtils::getSuitableFOpen
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win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
minggo
09c50c44dc
Merge pull request #11224 from hawkwood/patch-7
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Remove use of autorelease NSString and NSURL
2015-04-09 18:36:07 +08:00
Justin Hawkwood
84fd73630a
Fix iOS 5.1.1 crash caused by interruptionHandler
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checks OS version and sets handling based on what is available.
2015-04-03 15:57:47 -07:00
Justin Hawkwood
237e809f23
Remove use of autorelease NSString and NSURL
...
Since there is no autorelease pool, these were leaking.
2015-03-30 16:27:05 -07:00
Justin Hawkwood
3641ef266c
Remove use of autorelease NSString and NSURL
...
Since there is no autorelease pool, these were leaking.
2015-03-30 16:24:48 -07:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
Wenhai Lin
fdffad3956
[ci skip]Fixed warnings when generating docs by doxygen.
2015-03-27 10:52:59 +08:00
WenhaiLin
2caff4e64d
[ci skip]Update comments
2015-03-24 14:12:58 +08:00
dingpinglv
67169443df
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into Iss_Annotate
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Conflicts:
cocos/audio/include/SimpleAudioEngine.h
2015-03-19 20:28:29 +08:00
dingpinglv
1b179c2b02
Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
2015-03-19 20:20:16 +08:00
VisualSJ
f87b06a1c8
Add javascript notes...
...
cocos/2d/CCAction.h
cocos/2d/CCActionCamera.h
cocos/2d/CCActionCatmullRom.h
cocos/2d/CCActionInstant.h
cocos/2d/CCActionInterval.h
cocos/2d/CCActionManager.h
cocos/audio/include/AudioEngine.h
cocos/audio/include/SimpleAudioEngine.h
2015-03-19 18:41:11 +08:00
WenhaiLin
e528531b4b
[ci skip]Update document
2015-03-19 10:38:12 +08:00
Krishna
35403439f3
Fixed compilation issue. Introduced missing CLASS_NAME
2015-03-04 10:48:30 +01:00
Krishna
ec3a8d49f9
Fixed compilation error.
2015-03-04 10:43:31 +01:00
Krishna
58df860b4e
Made the loadeffect utility method into a static method. Removed declaration of old method from header file
2015-02-26 06:53:20 +01:00
Krishna
3b54af1763
Introduced missing function declarators
2015-02-25 10:26:59 +01:00
Krishna Narasimhan
80ea81884b
Source refactor. Corrected compile issue
2015-02-23 13:01:19 +01:00
Krishna Narasimhan
239a5f307f
Sourcr Refactor. Abstracted common functionality from two jni methods and saved space/resources
2015-02-23 10:20:12 +01:00
Wenhai Lin
eb7a7a9fb7
Fixed audio can't resume after the interruption of audio session has ended on iOS.
2015-02-12 15:38:44 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
...
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
WenhaiLin
5fd9ccfecb
Fixed AudioEngine causes game 'freeze' on Android
2015-01-21 16:18:47 +08:00
Wenhai Lin
58c45ca144
Integrate CocosPlayClient
2015-01-13 17:30:07 +08:00
raydelto
e20c347767
Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
2014-12-31 20:51:45 -04:00
Nick Barrios
0c2e64b8b9
AudioEngine-win32.ccp: Switch OpenAL include paths based on OPENAL_PLAINS_INCLUDES.
2014-12-19 16:50:47 -05:00
Ricardo Quesada
33a2d0451c
Code conforms with the cocos2d-x c++ guidelines
2014-11-25 17:53:52 -08:00
Vladimir Timofeev
ba2f74e76c
Fix OpenAL include paths, cmake search include paths for case, when openal includes as "#include <al.h>"
2014-11-18 17:27:43 +03:00
Vladimir Timofeev
28d7279cb0
remove unnneded includes and declarations
2014-11-18 10:06:45 +03:00
Vladimir Timofeev
b5266e95bf
mingw fixes, now project builds with mingw64 and -DUSE_PREBUILT_LIBS=NO (some additional libs hardcoded still)
2014-11-17 01:42:04 +03:00
Ricardo Quesada
50dcae4bef
fixes compiler warnings
2014-11-14 13:07:34 -08:00
Ricardo Quesada
1b44f4b605
Merge pull request #9115 from vovkasm/win32-audioengine-mingw-fix
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Fix compile errors with recent mingw.
2014-11-14 11:22:35 -08:00
minggo
6d08b33a68
Merge pull request #9107 from Dhilan007/v3-audio-includefix
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Remove unneeded include in AudioEngine.h
2014-11-14 20:09:33 +08:00
Vladimir Timofeev
48108e548a
Fix compile errors with recent mingw.
...
Constify arguments to copy constuctors. Without this gcc fail to compile if classes used inside containers.
Error message is rather cryptic: " error: 'constexpr std::pair<_T1, _T2>::pair(const std::pair<_T1, _T2>&) [with _T1 = const int; _T2 = cocos2d::experimental::AudioPlayer]' declared to take const reference, but implicit declaration would take non-const"
2014-11-14 10:52:17 +03:00
Ricardo Quesada
2e3b2d9f28
Merge pull request #9080 from vovkasm/cmake-refactoring
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Cmake refactorings and fixes
2014-11-13 15:42:47 -08:00
Dhilan007
f52c3e5a83
Remove unneeded include in AudioEngine.h
2014-11-13 22:02:28 +08:00
Dhilan007
249d34b707
fix AudioEngine can't looping audio on Android 2.3.x
2014-11-13 11:28:08 +08:00
Vladimir Timofeev
8910b962a0
cmake:
...
- fix Audio engine build on Mac
- remove duplicated defintions of _EXPORT_DLL_
2014-11-11 10:30:48 +03:00
Dhilan007
c66348435c
Fixed incorrect file path of audio resource in AudioEngine on Android.
2014-10-21 18:34:05 +08:00
Dale Stammen
52fc6d618b
updated for Windows 8.1
2014-10-14 14:13:14 -07:00
Dale Stammen
fd638f00b7
removed old WP8 project files
2014-10-14 14:09:52 -07:00
martell
73980195c0
wp8: use CC_STATIC because libs are static
2014-10-09 06:33:46 +01:00
martell
c3172bef50
Finalise Windows cmake support for mingw-w64
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
martell
fe32bcb952
added support for static and shared builds with audio and studio
...
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:20:52 +01:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
minggo
2ecfcee2a6
Merge pull request #8216 from Dhilan007/v3-audio-fix
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fix audio issues(log output:Too Many Objects) after play audio many times on Android
2014-09-30 15:19:46 +08:00
Dhilan007
ed9c8b2693
fix audio issues(log output:Too Many Objects) after play audio many times.
2014-09-30 15:00:52 +08:00
Dhilan007
02fcb6488a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
tests/cpp-tests/proj.win32/cpp-tests.vcxproj
2014-09-30 14:19:27 +08:00
minggo
804b26344e
fix warnings
2014-09-30 11:58:38 +08:00
Dhilan007
db45794625
fix macro
2014-09-30 09:57:28 +08:00
Dhilan007
18307d52da
fix macro
2014-09-30 09:48:24 +08:00
Dhilan007
7ebe4a5548
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
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Conflicts:
cocos/audio/AudioEngine.cpp
cocos/audio/apple/AudioPlayer.h
cocos/audio/include/AudioEngine.h
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.h
2014-09-30 09:45:47 +08:00
Ricardo Quesada
7a1dac5aa6
Fixes audio issues when using CMake on Mac
2014-09-29 14:07:11 -03:00
Dhilan007
65a14a6d3f
Improved thread safety
2014-09-29 14:17:51 +08:00
Dhilan007
f2f1331026
New Audio Engine[Win32]
2014-09-29 10:15:41 +08:00
Dhilan007
c37371a543
fix noise on mac
2014-09-22 16:59:24 +08:00
Dhilan007
936c3b3f79
New Audio Engine -MAC
2014-09-22 15:38:12 +08:00
Dhilan007
369c14ed49
fix compile error
2014-09-16 14:57:58 +08:00
Dhilan007
9942206c53
move AudioEngine in cocos2d:experimental namespace
2014-09-16 10:22:25 +08:00
Dhilan007
39a8b8d5ea
Fix a potential crash in AudioEngine on Android.
2014-09-15 17:36:00 +08:00
minggo
68ab3082b4
fix warnings
2014-09-15 16:23:57 +08:00
minggo
7bb391ce55
Merge pull request #8033 from Dhilan007/v3-audio903
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Lua bindings of AudioEngine.
2014-09-15 13:43:27 +08:00
minggo
6bcab3b05d
Merge pull request #7920 from rny/audio_win32
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win32 can not stop looping sound effect
2014-09-15 09:37:11 +08:00
Dhilan007
f6992b94de
fix crash in AudioEngine
2014-09-14 22:48:41 +08:00
Dhilan007
518fd7ab6f
Optimized seek for large file and log output on IOS.
2014-09-11 10:53:01 +08:00
Dhilan007
1d43c6ec82
Fix name of variables and coding style.
2014-09-10 17:12:46 +08:00
Dhilan007
fc27c5e32a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio909
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-09-10 14:35:33 +08:00
Dhilan007
e588b371bd
Replace with 'struct' for AudioInfo/ProfileHelper.
2014-09-10 14:09:42 +08:00
Dhilan007
e45a4ff1bd
1.Fix name of variables.
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2.Fix control of volume on android.
2014-09-10 13:47:17 +08:00
Ricardo Quesada
4d57e991ea
Compiles in Win32
2014-09-09 18:07:24 -07:00
Ricardo Quesada
0ead7b6307
Squashed commit of the following:
...
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:34:40 2014 -0700
Compiles luasocket on Mac
commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:12:30 2014 -0700
disables luasockets
commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 08:10:48 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx
Conflicts:
cocos/3d/cocos3d.h
commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:21:03 2014 -0700
compiles on Linux
commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:16:46 2014 -0700
all projecs compiles with CMake
commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:47:27 2014 -0700
CCUserDefualt.mm better includes
commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:26:36 2014 -0700
cpp-tests compiles and works on Mac using CMake
commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 20:12:09 2014 -0700
Adds missing files to CMakeLists.txt
commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:52:34 2014 -0700
Adds more box2d missing files
commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:39:54 2014 -0700
Adds missing box2d files
commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 18:44:15 2014 -0700
Initial CMake support for Mac
2014-09-09 12:18:31 -07:00
Dhilan007
f2b7bd62d5
update Xcode project for audio engine
2014-09-09 11:41:17 +08:00
Dhilan007
1d900940ab
Refactoring API:
...
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 14:34:30 +08:00
Dhilan007
6b4b5ed943
Refactoring API:
...
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 11:13:51 +08:00
Dhilan007
d5c023740f
Implement logical codes of new audio engine on android.
2014-09-03 18:19:47 +08:00
Dhilan007
fc9a0f9be9
Implement logical codes of new audio engine on IOS.
2014-09-03 18:19:21 +08:00
Dhilan007
ca652cefee
New audio engine API[2d]
2014-09-03 18:18:47 +08:00
Ningyu
1df8d423d0
win32 can not stop looping sound effect
2014-09-01 15:03:57 +08:00