halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658
07bffb5df1
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
Turky Mohammed
59c6611e71
Replace everything under `core` ( #735 )
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Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
halx99
906c60e40e
Fix setup cmake files and some relative sources
2022-07-08 14:20:41 +08:00
涓€绾跨伒
cb2b15896f
Merge: 2457f80090
b28e6d5aa6
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Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
2022-07-06 13:44:55 +08:00
涓€绾跨伒
94673d72ce
Merge: 1c02999878
9951bbe820
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Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
2022-07-06 13:23:44 +08:00
aismann
cabf2086e4
Rename internal variable '_displayStats' to '_statsDisplay'
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fix #709
2022-07-06 06:58:24 +02:00
halx99
f4e524f7a2
Merge: fb4e263b8b
4f1212e655
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Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
Turky Mohammed
656babac78
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
ba582903fc
Spine runtime can use official code
2022-07-05 14:13:15 +08:00
DelinWorks
d50d34ea3b
Separate renderer enums to their own file.
2022-07-04 19:52:17 +03:00
涓€绾跨伒
e6ae7c44b3
Merge: 555f847c1f
6dd8b2c74a
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Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
96158090db
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
DelinWorks
7e199cce21
Update lua_cocos2dx_auto.cpp
2022-07-04 18:34:50 +03:00
halx99
a31ba3caae
Improve meshdata load
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- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks
49508bd13c
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
0b4363bfc0
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
a8d704babe
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
a95fbd3fe0
Revert "Update CCDirector.h"
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This reverts commit 11200dfac0
.
2022-07-04 05:12:54 +03:00
DelinWorks
6a7a77c604
Update CCDirector.h
2022-07-04 04:58:13 +03:00
halx99
38743291e2
Improve class IndexArray
2022-07-04 09:13:06 +08:00
DelinWorks
c97042be2e
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
35d3df7075
Fix mobile compilation.
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Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks
3d8b597967
Fix platforms compilation.
2022-07-03 21:01:21 +03:00
DelinWorks
25283190f4
Use enum class instead.
2022-07-03 20:55:40 +03:00
DelinWorks
419435a27f
[skip ci]
2022-07-03 20:50:02 +03:00
DelinWorks
0ff762b835
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
5f4e2c0463
[WIP] Wrapper IndexArray with byte_buffer
2022-07-03 17:24:10 +08:00
aismann
6209d8db4c
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
addfea9ec1
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
halx99
508836ed44
Enable switch fps position on mobile device
2022-07-03 11:17:22 +08:00
DelinWorks
b0e8017972
Update CCDirector.cpp [skip ci]
2022-07-02 18:26:17 +03:00
DelinWorks
2043e4734f
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann
2c96541bef
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
5b43f6883e
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
375449cd72
fix typo
2022-07-02 06:19:47 +02:00
aismann
cd7743f627
add 'no change' check.
2022-07-02 06:02:22 +02:00
aismann
684fb3dcee
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
Turky Mohammed
8b22650ac9
Merge: 24c2550a09
8806d7bdf7
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Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
涓€绾跨伒
5f2225662d
Merge: 9b1edadb2f
6d8aa5e6c1
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Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
f0758b7993
Improve mac fps limit
2022-07-01 11:02:31 +08:00
DelinWorks
ec3fa15af7
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
7b829e6cff
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
b6a80ab5b6
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
DelinWorks
35bd10e707
Add UINT mesh index format support.
2022-06-30 21:44:37 +03:00
涓€绾跨伒
b0504b4dd3
Update CCDirector.cpp
2022-06-30 21:06:39 +08:00
涓€绾跨伒
6d2bc9bbf2
Revert "Unify frame rate control logical to director mainLoop"
2022-06-30 21:04:00 +08:00
halx99
8314777449
Improve code style
2022-06-30 12:05:28 +08:00
halx99
644f09d5a3
Improve frame rate control
2022-06-29 17:26:22 +08:00
涓€绾跨伒
8b42852d1f
Delete unused comment [skip ci]
2022-06-28 17:14:35 +08:00
涓€绾跨伒
614397d0f4
Merge: 7f795d7a6c
c6c07428bf
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Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
2022-06-28 16:39:59 +08:00
halx99
f8c036e621
Improve frame rate control precision
2022-06-28 16:33:50 +08:00
rh101
62af2299a6
Allow the selection of a shared or new render target for each instance of RenderTexture
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Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
halx99
5db31e4125
Unify fps control logical to director mainLoop
2022-06-28 12:39:05 +08:00
halx99
ee3605c991
Improve renderer
2022-06-24 14:18:48 +08:00
Turky Mohammed
5a0f0f9073
Merge: 101f09d912
820ad21a46
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Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks
fed10a0197
Add comment. [skip ci]
2022-06-17 17:16:39 +03:00
Turky Mohammed
7c1c0a0f56
Merge: 610711a164
990531ecdc
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-16 19:41:56 +03:00
DelinWorks
ae5d45a9c3
Fix enum class confliction & clean up types.
2022-06-16 18:48:53 +03:00
DelinWorks
fd4bfb0fd5
Apply orthographic zoom values non-destructively.
2022-06-16 16:41:40 +03:00
涓€绾跨伒
c49442229e
Merge: 7fd2fd6dac
2e3c84252d
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Merge pull request #639 from DelinWorks/partical-system-animation
[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
DelinWorks
5491ca8e6e
Remove useless functions.
2022-06-16 16:16:19 +03:00
DelinWorks
ee6d7d374e
Add fourccId support.
2022-06-16 15:25:43 +03:00
Turky Mohammed
fc2ff5003f
Update CCParticleSystem.h
2022-06-16 14:13:59 +03:00
halx99
51b6e5391f
Fix ci, astc only support sse2 for x86 target
2022-06-16 12:22:39 +08:00
DelinWorks
c5eb8db573
Fix fixed fps move stuttering.
2022-06-16 03:55:46 +03:00
DelinWorks
ebbafbd938
Add function versioning. [skip ci]
2022-06-16 00:47:19 +03:00
DelinWorks
73b29e235e
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
864601764f
Improve code style
2022-06-13 12:46:40 +08:00
Turky Mohammed
87e4fad96c
Merge: a2bea19e1e
3ac444efa6
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks
237a3ccbad
Improve emission shapes workflow.
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`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
halx99
b7e98b0394
Change android log debug info tag
2022-06-11 09:12:40 +08:00
halx99
cb8db3c0da
Remove unused [skip ci]
2022-06-10 17:34:46 +08:00
halx99
180c256732
Fix Value large integer storage
2022-06-08 16:38:42 +08:00
Turky Mohammed
a30815f2bf
Merge: c54b142e58
6943fb9dce
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-07 13:04:51 +03:00
DelinWorks
5f361ff58b
Conserve memory allocations & Improve animation system.
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Use memory when we need it 馃槧
2022-05-26 15:56:56 +03:00
Turky Mohammed
96d41b83e9
Fix typo in HSV/HSL classes. ( #647 )
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Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-26 19:25:30 +08:00
Turky Mohammed
409e643df9
Add HSV/HSL color spaces to the engine. ( #642 )
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* Add HSV support.
* Do not use a reference on hsv()
* Add alpha specifier to hsv()
* Rename function hsv() to rgb()
* Update ccTypes.cpp
* Fix angle wrapping
* Fix typo.
* Added HSV & HSL Support with a much better API
* Remove parameter prefixes.
* Fix self assignment.
* Fix self assignment.
* Update core/base/ccTypes.h [skip ci]
* Update core/base/ccTypes.h [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-25 20:10:52 +08:00
halx99
429918baa9
Fix lua template duplicate res error on mac
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Fix typo
Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
halx99
c3f40d2b36
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
ba66918607
Improve Ninja build with visual studio ide
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a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
2022-04-27 18:48:57 +08:00
halx99
6939196d5c
Match compression test images PMA with engine settings
2022-04-26 16:38:59 +08:00
halx99
cc5509f23a
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
57eefa9d12
Add ktxv1.1 file format for etc2/etc1 support
2022-04-25 19:11:58 +08:00
halx99
5c695d12bf
Alloc astc block_size_descriptor same with original repo
2022-04-25 10:28:34 +08:00
涓€绾跨伒
821be105dc
MSVC compiler bug?
2022-04-24 22:25:27 +08:00
halx99
cc48a75983
Update astcenc to v3.6
2022-04-24 19:15:08 +08:00
Turky Mohammed
11a3b711c5
Remove annoying logs when adding multiple components to a single node ( #619 )
2022-04-24 10:51:37 +08:00
halx99
4bd1163242
Delete DEPRECATED code
2022-04-23 17:49:42 +08:00
halx99
f4d493651c
All compressed image should do PMA at texture convert tools or GPU fragment shader
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such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases ) with -pp-premultiply
2022-04-23 17:45:07 +08:00
halx99
a576a42002
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
d88768e865
Fix #597
2022-02-25 15:04:52 +08:00
deal
68215b792e
Why FMT_HEADER_ONLY doesn't works on android
2022-01-08 16:15:56 +08:00
halx99
beb8606e16
Fix ci & update project url in sources
2022-01-04 12:36:20 +08:00
halx99
12b4023db2
Fix ci
2022-01-04 11:48:28 +08:00
halx99
30f9bbf307
Update uthash to 2.3.0 and move to thirdparty
2022-01-04 11:18:44 +08:00
halx99
64a6c1b105
Improve linkage
2022-01-04 11:00:07 +08:00
halx99
74271f207b
Tidy audio folder
2022-01-03 11:34:58 +08:00
halx99
def5f9e2bc
Rename core folder name
2021-12-31 14:39:08 +08:00