minggo
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50a2cb2b86
|
remove unneeded includes
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2014-08-28 17:32:23 +08:00 |
Ricardo Quesada
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3dda35b4ef
|
Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
yangxiao
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f2729c7ef2
|
cache work
|
2014-08-19 11:56:09 +08:00 |
yangxiao
|
01c1691a4f
|
deal aabb
|
2014-08-18 17:02:13 +08:00 |
yangxiao
|
79a55286ce
|
refactor to new model
|
2014-08-18 11:13:08 +08:00 |
yangxiao
|
7159914248
|
old model work
|
2014-08-16 16:56:04 +08:00 |
yangxiao
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d09695b118
|
create from data
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2014-08-15 17:41:04 +08:00 |
yangxiao
|
342dc05890
|
adjust
|
2014-07-31 20:17:51 +08:00 |
yangxiao
|
4aec1d37c8
|
code adjust
|
2014-07-31 20:14:43 +08:00 |
yangxiao
|
49052ab28d
|
code adjust
|
2014-07-31 18:42:58 +08:00 |
yangxiao
|
38c86f7697
|
skeleton retain
|
2014-07-31 10:57:19 +08:00 |
yangxiao
|
9f1cfbfca5
|
add skeleton and refactor skin
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2014-07-30 18:32:34 +08:00 |
yangxiao
|
fd8541e32d
|
rename Bone to Bone3D
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2014-07-11 10:17:36 +08:00 |
yangxiao
|
2175b25730
|
fix animation bug
|
2014-06-26 21:58:26 +08:00 |
lvlong
|
da835cb837
|
modify origin-pos stuff
|
2014-06-25 11:35:55 +08:00 |
lvlong
|
431378a41e
|
commit for tony test
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2014-06-24 14:10:03 +08:00 |
yangxiao
|
1e319bc1f8
|
fix compile bug
|
2014-06-20 22:38:09 +08:00 |
XiaoYang
|
2371e8e6ae
|
Merge pull request #38 from lvlonggame/v3
binary loader
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2014-06-20 18:46:52 +08:00 |
yangxiao
|
c5e562106f
|
Animate3D support spawn
|
2014-06-20 17:55:25 +08:00 |
lvlong
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69436ddd65
|
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
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2014-06-20 16:02:22 +08:00 |
yangxiao
|
f633c6a8c2
|
create sub Animate3D
|
2014-06-20 12:01:54 +08:00 |
yangxiao
|
c5bb10e5f4
|
add comments
|
2014-06-19 14:11:14 +08:00 |
yangxiao
|
4db0bea73f
|
bone original pose
|
2014-06-19 12:01:03 +08:00 |
yangxiao
|
052b4fa1ce
|
bone origin matrix
|
2014-06-18 17:16:54 +08:00 |
yangxiao
|
1ba59fba94
|
code adjustment according to minggo
|
2014-06-17 19:18:56 +08:00 |
yangxiao
|
fb7fc23ee9
|
refactor code
|
2014-06-17 10:49:52 +08:00 |
yangxiao
|
10a49523b9
|
fix cache, android work
|
2014-06-16 23:43:07 +08:00 |
yangxiao
|
7ae06d44a6
|
cache work
|
2014-06-16 20:58:13 +08:00 |
yangxiao
|
531f8998a1
|
skincache
|
2014-06-16 19:17:07 +08:00 |
yangxiao
|
0c07b05e1d
|
remove unused code
|
2014-06-16 18:36:30 +08:00 |
yangxiao
|
c00cdd0ae3
|
use bone dirtyflag
|
2014-06-16 18:22:32 +08:00 |
yangxiao
|
bc31d6b082
|
merge lv
|
2014-06-16 16:45:43 +08:00 |
yangxiao
|
58a6adca02
|
construct BoneBlendState
|
2014-06-16 15:45:58 +08:00 |
Huabing.Xu
|
a0ba6775c6
|
adjust animation logic
|
2014-06-16 15:22:00 +08:00 |
yangxiao
|
7b621c5c93
|
aa
|
2014-06-16 00:26:31 +08:00 |
yangxiao
|
dd8f66ce57
|
merge loader
|
2014-06-16 00:01:38 +08:00 |
yangxiao
|
9dd7241176
|
load c3t animation work 90%
|
2014-06-15 22:45:56 +08:00 |
yangxiao
|
ff6ef1140d
|
two animate3d the same time
|
2014-06-13 19:20:19 +08:00 |
yangxiao
|
09fe7e13b7
|
blendstate
|
2014-06-13 09:12:29 +08:00 |
Huabing.Xu
|
f1bc0971aa
|
extract mesh data, material data, skin data into a header file for reuse in converter and engine
|
2014-06-11 18:24:14 +08:00 |
yangxiao
|
a991940268
|
debug Sprite3D with .c3t
|
2014-06-09 18:37:58 +08:00 |
yangxiao
|
87c7e2b0e9
|
worldmat cache in bone
|
2014-06-05 18:21:25 +08:00 |
yangxiao
|
54caf26a57
|
animation3d
|
2014-06-04 18:17:09 +08:00 |