James Chen
c152652c5b
issue #2790 : Vector<FiniteTimeAction*> for Sequence::create(arr) and Spawn::create(arr).
2013-12-04 15:56:08 +08:00
James Chen
80004548c8
issue #2790 : Adds CCVector.h to Xcode project. int —> long
2013-12-04 15:56:08 +08:00
James Chen
52af153a81
issue #2790 : Commit CCVector.h from Riq’s repo( https://github.com/ricardoquesada/cocos2d-x/blob/template_vector/cocos2dx/cocoa/CCVector.h ).
2013-12-04 15:56:08 +08:00
minggo
608e3bfa1b
Merge pull request #4410 from signmotion/corrected_DISALLOW_COPY_AND_ASSIGN
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[ci skip]Corrected "disallow copy and assign"
2013-12-03 19:21:45 -08:00
minggo
225348cdde
use size_t instead of long in Array
2013-12-03 11:09:39 +08:00
martell
f369606d77
fix cocos2d-x for vs2013
2013-11-30 08:05:39 +00:00
signmotion
03d64e0689
- Corrected CC_DISALLOW_COPY_AND_ASSIGN.
2013-11-29 20:34:15 +02:00
Ricardo Quesada
9b52af010d
Macro CC_DISABLE_COPY is renamed to CC_DISALLOW_COPY_AND_ASSIGN
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and the old CC_DISALLOW_COPY_AND_ASSIGN is removed
2013-11-22 16:09:05 -08:00
Ricardo Quesada
be64dd97cf
replaces `delete[]` with `free()` in C-based API
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API that returns a newly allocated buffer as an output argument (not return value) are error-prone.
- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`
But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...
So, this patch does:
- Migrates the API from `new []` / `delete[]` to `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
Dhilan007
314f2ac62e
use float instead for create point object
2013-11-08 14:13:39 +08:00
minggo
d1f94e0d9d
Merge pull request #4111 from boyu0/iss2771_physical
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[ci skip]issue #2771 : physical
2013-11-07 18:51:15 -08:00
minggo
167242e540
Merge pull request #4127 from Dhilan007/ANCHOR_XXX
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[ci skip]Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, e...
2013-11-07 18:45:50 -08:00
Dhilan007
916361af3f
Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
2013-11-07 23:40:33 +08:00
boyu0
7363be0697
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-11-07 17:37:33 +08:00
Ricardo Quesada
84a6aa29cd
Adds more 64-bit fixes
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Replaces more `int` with `long` where it makes sense.
Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
boyu0
af129e25f0
issue #2771 : change some coding style
2013-11-05 20:02:58 +08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
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The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
James Chen
9be8ca3714
[cmake] output lib to root/lib
2013-11-04 21:03:08 +08:00
James Chen
8676523433
Adding CMakeLists.txt
2013-11-04 21:03:07 +08:00
boyu0
b2951b70ff
issue #2771 : enhance Listener use EventListener mechanism
2013-11-01 14:50:06 +08:00
boyu0
d12ee5f120
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-10-18 15:34:13 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
8eeb911e8f
issue #2905 : adjust folder structure
2013-10-12 15:25:45 +08:00