lvlong
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3ce0449c97
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decompose
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2015-03-17 15:17:23 +08:00 |
lvlong
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733a89100e
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remove old code!
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2015-03-17 13:13:03 +08:00 |
lvlong
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080132d072
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modify sub node transform!
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2015-03-17 12:15:03 +08:00 |
yangxiao
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8b3e116ed6
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check running scene
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2015-03-16 18:04:50 +08:00 |
yangxiao
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874f7c7f99
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fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
flamefox
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4b405db77d
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fix tab to space
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2015-02-04 10:36:16 +08:00 |
flamefox
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c2e17d6b1d
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getAttachNode should failed when there is no bone with name
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2015-02-04 10:32:44 +08:00 |
Nite Luo
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be6ca1b6d2
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add force depth write
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2015-01-27 17:05:51 -08:00 |
Nite Luo
|
4a440e66c9
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
Nite Luo
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15660926d9
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Fix Sprite3D not cascading 3D flag
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2015-01-14 16:23:35 -08:00 |
yangxiao
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42c40d895f
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enable disable culling using macro
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2015-01-14 14:41:10 +08:00 |
Nite Luo
|
4335328e3d
|
Add support for creating empty sprite3D
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2015-01-13 16:41:24 -08:00 |
Nite Luo
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8591609128
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Implement 3D drawing support for Sprite, Label, Particle, BatchNode
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2015-01-12 20:06:50 -08:00 |
Nite Luo
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6dfc021c02
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Merge renderqueue to one
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2015-01-09 14:06:21 -08:00 |
lvlong
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f592671df6
|
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
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2014-12-26 13:42:13 +08:00 |
yangxiao
|
64ff6bb51c
|
modify msg word
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2014-12-25 17:42:58 +08:00 |
yangxiao
|
d9d5e1a5cb
|
add release note
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2014-12-25 17:40:26 +08:00 |
lvlong
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a4a108f766
|
fix lua binding again!!
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2014-12-25 14:04:41 +08:00 |
minggo
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4cac8e2cb4
|
Merge pull request #9595 from super626/v3
Do not try to load empty texture
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2014-12-24 10:31:44 +08:00 |
yangxiao
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908b9e470d
|
do not try to load empty texture
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2014-12-23 15:52:45 +08:00 |
lvlong
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db9f4a23fe
|
feedback commit.
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2014-12-22 18:13:07 +08:00 |
yangxiao
|
1ba826ea17
|
modify code style
|
2014-12-22 17:40:02 +08:00 |
yangxiao
|
d1a35fe47a
|
make bundle thread safe
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2014-12-19 10:21:30 +08:00 |
lvlong
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f6bea9b6bb
|
1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
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2014-12-18 17:18:22 +08:00 |
yangxiao
|
5ad408530c
|
merge cocos
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2014-12-15 17:47:05 +08:00 |
yangxiao
|
3439b7f68d
|
refactor async load callback funtion
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2014-12-05 15:48:46 +08:00 |
yangxiao
|
c99185b755
|
add async load test
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2014-12-05 15:01:30 +08:00 |
yangxiao
|
bc57e47ddb
|
add async task callback dipatcher, call it in the main thread
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2014-12-04 18:31:10 +08:00 |
yangxiao
|
f17df4b0bc
|
add createAsync
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2014-12-03 17:40:27 +08:00 |
tangziwen
|
0d43a8f337
|
add macro CC_MODEL_VIEWER
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2014-11-19 17:01:34 +08:00 |
tangziwen
|
63fcdcebdd
|
use dummy texture even if in release mode
|
2014-11-19 16:16:59 +08:00 |
yangxiao
|
0696041ea9
|
add getMeshArrayByName method
|
2014-10-25 12:27:03 +08:00 |
yangxiao
|
f878533f85
|
load attached sprite from cache
|
2014-10-24 15:52:24 +08:00 |
Dhilan007
|
a5f838496c
|
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
|
2014-10-20 16:25:24 +08:00 |
yangxiao
|
9e1656e5b0
|
simplify compute global z when it is transparent
|
2014-10-17 11:52:39 +08:00 |
XiaoYang
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ed5f5d7229
|
Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
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2014-10-17 11:14:01 +08:00 |
tangziwen
|
d14b30ecac
|
fix tab style
|
2014-10-17 10:59:53 +08:00 |
tangziwen
|
69cda9ccae
|
fix duplicate function in create dummy texture
|
2014-10-17 08:58:05 +08:00 |
tangziwen
|
f7888d9798
|
tab style fix
|
2014-10-15 17:01:56 +08:00 |
tangziwen
|
6ed31fa47e
|
fix some dummy texture bugs , supply some comments
|
2014-10-15 16:25:14 +08:00 |
tangziwen
|
cd1d2289a6
|
bug fix
|
2014-10-15 11:36:44 +08:00 |
tangziwen
|
29b255fa36
|
use a pure red dummy texture to indicate Sprite3d texture missing
|
2014-10-15 10:39:18 +08:00 |
tangziwen
|
473c9e90b2
|
fix Zorder for transparent mesh
|
2014-10-14 16:59:41 +08:00 |
yangxiao
|
d81e4d7a92
|
fix light uniform array errors, and using shader without light by default fix #8612
|
2014-10-13 15:17:22 +08:00 |
Huabing.Xu
|
e69465e428
|
remove texture unit 4-7, only 0 -3 is reserved
|
2014-10-10 14:06:37 +08:00 |
yangxiao
|
dbf564208b
|
move light from 3d to base
|
2014-09-28 16:02:12 +08:00 |
yangxiao
|
db2ff49f26
|
adjust according to minggo
|
2014-09-26 14:13:26 +08:00 |
yangxiao
|
e2f1b91117
|
remove unused variable
|
2014-09-25 22:25:43 +08:00 |
yangxiao
|
90523fc3d5
|
fix light check
|
2014-09-25 22:24:47 +08:00 |
yangxiao
|
ca9eb3d203
|
support ambient light without normal & optimaze code
|
2014-09-25 18:32:33 +08:00 |