Steve Tranby
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24fd25e143
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Iterator erase pattern
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2016-04-01 18:29:21 -06:00 |
yangxiao
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284c8e5a97
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add to animation cache
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2015-04-13 17:14:58 +08:00 |
yangxiao
|
ff3eba6143
|
refact init
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2015-03-09 16:29:57 +08:00 |
yangxiao
|
549ec2adab
|
make bundle thread safe
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2014-12-19 09:48:20 +08:00 |
minggo
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7baf873bf6
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remove unneeded includes
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2014-08-28 17:03:29 +08:00 |
Ricardo Quesada
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3dda35b4ef
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Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
yangxiao
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90b6841e25
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adjust api according feedback
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2014-07-09 09:53:15 +08:00 |
yangxiao
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1ba59fba94
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code adjustment according to minggo
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2014-06-17 19:18:56 +08:00 |
yangxiao
|
fd02a914f4
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remove unused code
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2014-06-17 13:50:58 +08:00 |
yangxiao
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fb7fc23ee9
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refactor code
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2014-06-17 10:49:52 +08:00 |
Huabing.Xu
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e70918e325
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extract Animation3DData
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2014-06-12 14:03:33 +08:00 |
Huabing.Xu
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f1bc0971aa
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extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |
yangxiao
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a991940268
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
yangxiao
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54caf26a57
|
animation3d
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2014-06-04 18:17:09 +08:00 |