Walzer
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873def4dec
|
issue #157, temp commit
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2010-10-12 04:04:30 +00:00 |
natural-law
|
31c069777d
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issue #182
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2010-10-12 03:52:11 +00:00 |
Walzer
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3224f8b9c5
|
issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function.
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2010-10-12 03:23:47 +00:00 |
Walzer
|
bc74d8cb27
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issue #157, rename cocos2dTemplate to Cocos2dSimpleGame
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2010-10-12 02:44:12 +00:00 |
Ming
|
7a9b417248
|
|
2010-10-11 10:05:34 +00:00 |
yangws
|
4957c72a0d
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issue #176 add test_win32 project.
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2010-10-11 09:26:01 +00:00 |
yangws
|
5b878a7bb0
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fixed #178 build Box2d on win32 ok.
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2010-10-11 08:59:21 +00:00 |
yangws
|
c1e4bf366f
|
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2010-10-11 08:48:44 +00:00 |
yangws
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bcfe035023
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fixed #177 build chipmunk on win32 ok.
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2010-10-11 08:45:37 +00:00 |
natural-law
|
7df52f2463
|
issue #168
|
2010-10-11 08:21:20 +00:00 |
natural-law
|
09e9638b03
|
issue #182
|
2010-10-11 07:35:36 +00:00 |
natural-law
|
05bea6a707
|
issue #182
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2010-10-11 07:28:58 +00:00 |
yangws
|
5184e4383e
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change UIImage(TBitmap * ) to UIImage(CCXBitmapDC *) on uPhone platform.
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2010-10-11 02:58:27 +00:00 |
yangws
|
82e6fabf96
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Helloworld-win32 release OK.
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2010-10-10 15:30:38 +00:00 |
yangws
|
e7502ad66f
|
Add PowerVR Lib to platform/win32/third_party.
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2010-10-10 13:03:11 +00:00 |
yangws
|
8900e0644c
|
helloworld-win32 vertical screen ok.
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2010-10-09 09:41:42 +00:00 |
Ming
|
9febafadec
|
|
2010-10-09 08:23:58 +00:00 |
Walzer
|
77564d0017
|
add LAYER_NODE_FUNC & SCENE_NODE_FUNC
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2010-10-09 06:23:47 +00:00 |
natural-law
|
3f6e162ba7
|
issue #168
|
2010-10-09 02:47:09 +00:00 |
Walzer
|
953f16febd
|
issue #157
|
2010-10-09 01:58:27 +00:00 |
Ming
|
a05f9d0dc5
|
|
2010-10-09 01:57:24 +00:00 |
Walzer
|
f94d1760e5
|
bug fix: release error in forceRemoveDelegate method
|
2010-10-08 13:17:03 +00:00 |
Walzer
|
b7e2a85384
|
issue #155, use static 'node' method, instead of new + init + autorelease in invoker
|
2010-10-08 13:15:43 +00:00 |
yangws
|
cf0a2c5665
|
add cocos2dx-win32 framework, can't work yet.
|
2010-10-08 09:53:04 +00:00 |
Walzer
|
8088513c3d
|
issue #155, use LAYER_NODE_FUNC to implemenet static node() method
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2010-10-08 04:00:28 +00:00 |
Ming
|
19b6f1a235
|
|
2010-10-08 01:57:07 +00:00 |
Walzer
|
d509280bf5
|
issue #155, it's ok on emu, but not ready for linux
|
2010-10-02 01:14:30 +00:00 |
Walzer
|
45162616f2
|
cocos2dSimpleGame
|
2010-10-01 15:06:32 +00:00 |
Walzer
|
371baf3efc
|
add NSSet::anyObject method
|
2010-10-01 15:05:05 +00:00 |
Walzer
|
ed4e288f27
|
modify the logic of "node" method
|
2010-10-01 15:04:12 +00:00 |
Walzer
|
61ccb9f59e
|
issue #157 Cocos2dSimpleGame, ninjia is coming!
|
2010-10-01 14:52:15 +00:00 |
Walzer
|
1b385bfe20
|
fix warnings in NSSet & CCXUIImage_uphone. NSSet will alloc std::set in heap, instead of in stack, to avoid compile warning
|
2010-10-01 06:34:47 +00:00 |
Walzer
|
a6b03ce9ea
|
add type cast in "ccp" marco, to avoid warnings
|
2010-10-01 06:21:37 +00:00 |
Walzer
|
b485cf2438
|
add the uphone package config, an shortcut icon.
|
2010-10-01 02:23:38 +00:00 |
Walzer
|
4cb2358fb4
|
change a better "close.png" for test_uphone
|
2010-10-01 01:51:12 +00:00 |
Walzer
|
b6df5351af
|
integrate with box2d & box2dTest
|
2010-10-01 01:48:12 +00:00 |
Walzer
|
6222bf9dc7
|
add an include path, to fix build error
|
2010-10-01 00:46:28 +00:00 |
Walzer
|
b86a666269
|
fix some warnings during compile phase
|
2010-09-30 23:51:06 +00:00 |
Walzer
|
b50f19e56b
|
issue #155, template code on vs2008 & license declaration
|
2010-09-30 23:35:28 +00:00 |
Ming
|
0247182dc3
|
fixed #173
|
2010-09-30 07:54:15 +00:00 |
Walzer
|
72aee0eace
|
issue #175, add retain for CCCallFunc::m_pSelectorTarget
|
2010-09-30 03:57:31 +00:00 |
natural-law
|
6d658b341c
|
issue #168
the effect can be played and clear some memory leak
|
2010-09-30 03:25:15 +00:00 |
Ming
|
683596a023
|
issue #170
|
2010-09-29 09:39:45 +00:00 |
natural-law
|
5f46a9b9ee
|
issue #168
implement SimpleAudioEngine and add a test project about SimpleAudioEngine
|
2010-09-29 09:29:43 +00:00 |
Walzer
|
8633fa5d9e
|
issue #171
|
2010-09-29 08:33:52 +00:00 |
Walzer
|
f1c48be489
|
issue #171, implement CGRectIntersectsRect
|
2010-09-29 08:06:03 +00:00 |
Walzer
|
b8f59f623d
|
issue #171, implement CGRectIntersectsRect
|
2010-09-29 07:24:51 +00:00 |
Walzer
|
d93aae9133
|
issue #171, add annotate for protected member variable
|
2010-09-29 04:03:21 +00:00 |
yangws
|
c8439ca79e
|
change CGPoint CGSize CGRect function's parameter pass by value to pass by reference,
impliment CGRectIntersectsRect function
|
2010-09-29 03:49:38 +00:00 |
Ming
|
4e4fb89582
|
issue #170
|
2010-09-29 03:06:31 +00:00 |