James Chen
be9bb6998b
issue #2790 : Deprecates Dictionary, Array, String, Integer, Bool, Float, Double classes.
...
Also renames Map::remove to Map::erase.
2013-12-11 18:08:06 +08:00
James Chen
b5978eeee6
issue #2790 : Bindings-generator supports binding Vector<T> and some bug fixes.
2013-12-06 16:46:19 +08:00
James
373c3b01bf
issue #2790 : Fixing compilation errors on linux.
2013-12-05 11:44:37 +08:00
James Chen
944160210c
issue #2790 : Renames functions in Map<K, V>.
2013-12-05 10:59:43 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
c9767b8ea0
issue #2790 : fileToValueDict —> getValueMapFromFile, fileToValueArray —> getValueVectorFromFile.
2013-12-04 17:50:57 +08:00
James Chen
54289276de
issue #2790 : ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap.
2013-12-04 17:46:57 +08:00
James Chen
9881ab2178
issue #2790 : Uses cocos2d::Map and ValueDict for SpriteFrameCache.
2013-12-04 16:02:53 +08:00
James Chen
424431690a
Fixing warning generated by VS2012.
2013-11-20 10:39:30 +08:00
Huabing.Xu
99bcca0532
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder
2013-11-07 19:11:09 +08:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00