Ricardo Quesada
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f369a8eec3
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Adds correct License to Renderer files
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2013-12-17 18:12:15 -08:00 |
Ricardo Quesada
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d6be81b7a8
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The Renderer is not a singleton
In order to access, you have to get it from the Director
`Director::getInstance()->getRenderer()`
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2013-12-17 17:50:17 -08:00 |
Ricardo Quesada
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0222c6544e
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Migration to Mat4x4
Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
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2013-12-09 17:32:51 -08:00 |
Nite Luo
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94255a9d52
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Fix culling
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2013-12-06 14:59:06 -08:00 |
Ricardo Quesada
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e699a3b765
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Uses MV in Quad Command
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2013-12-05 19:04:01 -08:00 |
Nite Luo
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e316ac779b
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Sprite culling now using vertices directly to avoid calculation on transform
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2013-12-04 17:41:18 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
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fbadb3329a
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |