Commit Graph

543 Commits

Author SHA1 Message Date
James Chen 818a570b7f fixed #1998: Adding SceneTest.lua for TestLua. 2013-04-03 18:14:03 +08:00
James Chen 2d9f8ca8de fixed #1814: MenuTest for Testlua is ok. 2013-04-03 16:29:16 +08:00
James Chen f1d48b41e2 issue #1944: Fixing a typo. 2013-04-03 10:39:40 +08:00
James Chen ad555e70fb issue #1944: Removing commented codes in cc.associateWithNative. 2013-04-03 10:39:15 +08:00
James Chen 6d6bc03465 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1944-remove-associate-nativeobj 2013-04-03 10:27:01 +08:00
James Chen 2de4dde0bd Merge pull request #2293 from dumganhar/iss1942-layertest
fixed #1942: LayerTest for TestLua is ok.
2013-04-02 02:54:21 -07:00
James Chen a73395507c fixed #1942: LayerTest for TestLua is ok. 2013-04-02 17:52:08 +08:00
minggo e8ba299b80 Merge pull request #2289 from DenizPiri/master
print() function in LUA should write to android device log (adb logcat)
2013-04-01 22:42:17 -07:00
CocosRobot 1462c2a570 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-04-02 12:01:52 +08:00
James Chen ec7a2f4c5c fixed #1944: The subclass of cc.Sprite,cc.Layer... doesn't need cc.associateWithNative anymore. 2013-04-02 11:35:55 +08:00
Deniz Piri c73a6e3b14 LUA: print() function should use CCLOG internally.
CCLOG uses __android_log_print internally, this allows lua's print() function
to print to android log output and allows developer to see print output from
LUA using "adb logcat".
2013-04-01 19:16:43 +02:00
James Chen 5fd2acca47 Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
CocosRobot 9f50cb71e2 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-29 17:02:38 +08:00
CocosRobot 7b37a9aaef cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-29 12:02:51 +08:00
James Chen 92d132ae19 Updating Android.mk to add OpenGL jsb support. 2013-03-29 11:43:25 +08:00
James Chen fd1b056d6a define JSB_INCLUDE_OPENGL in js_bindings_config.h 2013-03-29 11:41:32 +08:00
James Chen b7a86c601a fixing compilation errors for TestJavascript on windows. 2013-03-29 11:16:14 +08:00
James Chen 54edf8cafd Don't require 'jsb_opengl_constants.js' in 'jsb_opengl.js'. It will break js obscure 2013-03-28 16:58:02 +08:00
James Chen 771ffb4368 fixer #1936: Updating "obfuscate_exclude_cocos2d.js". 2013-03-28 16:53:35 +08:00
James Chen 65bcc6035e Fixing a type: "FiniteTimeAction" --> "GLNode". 2013-03-28 16:51:11 +08:00
Rohan Kuruvilla 1d89b137ed Adding new Javascript bindings for OpenGL to cocos2d-x. Modifying bindings generated in cocos2d-iphone 2013-03-27 23:59:29 -07:00
Rohan Kuruvilla 57fd3cdb9c Modifying JS files to load OpenGL bindings. Also modify AppDelegate and Project files and generator template 2013-03-27 23:59:29 -07:00
flamingo 4a313e0ffe Update CCLuaEngine.cpp
Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen 0faeb5da5e Merge branch 'jsb_obfuscate' of https://github.com/walzer/cocos2d-x into walzer-jsb_obfuscate
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2013-03-22 14:12:38 +08:00
walzer 42c73fb820 Fixed #1841, obfuscated js source can run on iOS correctly now. 2013-03-22 12:06:04 +08:00
James Chen d80d68f7e0 fixed #1855: std_string_to_jsval generates messy js string when passing non-ascii UTF8 std::string. 2013-03-22 12:01:08 +08:00
walzer 6f41b7c4ea Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate 2013-03-21 17:37:28 +08:00
walzer 0a252aceaf update submodule scripting/javascript/bindings/generated to the same ref ptr as upstream/master branch. 2013-03-21 17:13:24 +08:00
walzer 67cda2bfd4 issue #1841, TestJavascript is obfuscated successfully 2013-03-21 16:55:55 +08:00
CocosRobot 5414a02c9f cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-20 18:36:26 +08:00
James Chen 4bf7f9bad4 Fix a crash in cc.Scheduler.unscheduleAll cpp binding codes. 2013-03-20 18:32:30 +08:00
James Chen 196ff7228d Updating CCLabelBMFont.pkg. 2013-03-20 16:05:45 +08:00
CocosRobot e34d9b18e5 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-20 14:20:23 +08:00
James Chen a38fc50593 Fixing compilation errors for win32. 2013-03-19 19:51:07 +08:00
CocosRobot a115096bec cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-19 18:05:15 +08:00
walzer 0d73934f5c issue #1841, TestJavascript-ios is obfuscated successfully 2013-03-19 17:21:01 +08:00
CocosRobot afccad27e1 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-19 13:45:54 +08:00
James Chen 7b5e2351c3 Updating jsb_cocosbuilder.js. 2013-03-19 13:08:34 +08:00
James Chen 3380c7cdca fixed #1838: Updating iOS project setting for CocosDragonJS. 2013-03-19 13:05:06 +08:00
Rohan Kuruvilla e4efa88d00 Adding empty virtual definition to CCBScriptCallbackProxy to support CallFunc 2013-03-18 20:54:48 -07:00
Rohan Kuruvilla 5ca6648e47 Updating CCBReader JS bootstrap file 2013-03-18 16:06:48 -07:00
James Chen 6a98553633 Synchronizing the submodule reference of cocos2d-js-test to the latest one. 2013-03-18 18:24:37 +08:00
CocosRobot d098eb06aa cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-18 15:41:39 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
James Chen 3aeb22292b Reverting ccarray_to_jsval. 2013-03-16 21:23:33 +08:00
James Chen 09757428e7 fixed #1836: JS target of "cc.Scheduler().scheduleCallbackForTarget" should not depend on CCNode or its subclass. 2013-03-16 21:14:39 +08:00
James Chen 529e65787a Fix the crash CrystalCraze, we should check whether the arr parameter is valid for ccarray_to_jsval. 2013-03-15 22:22:44 +08:00
CocosRobot da16e7d2ff cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-15 11:57:26 +08:00
James Chen 92d0e1c983 Uncommenting jsb_CCEditBox_prototype, updating the submodule of cxx-generator to the latest one. 2013-03-15 11:53:56 +08:00
CocosRobot 5ee810c535 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-15 11:35:51 +08:00
James Chen ae2f2e2f0e Temporarily comment `jsb_CCEditBox_prototype` to make jsb projects compiled ok, because the server of auto generating jsbinding has some issues now. 2013-03-14 23:23:52 +08:00
James Chen 911f607484 Tabs ~> 4 spaces 2013-03-14 20:38:52 +08:00
James Chen 293e17494d fixed #1830: Force casting `unsigned short*` to `jschar*` for `cc_utf8_to_utf16`. 2013-03-14 20:34:54 +08:00
James Chen d783715c18 Merge pull request #2164 from dumganhar/iss1824-editbox-js
fixed #1824:  Exposed cc.EditBox to js and refactored ScriptingCore::executeFunctionWithOwner
2013-03-14 03:19:45 -07:00
minggo ee846c3248 Merge https://github.com/cocos2d/cocos2d-x into iss1803-spritetest-lua 2013-03-14 18:14:57 +08:00
James Chen 3e33868a63 fixed #1824: Exposed cc.EditBox to js. 2013-03-14 18:14:16 +08:00
minggo 815733e0b7 issue #1803:add SpriteOffsetAnchorRotationalSkewScale 2013-03-14 15:11:55 +08:00
CocosRobot 0b828a67c7 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-14 11:20:23 +08:00
James Chen a57cc21d7a Merge pull request #2156 from dumganhar/iss1830-jsb-utf8
fixed #1830: Using JS::CompileOptions::setUTF8(true) to compile script.
2013-03-13 19:59:25 -07:00
James Chen 29aa62d923 fixed #1830: Using JS::CompileOptions::setUTF8(true) to compile script. 2013-03-13 18:10:54 +08:00
CocosRobot 57b7a85dc8 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-13 12:05:05 +08:00
minggo 85f39cee24 Merge pull request #2114 from linshun/master
Added compatible function for multi secene resouces preloading.
2013-03-12 19:38:09 -07:00
CocosRobot bf31b7af26 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-13 00:03:13 +08:00
James Chen 3aaf5cabdb Updating cocos2dx.ini(adding CCScheduler to 'abstract_class' section) and adding ScriptingCore::getGlobalObject method. 2013-03-12 22:03:37 +08:00
CocosRobot ee768ba814 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-11 17:34:03 +08:00
James Chen c780f2ff78 Merge pull request #2137 from dumganhar/iss1748-jsb-chipmunk-sqlite
fixed #1748: Separating js extension from cocos2dx.hpp/cpp.
1) Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original cocos2dx.hpp/cpp. Developer could remove redundant jsbinding native codes now.
2) cocos2dx.hpp/cpp ~> jsb_cocos2dx_auto.hpp/cpp
3) Adding jsb_cocos2dx_extension_manual.hpp/cpp
2013-03-11 02:31:40 -07:00
James Chen 2a032bc6c9 fixed #1748: Updating win32 project setting. 2013-03-11 17:24:33 +08:00
James Chen 69b2b13325 fixed #1748: Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
Developer could remove redundant jsbinding codes now.
2013-03-11 16:39:28 +08:00
James Chen 6829f82893 Merge pull request #2107 from SevInf/patch-1
fixed #1823: Using shared NodeLoaderLibrary in CCBReader bindings.
2013-03-10 23:14:56 -07:00
CocosRobot 50f1ca7956 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-10 16:12:51 +08:00
CocosRobot 3b183c0517 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-10 14:03:20 +08:00
James Chen 1a42e85219 fixed #1808: Updated the submodule of cxx-generator and fixed some compilation errors after that. 2013-03-10 13:55:29 +08:00
Sam Clegg c0b150c859 Cleanup the tolua++ bindings build system.
Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.

Update README file with current instructions.

Re-generate output file using new build system.

Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
James Chen a91d308070 fixed #1811: getStringWithContentsOfFile ~> getStringFromFile . 2013-03-08 16:50:16 +08:00
James Chen 91e3570ec4 fixed #1811: Fixing complication error on win32 after this pull request (https://github.com/cocos2d/cocos2d-x/pull/2119). 2013-03-08 15:15:08 +08:00
James Chen f7e60e290f fixed #1811: Adding a method to get file data for JSB. Updating the way of encoding cpp string to jsval or jsval to cpp string. 2013-03-08 14:34:59 +08:00
CocosRobot da5d1dcce8 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-07 16:04:48 +08:00
linshun d60ba89b36 Added compatible functions for HTML5 multi resources preloading. 2013-03-07 15:49:05 +08:00
wangshuai d5cdba484e Merge branch 'master' into feature_1802
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai 6914c9d902 feature #1802:add touches lua test 2013-03-07 11:55:57 +08:00
minggo 44857e5137 Merge pull request #2093 from sbc100/linux_build_system
Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg 7ad171d8ee Use same top level Makefile for nacl and linux builds.
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.

Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai 3aaa18f7f4 Merge branch 'master' into iss1425-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
Sergej Tatarincev 56ab904e0a Use shared NodeLoaderLibrary in CCBReader bindings 2013-03-06 14:09:01 +02:00
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai bdbdbc27f5 issue #1425:exist lua test case is ok!
1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg 33c422d1d5 Add new port: Native Client 2013-03-02 12:15:24 -08:00
Sam Clegg dcb591eadb Add missing ccGLServerState to CCNode.pkg.
Without this missing enum the resuling cpp file would generate
an unused function warning.

Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property.  Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00
minggo f7802a0794 Merge pull request #2072 from yuezang/iss1425-luatest
issue #1425: exist lua test case is ok.
2013-03-01 01:17:15 -08:00
wangshuai 8867766241 issue #1425: exist lua test case is ok.
1.fixed some bugs in some lua test case;
2.modify touch event and node event type;
3.fixed some bugs in CCParticleSystem.pkg
2013-03-01 17:09:42 +08:00
CocosRobot bc159f1ba7 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-01 16:30:34 +08:00
CocosRobot bee13bd7d5 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-01 11:04:33 +08:00
CocosRobot 86891fb15f cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-03-01 09:31:09 +08:00
wangshuai b4e13af460 issue #1425: 
1.fixed some bugs in .lua file. like this:local b = a:copy():autorelease()
2.fixed bug of CCShakyTiles3D's create() in CCActionTilesGrid.pkg
3.delete method copyWithZone in .pkg files
2013-02-28 10:23:30 +08:00
CocosRobot dfc1cb8139 cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2013-02-28 09:51:31 +08:00
James Chen 537abaec42 fixed #1753: Android works ok now. 2013-02-27 16:57:36 +08:00
James Chen 0d70e6f92f issue #1753: Win32 works ok. 2013-02-27 15:45:23 +08:00
James Chen 473e8e6139 issue #1753: Upgrading SpiderMonkey to Firefox19.0, iOS works ok. 2013-02-27 15:16:49 +08:00
James Chen 19ef02ffa5 Merge pull request #2039 from dumganhar/iss1747-jsb-animation
fixed #1747: Crash occurs when passing null to cc.AnimationFrame.initWithSpriteFrame.
2013-02-24 22:27:40 -08:00