Commit Graph

55 Commits

Author SHA1 Message Date
halx99 c16a33e347 Migrate more macors 2022-07-16 10:43:05 +08:00
涓€绾跨伒 ac1872494c Remove unnecessary check [skip ci]
refer to #748
2022-07-15 19:44:31 +08:00
halx99 41d2c44308 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
涓€绾跨伒 bf77f46dce Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 c2acb3a744 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658 07bffb5df1 operator[] changed for better usage 2022-07-09 02:07:01 +03:00
Turky Mohammed 59c6611e71 Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
涓€绾跨伒 cb2b15896f Merge: 2457f80090 b28e6d5aa6
Merge pull request #715 from aismann/dev

Rename internal variable '_displayStats' to '_statsDisplay'
2022-07-06 13:44:55 +08:00
涓€绾跨伒 94673d72ce Merge: 1c02999878 9951bbe820
Merge pull request #714 from DelinWorks/improve-engine-types

[IMPROVMENT] Fix & improve `FastRNG.h`
2022-07-06 13:23:44 +08:00
aismann cabf2086e4 Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
2022-07-06 06:58:24 +02:00
涓€绾跨伒 e6ae7c44b3 Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types

[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 96158090db Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 7e199cce21 Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 a31ba3caae Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks 49508bd13c Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 0b4363bfc0 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks a8d704babe Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 6a7a77c604 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 38743291e2 Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks c97042be2e Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00
DelinWorks 35d3df7075 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks 419435a27f [skip ci] 2022-07-03 20:50:02 +03:00
DelinWorks 0ff762b835 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
halx99 5f4e2c0463 [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
halx99 508836ed44 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00
DelinWorks b0e8017972 Update CCDirector.cpp [skip ci] 2022-07-02 18:26:17 +03:00
DelinWorks 2043e4734f Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann 5b43f6883e Cleanup, last fixes, rename enum FPSPosition 2022-07-02 08:17:24 +02:00
aismann 375449cd72 fix typo 2022-07-02 06:19:47 +02:00
aismann cd7743f627 add 'no change' check. 2022-07-02 06:02:22 +02:00
aismann 684fb3dcee FPS display set position should be set by API #695 2022-07-01 17:15:20 +02:00
Turky Mohammed 8b22650ac9 Merge: 24c2550a09 8806d7bdf7
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
涓€绾跨伒 5f2225662d Merge: 9b1edadb2f 6d8aa5e6c1
Merge pull request #690 from DelinWorks/engine-bug-fixes

[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99 f0758b7993 Improve mac fps limit 2022-07-01 11:02:31 +08:00
DelinWorks ec3fa15af7 Fix overriding position when applying custom properties. [skip ci] 2022-07-01 05:58:42 +03:00
DelinWorks 7b829e6cff Use CCASSERT instead. 2022-07-01 05:54:20 +03:00
DelinWorks b6a80ab5b6 Fix get default camera nullptr on scene initialization. 2022-07-01 03:34:37 +03:00
DelinWorks 35bd10e707 Add UINT mesh index format support. 2022-06-30 21:44:37 +03:00
涓€绾跨伒 b0504b4dd3 Update CCDirector.cpp 2022-06-30 21:06:39 +08:00
涓€绾跨伒 6d2bc9bbf2 Revert "Unify frame rate control logical to director mainLoop" 2022-06-30 21:04:00 +08:00
halx99 8314777449 Improve code style 2022-06-30 12:05:28 +08:00
halx99 644f09d5a3 Improve frame rate control 2022-06-29 17:26:22 +08:00
涓€绾跨伒 8b42852d1f Delete unused comment [skip ci] 2022-06-28 17:14:35 +08:00
涓€绾跨伒 614397d0f4 Merge: 7f795d7a6c c6c07428bf
Merge pull request #677 from rh101/rendertarget-fix

Make the render target selectable for RenderTexture
2022-06-28 16:39:59 +08:00
halx99 f8c036e621 Improve frame rate control precision 2022-06-28 16:33:50 +08:00
rh101 62af2299a6 Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
halx99 5db31e4125 Unify fps control logical to director mainLoop 2022-06-28 12:39:05 +08:00
halx99 429918baa9 Fix lua template duplicate res error on mac
Fix typo

Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 6939196d5c Match compression test images PMA with engine settings 2022-04-26 16:38:59 +08:00