Commit Graph

5 Commits

Author SHA1 Message Date
Ricardo Quesada e402f35e7f BatchCommand API fixes
don't pass Texture Id.
Instead fetch it from the `TextureAtlas`
2014-01-21 11:13:21 -08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada 069a4fb170 Renderer: Don't sort z=0 Commands
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
Ricardo Quesada 8931d968c0 Renderer uses a float as a key
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
 - No need to convert the 32-bit float into 24-bit int
 - keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada 65602a4574 Updates Xcode, Android and Linux project
with new BatchCommand
2014-01-15 16:06:47 -08:00