boyu0
a19d212f4f
fix bug.
2013-12-26 22:00:52 +08:00
boyu0
6bc0a7066f
change CustomCommand variable to class member.
2013-12-26 21:19:12 +08:00
boyu0
dec003477c
delete ‘delete ptr’ and add CC_UNUSED_PARAM
2013-12-26 19:25:53 +08:00
boyu0
2fb0179293
change QuadCommand variable to class member.
2013-12-26 16:36:03 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
Huabing.Xu
b4c61d5a7c
specialize RenderCommandPool<QuadCommand>
2013-12-26 14:44:21 +08:00
Huabing.Xu
9db599c0c9
remove class NewClippingNode
2013-12-24 14:10:54 +08:00
Huabing.Xu
24ac743a3c
remove class NewSpriteBatchNode
2013-12-24 11:03:59 +08:00
Huabing.Xu
410cfb9ca4
move NewSpriteBatchNode feature function into SpriteBatchNode
2013-12-24 10:48:57 +08:00
Huabing.Xu
8d58e43ad2
remove Class NewSprite
2013-12-24 09:40:00 +08:00
Huabing.Xu
1dd2c1c20c
remove NewTextureAtlas
2013-12-23 20:11:50 +08:00
Huabing.Xu
bcaec978d3
remove NewRenderTexture Class
2013-12-23 18:04:04 +08:00
Huabing.Xu
a7a50dffcc
move begin(), end(),draw() to RenderTexture
2013-12-23 17:13:06 +08:00
Huabing.Xu
fad585fbef
move rendering callback to RenderTexture
2013-12-23 15:59:47 +08:00
Huabing.Xu
b7c0d7a9e8
1. remove redundant code in NewRenderTexture 2. rename protected beginWithClear to _beginWithClear
2013-12-23 14:59:44 +08:00
James Chen
e56a4a7c00
Merge pull request #4567 from dumganhar/for_each-gone
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All std::for_each has gone. uses for(const auto& ...) instead.
2013-12-19 18:50:50 -08:00
James Chen
34382b4a8a
More std::for_each —> for(const auto& …)
2013-12-20 09:54:50 +08:00
Huabing.Xu
d51ad36613
Merge branch 'develop' into develop_gridNode
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* develop: (67 commits)
Adds const in ShaderTest2.h
Skew works again!
[AUTO] : updating submodule reference to latest autogenerated bindings
[AUTO] : updating submodule reference to latest autogenerated bindings
Reverts submodule.
Updates submodule of bindings-generator.
Adds `std::for_each` test in invocation
Reverts bindings-generator.
fixed not render
iterator in Sprite fixes
update vs project for removes unneeded files
getNodeToParentTransform fixes
Node cleanup
[AUTO] : updating submodule reference to latest autogenerated bindings
Improves SpriteTest
[AUTO] : updating submodule reference to latest autogenerated bindings
Android and Linux fixes
removes `using namespace std` from header file
Removes unneeded files
change play arguments
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Conflicts:
cocos/2d/CCNode.cpp
samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
Huabing.Xu
911e5b0bac
fix bug : group command nesting will cause infinite loop
2013-12-19 16:55:22 +08:00
boyu0
c6cc77e75b
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation
2013-12-19 09:45:21 +08:00
Ricardo Quesada
7616edd9f3
Improves SpriteTest
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Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).
Needed for the new renderer.
Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada
903844c7bd
Removes unneeded files
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New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
boyu0
082c3d274a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into edit_hungarian_notation
2013-12-18 18:05:30 +08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
James Chen
581ba49399
Diables CC_ENABLE_CACHE_TEXTURE_DATA in Renderer::initGLView since Renderer is not inherited from Object now. CCNotificationCenter will not be able to work.
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Signed-off-by: James Chen <jianhua.chen@cocos2d-x.org>
2013-12-18 15:41:57 +08:00
Dhilan007
2d9b7ee4fc
update vs project for new renderer and fix compiling fail on vs.
2013-12-18 14:36:49 +08:00
Ricardo Quesada
156f69c528
Renderer is subclass of Object again... needed for Android.
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ouch
2013-12-17 19:06:22 -08:00
Ricardo Quesada
33c4f891a0
Adds 'CC' to renderer files
2013-12-17 18:41:09 -08:00
Ricardo Quesada
f369a8eec3
Adds correct License to Renderer files
2013-12-17 18:12:15 -08:00
Ricardo Quesada
3f3071fbb6
Cleanup RenderCommand code
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RenderCommand code is cleaner
2013-12-17 18:02:11 -08:00
Ricardo Quesada
d6be81b7a8
The Renderer is not a singleton
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In order to access, you have to get it from the Director
`Director::getInstance()->getRenderer()`
2013-12-17 17:50:17 -08:00
Ricardo Quesada
441cb6c282
fixes warnings in QuadCommand
2013-12-17 10:35:15 -08:00
James Chen
8f5970ef90
issue #2171 : Don’t ‘using namespace std;’ in header file.
2013-12-17 15:32:24 +08:00
James Chen
4e01769cd5
issue #2171 : [New Renderer] Fixing compilation errors for Android.
2013-12-17 14:18:41 +08:00
Ricardo Quesada
0222c6544e
Migration to Mat4x4
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Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
Ricardo Quesada
8df96b1a6e
Layercolor uses the new API
2013-12-06 17:59:34 -08:00
Ricardo Quesada
ba2f65c6b2
Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
2013-12-06 17:42:48 -08:00
Ricardo Quesada
ee0ef6bf46
ProgressTimer works OK
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Adds _modelViewTransform as ivar of Node (temporary fix)
2013-12-06 17:42:16 -08:00
Nite Luo
94255a9d52
Fix culling
2013-12-06 14:59:06 -08:00
Ricardo Quesada
439adafbcd
Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
2013-12-06 11:57:19 -08:00
Ricardo Quesada
745541979b
Particles working again.
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Paticle Batch working too: increased VBO_SIE to 10500
2013-12-06 11:51:17 -08:00
Nite Luo
3e0bee706e
Fix a hack in CCLabelAtlas for vertice color, add TODO for quad command
2013-12-06 11:41:24 -08:00
Ricardo Quesada
97fb43b8d7
Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-06 11:19:12 -08:00
Ricardo Quesada
81b06f06a9
Merge branch 'develop' into newRenderer
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Conflicts:
cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
Ricardo Quesada
e699a3b765
Uses MV in Quad Command
2013-12-05 19:04:01 -08:00
Nite Luo
42de943662
Fix Bug for Sprite performance test
2013-12-05 14:25:45 -08:00
Nite Luo
e3fc789070
Merge branch 'newRenderer' of github.com:darkdukey/cocos2d-x into newRenderer
2013-12-05 12:05:44 -08:00
darkdukey
5f902d95b3
Merge pull request #5 from dabingnn/newRendererParticleSystem
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New renderer particle system
2013-12-05 12:05:18 -08:00
Ricardo Quesada
f68dcd9969
Merge branch 'develop' into newRenderer
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
Nite Luo
9b0e0d2116
Fix a bug with auto batching logic
2013-12-04 19:05:17 -08:00
Huabing.Xu
e6823875d5
change VBO_SIZE to a big number to avoid crash temporarily
2013-12-05 10:20:54 +08:00
Nite Luo
e316ac779b
Sprite culling now using vertices directly to avoid calculation on transform
2013-12-04 17:41:18 -08:00
Nite Luo
a98714f6a5
support device without VAO
2013-12-04 17:02:02 -08:00
Nite Luo
143df8af7d
Fix RenderTexture after merging commandpool
2013-12-04 15:13:13 -08:00
darkdukey
4b7d0c290a
Merge pull request #4 from dabingnn/newRendererCommandPool
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New renderer command pool
2013-12-04 15:08:17 -08:00
Nite Luo
f423166471
Fix bugs with RenderTexture with NewRender
2013-12-04 15:06:28 -08:00
Nite Luo
ae551ae294
Convert RenderTexture to use RenderCommands
2013-12-04 11:54:57 -08:00
Huabing.Xu
cd562676f5
use block allocation for commands
2013-12-04 10:39:34 +08:00
Huabing.Xu
757f1abc7f
1. protected render command construction/destruction function.
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2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
Huabing.Xu
44f12ce8e4
add RenderCommandPool head file
2013-12-03 11:52:51 +08:00
Huabing.Xu
d4b9e0538b
refactor: group command use a non parameter constructor and a reentrant init function
2013-12-03 11:24:03 +08:00
Huabing.Xu
d33f05b3f0
refactor: custom command use a non parameter constructor and a reentrant init function
2013-12-03 11:17:21 +08:00
Huabing.Xu
ace75eebce
refactor: quad command use a non parameter constructor and a reentrant init function
2013-12-03 11:11:46 +08:00
Nite Luo
6862d59bb2
Add NewRenderTexture to convert RenderTexture to use new renderer
2013-12-02 17:23:52 -08:00
Nite Luo
8801f508eb
Partcle system use the new renderer
2013-12-02 12:13:05 -08:00
Nite Luo
fbadb3329a
Merge branch 'develop' into newRenderer
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Huabing.Xu
80da1dac3f
add Frustum, AABB, ViewTransform
2013-11-27 10:34:30 +08:00
Nite Luo
b67ec6618f
Finish converting LayerColor start working on particle system
2013-11-22 17:14:24 -08:00
Nite Luo
b02af0cbfe
Clean up renderer code
2013-11-22 10:24:52 -08:00
Nite Luo
43941bcbe0
Only init render after GLview has been initialized
2013-11-21 16:36:19 -08:00
Nite Luo
db52698b26
Fix the crash on ios 7
2013-11-20 20:39:32 -08:00
Nite Luo
0e51504ee6
Use stack to manage current RenderGroup
2013-11-20 11:05:01 -08:00
Nite Luo
7ad64ece36
Add Transform to DrawNode
2013-11-19 11:06:26 -08:00
Nite Luo
abb011f0ef
Test clipping node with alpha
2013-11-18 15:52:47 -08:00
Nite Luo
c288e5ef9c
Fix Clipping Node
2013-11-18 14:58:41 -08:00
Nite Luo
f5a8c1d02c
Fix NewClipNodeTest
2013-11-15 17:32:29 -08:00
Nite Luo
566767da60
Add NewDrawNode
2013-11-15 11:29:11 -08:00
Nite Luo
7ad93d8a94
Create new clippingNode
2013-11-14 16:39:03 -08:00
Nite Luo
8d63faa0de
New Renderer working with RenderStack
2013-11-14 12:17:54 -08:00
Nite Luo
4f1858fa8a
Crate NewClipping Node
2013-11-14 10:35:28 -08:00
Nite Luo
f17af1f319
Add group command
2013-11-13 17:31:12 -08:00
Nite Luo
05bc444ccb
Add some optimization tips
2013-11-13 10:26:26 -08:00
Nite Luo
ab8b61aaec
Create NewSpriteBatchNode to use NewRender
2013-11-12 11:18:49 -08:00
Nite Luo
f6fb48ba56
Fix crashing bug
2013-11-11 11:54:08 -08:00
Nite Luo
f68a2a47e7
Improved batching
2013-11-11 00:14:29 -08:00
Nite Luo
050f3f705e
minor code format fix
2013-11-08 13:57:21 -08:00
Nite Luo
fa9d8fe077
Add CustomCommand
2013-11-08 12:06:39 -08:00
Nite Luo
72828acaec
Add some todo
2013-11-07 16:53:20 -08:00
Nite Luo
935d2bdebb
Implement sprite batching
2013-11-07 16:50:53 -08:00
Nite Luo
d7cb4ed219
First attempt for batching
2013-11-07 15:48:37 -08:00
Nite Luo
3421eb8e5d
Cleanup the code a bit before implement sprite batching
2013-11-07 10:09:53 -08:00
Nite Luo
21cd03bc13
Remove transform from QuadCommand, NewSprite using world coordinates
2013-11-06 16:39:20 -08:00
Nite Luo
63324db70d
Subclass QuadCommand
2013-11-06 14:57:42 -08:00
Nite Luo
3108d499e5
use placeholder logic to generate material id
2013-11-06 14:24:56 -08:00
Nite Luo
51fb1edc0c
Fix sorting bug
2013-11-05 17:00:34 -08:00
Nite Luo
e4ffd250cb
Simple implementation of RenderCommand and RenderQueue
2013-11-04 09:14:22 -08:00