James Chen
dd7bfd7b60
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-event-dispatcher-rebase
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Conflicts:
cocos2dx/CCDirector.h
cocos2dx/keyboard_dispatcher/CCKeyboardDispatcher.h
cocos2dx/keypad_dispatcher/CCKeypadDelegate.h
cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h
cocos2dx/layers_scenes_transitions_nodes/CCLayer.h
cocos2dx/menu_nodes/CCMenu.h
cocos2dx/platform/CCAccelerometerDelegate.h
cocos2dx/platform/android/CCAccelerometer.h
cocos2dx/platform/ios/CCAccelerometer.h
cocos2dx/platform/mac/CCAccelerometer.h
cocos2dx/platform/win32/CCAccelerometer.h
cocos2dx/script_support/CCScriptSupport.h
cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h
cocos2dx/touch_dispatcher/CCTouchDispatcher.h
cocos2dx/touch_dispatcher/CCTouchHandler.h
extensions/CocoStudio/Components/CCInputDelegate.h
2013-09-13 19:06:09 +08:00
samuele3hu
d8bd65b2e8
issue #2784:Add class constructor js-binding document
2013-09-13 16:46:31 +08:00
samuele3hu
5ddd9ae23c
issue #2784:Delete class destuctor js-binding and lua-binding document
2013-09-13 13:52:42 +08:00
samuele3hu
a34ec99014
issue #2784:Add js-binding and lua-binding document
2013-09-13 11:41:20 +08:00
James Chen
6f37529236
[dispatcher] Adding 'Node::updateEventPriorityIndex' and making 'Node::addEventId(removeEventId)' method to be private.
2013-09-12 20:47:15 +08:00
James Chen
da1101beeb
[Dispatcher] New event dispatcher, first commit.
2013-09-11 22:09:34 +08:00
minggo
c5b113c35e
Merge pull request #3554 from ricardoquesada/fileutils_perf_improvements
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Fileutils perf improvements
2013-09-08 19:50:12 -07:00
James Chen
b8c82ae5a9
[develop] Warning fixes.
2013-09-08 11:26:38 +08:00
Ricardo Quesada
b78382d5e5
Performance improvements in FileUtils / TextureCache
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Added common "apple" platform to avoid duplicate files in FileUtils and other common files
Improves performance in fetching files.
2013-09-06 15:33:28 -07:00
Ricardo Quesada
ee638b9c8b
removes 'private' section from SpriteBatchNode
2013-09-02 16:56:14 -07:00
Ricardo Quesada
088a11ad0d
Little performance improvements in SpriteBatchNode
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_descendants: Array -> std::vector<Sprite*> since retain/release is no needed
Code is cleaner
Removes unused method (bug inherited from cocos2d-iphone)
Adds more doxygen strings
2013-09-02 16:44:25 -07:00
minggo
54a5f1e870
Merge pull request #3516 from minggo/perf_addchild_test_fix
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Perf addchild test fix
2013-09-01 08:12:24 -07:00
minggo
2c6665ac3b
add missing head
2013-09-01 22:41:11 +08:00
Ricardo Quesada
b697e2bc99
uses std::sort() by default
2013-08-31 15:37:35 -07:00
Ricardo Quesada
d41fdea999
objectComparisonLess -> nodeComparisonLess
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and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada
1393fb356a
SpriteBatchNode: follows C++ best practices
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removes hungarian notation
uses `int` instead of `unsigned int`
Add more asserts
2013-08-31 10:38:10 -07:00
James Chen
2578d15420
issue #2747 : [Best C++ practice] Deprecating Sprite::displayFrame, adding Sprite::getDisplayFrame.
2013-08-28 18:17:05 +08:00
Ricardo Quesada
48ef1f24c3
fixes possible crash when using `SpriteFrameCache`
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the returned dictionary was double-released. ouch.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:08:56 -07:00
Ricardo Quesada
62c578667b
API compliant with cocos2d-x best practices
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Uses `int` instead of `unsigned int` as described in the cocos2d-x best practices
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:07:40 -07:00
Ricardo Quesada
b6a90b81aa
Adds missing include
2013-08-25 10:50:29 -07:00
Ricardo Quesada
ea8eb601af
Uses std::sort()
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Uses std::sort() for inserting the nodes.
This code is not final, but preliminary results show that std::sort() is 60% faster
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-24 10:56:07 -07:00
Ricardo Quesada
c4735af1ef
Adds more constants to Color
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Adds more constants for Colors, in particular to `Color4B` and `Color4F`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-22 17:19:07 -07:00
Ricardo Quesada
d7590affda
Merge branch 'develop' into dictionary_array_fixes
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Conflicts:
cocos2dx/cocoa/CCArray.cpp
cocos2dx/cocoa/CCArray.h
cocos2dx/label_nodes/CCLabel.cpp
extensions/CCArmature/datas/CCDatas.cpp
extensions/CCArmature/display/CCDisplayManager.cpp
2013-08-21 21:27:44 -07:00
Ricardo Quesada
2e221ee6cc
Array & Dictionary fixes
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In many places `Dictionary` and `Array` are not being initialized. In fact `Dictionary` doesn't have the `init()` method creating potential leaks.
Also in objects like `Armature` and the new `LabelTTF`, the `Array` object is not being used a pointer. So it doesn't use the 2 phase initialization, creating potential leaks.
This patch fixes all those issues.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:12:09 -07:00
Ricardo Quesada
4104cdc20e
Better destructors logs
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Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:08:51 -07:00
minggo
2de8963a0a
fix warnings caused by deprecating some functions of Array
2013-08-22 10:45:47 +08:00
Ricardo Quesada
6c02102b17
Fixes crash when reordering
2013-08-19 17:27:31 -07:00
Ricardo Quesada
511ec1cc5d
Compiles with improved CCArray
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Compiles both with std::vector or ccCArray
2013-08-19 17:09:28 -07:00
Timothy Qiu
bc10c2a01f
Change some doc due to the change of source code.
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Fixed some incorrect use of doxygen command.
2013-08-01 17:47:37 +08:00
Timothy Qiu
f0ee1e62c0
Fixes tag typos: deprecatd -> deprecated
2013-08-01 17:09:23 +08:00
Timothy Qiu
88e11cab84
Surround code in document with code/endcode tags.
2013-08-01 16:57:42 +08:00
Timothy Qiu
978fc634be
Use C++ code in C++ comments.
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Removed Hungarian notation from parts of the code.
2013-08-01 16:40:56 +08:00
boyu0
304d636deb
Closed #2345 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345
2013-07-29 11:40:18 +08:00
boyu0
cecfc13bc4
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345
2013-07-27 22:06:30 +08:00
James Chen
e66e429bb2
issue #2430 : Moving enum type to class for CCBReader.
2013-07-27 21:44:49 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
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Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada
191aaebe2a
More const fixes
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`Menu::STATE_XXX` -> `Menu::State::XXX`
Removes more Hungarian notation
Removes Configuration::Type <- I added it a few months ago, and it was not being used. It is safe to remove it
2013-07-25 17:47:42 -07:00
Ricardo Quesada
07c6c904cc
Removes more Hungarian notation and more
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Adds Touch::DispatchMode. Removes Layer::TouchDispatchMode
2013-07-25 16:27:24 -07:00
Ricardo Quesada
058935aa8d
Removes Hungarian notation
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Removes Hungarian notation from the code.
2013-07-25 15:53:24 -07:00
Ricardo Quesada
d683e10808
More constant fixes
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Transition::ORIENTATION_XXX -> Transition::Orientation::XXX
Image::FORMAT_XXX -> Image::Format::XXX
Image::_function() -> Image::function() // private methods should not start with '_'
DrawPrimitives::drawColor() -> DrawPrimitives::setDrawColor()
And fixes Premultiplied Alpha in PVR v3 images
And tests are updated with the new functions
2013-07-25 14:49:43 -07:00
Ricardo Quesada
16d0b43181
Constant fixes
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Director::PROJECTION_2D, 3D,... -> Director::Projection::_2D, _3D, ...
Label::TEXT_ALIGNMENT_... -> Label::HAlignment::...
Label::TEXT_VERTICAL_ALIGNMENT_... -> Label::VAlignment::...
Texture2D::PIXEL_FORMAT_... -> Texture2D::PixelFormat::...
BlendFunc::BLEND_FUNC_DISABLE -> BlendFunc::DISABLE
Also adds more constant for BlendFunc
2013-07-25 13:36:19 -07:00
boyu0
a2b611d8c3
Refactor Image and Texture2D, combine TexturePVR to Image and Texture2D, and delete TexturePVR
2013-07-25 21:35:00 +08:00
minggo
2bb577be8b
issue #2430:change Image enum item to upper letter
2013-07-25 20:29:53 +08:00
minggo
acdd1cfe9d
issue #2430:move GLProgram enum into class
2013-07-25 17:48:22 +08:00
minggo
658bffbb69
issue #2430:use upper letter for enum item in ccGLStateCache.h
2013-07-25 15:04:13 +08:00
James Chen
baed1c5b48
issue #2378 : More override functions.
2013-07-23 21:51:19 +08:00
James Chen
a1c4c73c1c
issue #2378 : More setter/Getter, removing CC_PROPERTY_XXX macros.
2013-07-23 18:26:26 +08:00
James Chen
b58d18e20a
More unsinged int -> int in some places where it could be difficult to find underflow bugs. And some warnings fix.
2013-07-22 14:28:19 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
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and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
boyu0
76e05ee802
Merge https://github.com/cocos2d/cocos2d-x into 2345
2013-07-18 17:47:43 +08:00