Commit Graph

210 Commits

Author SHA1 Message Date
minggo c84a071ae5 issue #2271: fixed memory leak of CCTextureCache::snapshotTextures() 2013-06-09 15:08:26 +08:00
minggo ec7bf7a9d6 issue #2271: fixed memory leak of CCTextureCache::snapshotTextures() 2013-06-09 15:03:38 +08:00
Ricardo Quesada 479062fdb7 on dealloc, log "this" with %p, not %x.
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
minggo beef61fc90 issue #2161: android supports ETC format now 2013-05-27 14:42:22 +08:00
James Gregory ae5454cffc Remove SDL code from texture cache, and move all image loading code to CCImage. 2013-05-17 17:09:28 -07:00
James Gregory d1922b6086 Add experimental (and currently disabled) code for using SDL to load texture data. If I can iron out the kinks, it should be a lot faster. 2013-05-15 20:22:43 -07:00
James Gregory 25bded7faf Now validates as asm.js: Disable HttpClient, pthread_cond_signal and eglReleaseThread in Emscripten. 2013-05-07 17:25:39 -07:00
Andre Rudlaff 43615fe0a7 don't use named semaphore in HttpClient
this patch removes using named semaphores for Http requests.
This also destroys the mutexes from CCTextureCache when the thread is
destroyed
2013-04-27 17:44:33 +02:00
Andre Rudlaff 5e12d9f8fe don't use named semaphore for syncing image loading thread
Named semaphores are unique across process bounds, therefore a semaphore
left in an invalid state may cause locks on other processes.
The code has been exchanged by using pthread mutex and condition variables
2013-04-26 18:55:36 +02:00
minggo 949700ca1a issue #1848:use CCConfiguration::supportsPVRTC() to determine if the device support powertc format 2013-03-21 15:50:41 +08:00
minggo 8288e2124e issue #1686:synchronize CCTextureCache.cpp 2013-02-27 11:35:38 +08:00
dualface d6686fe57c Merge branch 'upstream_master' into add_webp_support 2013-02-02 12:24:05 +08:00
James Chen 6f3b22031f Using new API of getting full path for file name. 2013-01-25 20:51:52 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
Victor K bf01df0f52 Fix addImageAsync iOS memory leak
Bug: http://www.cocos2d-x.org/issues/1087
Thread: http://www.cocos2d-x.org/boards/6/topics/17031
2013-01-14 15:32:30 +07:00
dualface 806138d990 fix some issues 2012-12-29 13:58:02 +08:00
dualface b50e4cdf2b add WebP support 2012-12-29 10:27:43 +08:00
James Chen b62d254f63 fixed #1597: Added return pointer check. 2012-12-27 16:07:48 +08:00
James Chen ac7755e68b fixed #1597: TestCpp crashes when running ActionEaseTest after running ParticlesTest 2012-12-27 15:42:55 +08:00
minggo a4a53df159 issue #1555:build ok on android 2012-11-16 14:23:14 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
Walzer 9a042b8056 fix a potential memory leak in CCTextureCache::addImage. Thanks to Alexander Markevich. 2012-09-15 21:11:50 +08:00
Martin Sherburn afd8391ca8 Fixed bug where texParams would get lost after reloading textures on android 2012-08-30 20:36:24 +01:00
minggo cc39dc55f4 issue #1405:remove unneeded functions of CCFileUtils 2012-08-08 18:39:33 +08:00
Walzer 5bec3b3ac3 CCTextureCache.cpp:L532, tex -> texture 2012-07-14 23:44:56 +08:00
Walzer a46c53421c consistent the variable name in different functions. 2012-07-14 15:21:42 +08:00
Walzer e6ae45e1b2 fixed issue #1395, which was reported at https://github.com/cocos2d/cocos2d-x/issues/1095 2012-07-14 15:06:11 +08:00
James Chen 07b9db8e91 Merge branch 'gles20' into gles20-ccbi 2012-06-19 17:28:31 +08:00
James Chen 591566b43a fixed #1335: Memory leaks in cocos2dx and CCBReader. 2012-06-19 16:31:26 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo 221be759c6 issue #1324: merge James Chen's codes 2012-06-14 18:54:05 +08:00
James Chen 3a410c14a1 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
Conflicts:
	cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
	cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
	cocos2dx/label_nodes/CCLabelBMFont.cpp
	cocos2dx/menu_nodes/CCMenuItem.cpp
	cocos2dx/menu_nodes/CCMenuItem.h
	cocos2dx/misc_nodes/CCRenderTexture.h
	cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
	tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
	tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
James Chen 76a560a474 issue #1310: Made CCFileUtils as a singleton. 2012-06-08 16:22:57 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
minggo 49d8ac72f6 fixed #1202:remove CCFileData 2012-06-07 14:13:44 +08:00
James Chen 6bb2941ec9 fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
James Chen b662784730 Merge pull request #940 from dumganhar/gles20
fixed #1273: Crash appears after clicking closed button in TextureCacheTest.
2012-05-29 23:31:36 -07:00
James Chen 265cb135ad fixed #1273: Passed 'this' to unscheduleSelector rather than 'g_sharedTextureCache'. 2012-05-30 14:27:30 +08:00
James Chen 895de701ba fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
minggo 07c46bb445 fixed #1266: use flag O_CREAT when creating named semaphore 2012-05-30 11:21:36 +08:00
James Chen 94701d9315 fixed #1268: Testjs will crash after clicking the close button on win32.
Also, fixed a bug in CCTextureCache::~CCTextureCache().
2012-05-29 15:23:16 +08:00
Jeff Reitman 6c6fbeef8d * fix async texture cache not working on IOS due to sem_open requirement
* allow semaphore to be unlinked and close no thread exit
* removed firstTry as it can now use s_pSem which is only set when the semaphore is successfully created.  Had to move target->retain() under thread creation so we don't leak memory if semaphore fails.
2012-05-27 11:41:12 -07:00
James Chen c902e884f4 fixed #1240: Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage. 2012-05-25 16:52:47 +08:00
James Chen c2591f1e9e issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed. 2012-05-23 17:26:06 +08:00
James Chen d998b54269 fixed #1224: Memory leak in CCParticleSystem::initWithDictionary() 2012-05-23 11:18:04 +08:00
James Chen de35aaa101 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat 2012-05-02 09:49:12 +08:00
minggo cbfe1e0d0c optimize CCTextureCache::removeUnusedCache() 2012-04-28 11:34:13 +08:00
James Chen c5f7f15090 issue #1194: Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView. 2012-04-27 18:47:49 +08:00
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
James Chen 6823704a46 fixed #1138: Fixed a memory leak in CCTextureCache::addPVRImage. 2012-04-10 18:17:08 +08:00
James Chen baa27540a0 Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
dumganhar 1e807d00c3 fixed #967: fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo babbd64f0d Merge pull request #691 from winbinar/master
fixed #626: Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
dumganhar 20b6257198 fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();' 2011-12-29 16:00:36 +08:00
dumganhar 025258d21d fixed #928: save pixelformat for each texture, restore the pixelformat after entering foreground 2011-12-29 15:05:38 +08:00
minggo 12237cf288 fixed #911: add some comment 2011-12-22 16:29:25 +08:00
minggo 7422a424da fixed #911: make CCTextureCache::addUIImage() work ok when key is null 2011-12-22 16:26:56 +08:00
minggo a96285b617 fixed #923: init iamge type and refactor a little codes 2011-12-22 15:38:31 +08:00
minggo a0fe048f11 fixed #923: cache texture with correct image type 2011-12-22 10:48:54 +08:00
minggo 15fca8b4b4 issue #892: use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
minggo f0e80b32f4 fixed #854: cache texture on android 2011-12-01 17:04:56 +08:00
minggo 8fd6a7298f issue #854: fix warning 2011-11-28 10:12:31 +08:00
minggo 842c64486e issue #854: remove unneeded code 2011-11-25 16:16:37 +08:00
minggo 77b830b36b issue #854: use semaphore instead of condition because the condition may lose message 2011-11-25 16:14:06 +08:00
minggo 7e61ce7d67 issue #781: add audio functions on linux 2011-11-25 10:48:05 +08:00
minggo bc60ed7856 issue #854: optimize CCTextureCache::addImageAsync() 2011-11-22 16:47:24 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo 81b8fc0ce8 fixed #854: fix a bug of CCTextureCache 2011-11-17 14:34:41 +08:00
minggo cb75465913 issue #854: add test case for CCTextureCache 2011-11-17 10:10:13 +08:00
minggo cc79e533a3 issue #854: add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
minggo 2c14402107 fixed #776: merge pull request and remove unneeded codes 2011-10-28 09:46:19 +08:00
laschweinski e53649ccaa add a member function to get key string of a texture. 2011-10-22 19:39:31 +08:00
minggo 2b2405e2dc fixed #750: add comment 2011-10-13 10:56:02 +08:00
minggo aaa16b4a4f fixed #750: change the key to full path, because retrieve it use full path 2011-10-13 10:54:22 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
RongHong 5f08bb24fe Merge branch 'master' into 608 2011-08-05 10:59:40 +08:00
RongHong c1fdf9afb5 issue #608 rendertexture disappears after going to background 2011-07-28 17:32:09 +08:00
natural-law d4db9eb566 fixed #636, Modify the implementation of method CCTextureCache::textureForKey(). 2011-07-28 15:08:07 +08:00
Leon 5f1f63dabf fix: passing std::string object to CCLOG 2011-07-20 08:52:29 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo 0d80326392 fixed #564: upgrade textures to 1.0.0-rc3 2011-07-05 10:47:25 +08:00
natural-law d892872d2f fixed #552, Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path. 2011-07-01 09:32:15 +08:00
Marat Yakupov 14c43f4246 changed postfix increment of iterators to prefix increment 2011-06-21 09:30:03 +04:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
natural-law 1af4aa1138 [android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost. 2011-04-06 16:29:58 +08:00
yangws ba68a5b966 fixed #439 test OK. 2011-03-29 17:32:52 +08:00