Commit Graph

407 Commits

Author SHA1 Message Date
halx99 448c76c108 Update android target and compile sdk to android 12 2022-08-06 19:26:44 +08:00
Turky Mohammed 818eb3d754 [PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
halx99 b0eef2ef8d Fix live2d-tests 2022-08-02 22:03:54 +08:00
halx99 2f90855c0a Fix live2d_tests android build 2022-08-02 17:55:42 +08:00
aismann 2a2e8a1e95 Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
aismann 455aff97ea Fix: #712 (mistake by me) 2022-07-19 20:05:19 +02:00
halx99 2c6fde019b Migrate macro COCOS2D_DEBUG, refer #751 2022-07-19 15:34:26 +08:00
halx99 c16a33e347 Migrate more macors 2022-07-16 10:43:05 +08:00
涓€绾跨伒 ac1872494c Remove unnecessary check [skip ci]
refer to #748
2022-07-15 19:44:31 +08:00
halx99 41d2c44308 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
涓€绾跨伒 b7467da607 Migrate extension lua (#747) 2022-07-12 21:31:54 +08:00
halx99 5f04e88dc7 Improve android gradle script axistools.gradle 2022-07-12 13:07:27 +08:00
halx99 b1e43e9642 Fix #742 2022-07-11 19:08:14 +08:00
涓€绾跨伒 bf77f46dce Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
涓€绾跨伒 9b4a7b1446 Merge: 04ca16125b 9ee4181976
Merge pull request #739 from axis-project/migrate-engine-test-extension-config

Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
涓€绾跨伒 d4c4d395a5 Merge: 18076d09f0 2f8d5dd2f6
Merge pull request #738 from solan-solan/index_array_to_stl

IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99 c2acb3a744 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 906c60e40e Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks 70cd6095cc Fix CMAKE 2022-07-08 02:10:35 +03:00
涓€绾跨伒 3c5d1f468f Merge: f4897fe14c 043207e9c1
Merge pull request #717 from aismann/ImprovePhysicsTest

Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
2022-07-06 23:15:07 +08:00
aismann 415c03362f Update README.md 2022-07-06 16:52:23 +02:00
aismann 4fd3d16dc7 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
涓€绾跨伒 2dc07ffd6e Merge: 7a97ca6ef8 b6c3c43ee0
Merge pull request #716 from aismann/ImprovePhysicsTest

Replacing 'ball' with 'blocks' to see better what happens
2022-07-06 17:44:17 +08:00
halx99 ab0066dc5c Update yasio::byte_buffer 2022-07-06 16:56:57 +08:00
aismann 0fcaced279 Replacing 'ball' with 'blocks' to see better what happens 2022-07-06 10:42:42 +02:00
Turky Mohammed d3c3fe9538 Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
2022-07-06 07:21:13 +03:00
DelinWorks b9547e5407 Update FastRNG.h 2022-07-06 07:20:40 +03:00
aismann 201c0c7405 Fix: #712 2022-07-06 00:21:07 +02:00
halx99 a5e957de9f Fix ci 2022-07-05 23:47:25 +08:00
Turky Mohammed 656babac78 [IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
涓€绾跨伒 e6ae7c44b3 Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types

[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 96158090db Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 7e199cce21 Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 a31ba3caae Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks 0d9f8d8d5d Fix compilation. 2022-07-04 17:55:41 +03:00
Turky Mohammed e10bdc03ad Delete hrtf_default.h 2022-07-04 17:48:13 +03:00
DelinWorks 49508bd13c Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 0b4363bfc0 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks a8d704babe Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 6a7a77c604 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 38743291e2 Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks c97042be2e Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00
DelinWorks 35d3df7075 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks 3585f37d85 Update NewEventDispatcherTest.cpp 2022-07-03 21:47:12 +03:00
DelinWorks 0ff762b835 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
halx99 5f4e2c0463 [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
aismann 264465b0a4 Update NewEventDispatcherTest.cpp 2022-07-03 07:52:11 +02:00
aismann 6209d8db4c use engine global namespace 2022-07-03 07:26:37 +02:00
halx99 addfea9ec1 Move enum FPSPosition to engine global namespace 2022-07-03 11:24:00 +08:00
halx99 508836ed44 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00