minggo
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2cdb48bc22
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enable c++11 for iOS projects
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2013-06-03 10:57:06 +08:00 |
minggo
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b6c8e78149
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remove js files from compiling
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2013-04-25 18:37:27 +08:00 |
James Chen
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631b08e984
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Updating project configuration for iOS.
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2013-04-25 11:30:35 +08:00 |
James Chen
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f129b94e2d
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Removing unused file(uthash.h) in JSB projects.
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2013-04-19 11:09:02 +08:00 |
James Chen
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ec7a2f4c5c
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fixed #1944: The subclass of cc.Sprite,cc.Layer... doesn't need cc.associateWithNative anymore.
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2013-04-02 11:35:55 +08:00 |
James Chen
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6a98553633
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Synchronizing the submodule reference of cocos2d-js-test to the latest one.
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2013-03-18 18:24:37 +08:00 |
James Chen
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69b2b13325
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fixed #1748: Generating jsb_cocos2dx_extension_auto.hpp/.cpp. It was separated from original `cocos2dx.hpp/cpp`.
Developer could remove redundant jsbinding codes now.
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2013-03-11 16:39:28 +08:00 |
Rolando Abarca
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320068930e
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more debug stuff
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2013-01-11 14:29:40 -08:00 |
Rolando Abarca
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5df4b4d997
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adding debug support for js
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2013-01-11 14:01:36 -08:00 |
James Chen
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b3be1e9e90
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fixed #1646: GCC_OPTIMIZATION=1 for every jsb project setting of debug mode. This can avoid 'vm_protect' error when debugging jsb project on device.
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2013-01-09 18:23:33 +08:00 |
James Chen
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3fa771f0c4
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fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android.
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2013-01-07 17:22:06 +08:00 |
James Chen
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8a21f4fa3c
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issue #1640: Added some files to iOS Project.
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2013-01-05 17:41:19 +08:00 |
James Chen
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9ef74bef80
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fixed #1636: Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
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2013-01-05 11:10:24 +08:00 |
minggo
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977046cc32
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issue #1603:make some samples build ok on iOS
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2012-12-20 17:20:10 +08:00 |
minggo
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959b7a3f0d
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issue #1603:build MoonWarriors ok on iOS and android
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2012-12-20 15:06:02 +08:00 |
minggo
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f9a9d45f88
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issue #1603:adjust samples directory
Signed-off-by: minggo <ming@cocos2d-x.org>
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2012-12-20 14:14:53 +08:00 |